diff --git a/Editor/ProjectResourceFactoryBase.hpp b/Editor/ProjectResourceFactoryBase.hpp index 733334bdc..79df9f0ff 100644 --- a/Editor/ProjectResourceFactoryBase.hpp +++ b/Editor/ProjectResourceFactoryBase.hpp @@ -61,10 +61,10 @@ public: void EnsurePath(const urde::SObjectTag& tag, const hecl::ProjectPath& path); void CookComplete(); bool AsyncPump(); - void WaitUntilComplete(); - bool IsComplete() { return m_complete; } - void PostCancelRequest() {} - EMediaType GetMediaType() const { return EMediaType::Real; } + void WaitUntilComplete() override; + bool IsComplete() override { return m_complete; } + void PostCancelRequest() override {} + EMediaType GetMediaType() const override { return EMediaType::Real; } }; protected: @@ -102,7 +102,7 @@ protected: SObjectTag BuildTagFromPath(const hecl::ProjectPath& path) const { return static_cast(*m_cookSpec).buildTagFromPath(path); } - void GetTagListForFile(const char* pakName, std::vector& out) const { + void GetTagListForFile(const char* pakName, std::vector& out) const override { return static_cast(*m_cookSpec).getTagListForFile(pakName, out); } void CancelBackgroundIndex() { @@ -120,32 +120,33 @@ protected: public: ProjectResourceFactoryBase(hecl::ClientProcess& clientProc) : m_clientProc(clientProc) {} - std::unique_ptr Build(const urde::SObjectTag&, const urde::CVParamTransfer&, CObjectReference* selfRef); + std::unique_ptr Build(const urde::SObjectTag&, const urde::CVParamTransfer&, + CObjectReference* selfRef) override; void BuildAsync(const urde::SObjectTag&, const urde::CVParamTransfer&, std::unique_ptr*, - CObjectReference* selfRef); - void CancelBuild(const urde::SObjectTag&); - bool CanBuild(const urde::SObjectTag&); - const urde::SObjectTag* GetResourceIdByName(std::string_view) const; - FourCC GetResourceTypeById(CAssetId id) const; + CObjectReference* selfRef) override; + void CancelBuild(const urde::SObjectTag&) override; + bool CanBuild(const urde::SObjectTag&) override; + const urde::SObjectTag* GetResourceIdByName(std::string_view) const override; + FourCC GetResourceTypeById(CAssetId id) const override; hecl::ProjectPath GetCookedPath(const hecl::ProjectPath& working, bool pcTarget) const { return static_cast(*m_cookSpec).getCookedPath(working, pcTarget); } - void EnumerateResources(const std::function& lambda) const; - void EnumerateNamedResources(const std::function& lambda) const; + void EnumerateResources(const std::function& lambda) const override; + void EnumerateNamedResources(const std::function& lambda) const override; - u32 ResourceSize(const SObjectTag& tag); - std::shared_ptr LoadResourceAsync(const urde::SObjectTag& tag, void* target); + u32 ResourceSize(const SObjectTag& tag) override; + std::shared_ptr LoadResourceAsync(const urde::SObjectTag& tag, void* target) override; std::shared_ptr LoadResourcePartAsync(const urde::SObjectTag& tag, u32 off, u32 size, - void* target); - std::unique_ptr LoadResourceSync(const urde::SObjectTag& tag); - std::unique_ptr LoadNewResourcePartSync(const urde::SObjectTag& tag, u32 off, u32 size); + void* target) override; + std::unique_ptr LoadResourceSync(const urde::SObjectTag& tag) override; + std::unique_ptr LoadNewResourcePartSync(const urde::SObjectTag& tag, u32 off, u32 size) override; std::shared_ptr CookResourceAsync(const urde::SObjectTag& tag); template bool AsyncPumpTask(ItType& it); - void AsyncIdle(); + void AsyncIdle() override; void Shutdown() { CancelBackgroundIndex(); } bool IsBusy() const { return m_asyncLoadMap.size() != 0; } @@ -153,7 +154,7 @@ public: return TagFromPath(hecl::ProjectPath(*(hecl::Database::Project*)m_proj, path)); } - ~ProjectResourceFactoryBase() { Shutdown(); } + ~ProjectResourceFactoryBase() override { Shutdown(); } }; } // namespace urde diff --git a/Editor/ProjectResourceFactoryMP1.hpp b/Editor/ProjectResourceFactoryMP1.hpp index 27dcd7019..143f6248a 100644 --- a/Editor/ProjectResourceFactoryMP1.hpp +++ b/Editor/ProjectResourceFactoryMP1.hpp @@ -15,8 +15,8 @@ public: void IndexMP1Resources(hecl::Database::Project& proj, CSimplePool& sp); void Shutdown(); - CAssetId TranslateOriginalToNew(CAssetId id) const; - CAssetId TranslateNewToOriginal(CAssetId id) const; + CAssetId TranslateOriginalToNew(CAssetId id) const override; + CAssetId TranslateNewToOriginal(CAssetId id) const override; }; } // namespace urde diff --git a/Runtime/Audio/CStreamAudioManager.cpp b/Runtime/Audio/CStreamAudioManager.cpp index e387e473b..6bb845958 100644 --- a/Runtime/Audio/CStreamAudioManager.cpp +++ b/Runtime/Audio/CStreamAudioManager.cpp @@ -148,7 +148,7 @@ struct SDSPStream : boo::IAudioVoiceCallback { s16 m_prev1 = 0; s16 m_prev2 = 0; - void