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More CPlayer imps
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@@ -204,7 +204,7 @@ void CGameState::ImportPersistentOptions(const CPersistentOptions& opts)
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xa8_systemOptions.xd0_27_fusionBeat = true;
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if (&opts != &xa8_systemOptions)
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memcpy(xa8_systemOptions.x0_, opts.x0_, 98);
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xa8_systemOptions.SetLogScanCount(opts.GetLogScanCount());
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xa8_systemOptions.SetLogScanPercent(opts.GetLogScanPercent());
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xa8_systemOptions.SetAllItemsCollected(opts.GetAllItemsCollected());
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xa8_systemOptions.SetPlayerBeatNormalMode(opts.GetPlayerBeatNormalMode());
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xa8_systemOptions.SetPlayerBeatHardMode(opts.GetPlayerBeatHardMode());
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