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More CPlayer imps
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@@ -35,7 +35,7 @@ void CPlayerGun::AsyncLoadSuit(CStateManager& mgr)
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x740_grappleArm->AsyncLoadSuit(mgr);
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}
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void CPlayerGun::TouchModel(CStateManager& stateMgr)
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void CPlayerGun::TouchModel(const CStateManager& stateMgr)
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{
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}
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@@ -68,4 +68,19 @@ float CPlayerGun::GetBeamVelocity() const
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return 10.f;
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}
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void CPlayerGun::PreRender(const CStateManager& mgr, const zeus::CFrustum& frustum, const zeus::CVector3f& camPos)
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{
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}
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void CPlayerGun::Render(const CStateManager& mgr, const zeus::CVector3f& pos, const CModelFlags& flags) const
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{
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}
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void CPlayerGun::AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr) const
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{
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}
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}
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