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Thermal Hot GLSL filter
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@@ -50,6 +50,7 @@ public:
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u16 GetHeight() const {return x6_h;}
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void Load(int slot, EClampMode clamp) const;
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boo::ITexture* GetBooTexture() {return m_booTex;}
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boo::ITexture* GetPaletteTexture() {return m_paletteTex;}
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};
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CFactoryFnReturn FTextureFactory(const urde::SObjectTag& tag,
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