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Fix skin binding unordered_map use
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@@ -147,7 +147,7 @@ HMDLBuffers Mesh::getHMDLBuffers(bool absoluteCoords, PoolSkinIndex& poolSkinInd
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if (it == bank.m_boneIdxs.cend())
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break;
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for (const SkinBind& bind : binds) {
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if (!bind)
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if (!bind.valid())
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break;
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if (bind.vg_idx == *it) {
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vec.simd[j] = bind.weight;
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