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fixed standalone game detection
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@@ -24,6 +24,7 @@ struct SpecBase : HECL::Database::IDataSpec
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std::unordered_set<HECL::ProjectPath>& implicitsOut);
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void doPackage(const HECL::Database::Project& project, const PackagePassInfo& info);
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virtual bool checkStandaloneID(const char* id) const=0;
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virtual bool checkFromStandaloneDisc(NOD::DiscBase& disc,
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const HECL::SystemString& regstr,
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const std::vector<HECL::SystemString>& args,
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