preSupplyAudio(boo::IAudioVoice&, double) {} + void preSupplyAudio(boo::IAudioVoice&, double) override {} unsigned decompressChunk(unsigned readToSample, int16_t*& data) { unsigned startSamp = m_curSample; @@ -173,7 +173,7 @@ struct SDSPStream : boo::IAudioVoiceCallback { return m_curSample - startSamp; } - size_t supplyAudio(boo::IAudioVoice&, size_t frames, int16_t* data) { + size_t supplyAudio(boo::IAudioVoice&, size_t frames, int16_t* data) override { if (!x0_active) { memset(data, 0, frames * 2); return frames; diff --git a/Runtime/Camera/CBallCamera.hpp b/Runtime/Camera/CBallCamera.hpp index 66a725495..bcc4d52d4 100644 --- a/Runtime/Camera/CBallCamera.hpp +++ b/Runtime/Camera/CBallCamera.hpp @@ -235,15 +235,15 @@ public: CBallCamera(TUniqueId uid, TUniqueId watchedId, const zeus::CTransform& xf, float fovy, float znear, float zfar, float aspect); - void Accept(IVisitor& visitor); - void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr); - void ProcessInput(const CFinalInput& input, CStateManager& mgr); - void Reset(const zeus::CTransform&, CStateManager& mgr); - void Render(const CStateManager& mgr) const; + void Accept(IVisitor& visitor) override; + void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr) override; + void ProcessInput(const CFinalInput& input, CStateManager& mgr) override; + void Reset(const zeus::CTransform&, CStateManager& mgr) override; + void Render(const CStateManager& mgr) const override; EBallCameraBehaviour GetBehaviour() const { return x188_behaviour; } EBallCameraState GetState() const { return x400_state; } void SetState(EBallCameraState state, CStateManager& mgr); - void Think(float dt, CStateManager& mgr); + void Think(float dt, CStateManager& mgr) override; bool TransitionFromMorphBallState(CStateManager& mgr); TUniqueId GetTooCloseActorId() const { return x3dc_tooCloseActorId; } float GetTooCloseActorDistance() const { return x3e0_tooCloseActorDist; } diff --git a/Runtime/Camera/CCameraFilter.hpp b/Runtime/Camera/CCameraFilter.hpp index d9faf726a..c68be2306 100644 --- a/Runtime/Camera/CCameraFilter.hpp +++ b/Runtime/Camera/CCameraFilter.hpp @@ -62,10 +62,10 @@ class CCameraFilterPass final : public CCameraFilterPassBase { std::optional m_shader; public: - void Update(float dt); - void SetFilter(EFilterType type, EFilterShape shape, float time, const zeus::CColor& color, CAssetId txtr); - void DisableFilter(float time); - void Draw() const; + void Update(float dt) override; + void SetFilter(EFilterType type, EFilterShape shape, float time, const zeus::CColor& color, CAssetId txtr) override; + void DisableFilter(float time) override; + void Draw() const override; }; class CCameraFilterPassPoly { diff --git a/Runtime/Camera/CCinematicCamera.hpp b/Runtime/Camera/CCinematicCamera.hpp index b22b9bad9..6749c9fe3 100644 --- a/Runtime/Camera/CCinematicCamera.hpp +++ b/Runtime/Camera/CCinematicCamera.hpp @@ -38,11 +38,11 @@ public: CCinematicCamera(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf, bool active, float shotDuration, float fovy, float znear, float zfar, float aspect, u32 flags); - void Accept(IVisitor& visitor); - void Think(float dt, CStateManager& mgr); - void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr); - void ProcessInput(const CFinalInput&, CStateManager& mgr); - void Reset(const zeus::CTransform&, CStateManager& mgr); + void Accept(IVisitor& visitor) override; + void Think(float dt, CStateManager& mgr) override; + void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override; + void ProcessInput(const CFinalInput&, CStateManager& mgr) override; + void Reset(const zeus::CTransform&, CStateManager& mgr) override; u32 GetFlags() const { return x21c_flags; } void WasDeactivated(CStateManager& mgr); void SendArrivedMsg(TUniqueId reciever, CStateManager& mgr); diff --git a/Runtime/Camera/CFirstPersonCamera.hpp b/Runtime/Camera/CFirstPersonCamera.hpp index c5e6746b2..97f92b8d0 100644 --- a/Runtime/Camera/CFirstPersonCamera.hpp +++ b/Runtime/Camera/CFirstPersonCamera.hpp @@ -18,11 +18,11 @@ public: CFirstPersonCamera(TUniqueId, const zeus::CTransform& xf, TUniqueId, float orbitCameraSpeed, float fov, float nearplane, float farplane, float aspect); - void Accept(IVisitor& visitor); - void PreThink(float dt, CStateManager& mgr); - void Think(float dt, CStateManager& mgr); - void ProcessInput(const CFinalInput&, CStateManager& mgr); - void Reset(const zeus::CTransform&, CStateManager& mgr); + void Accept(IVisitor& visitor) override; + void PreThink(float dt, CStateManager& mgr) override; + void Think(float dt, CStateManager& mgr) override; + void ProcessInput(const CFinalInput&, CStateManager& mgr) override; + void Reset(const zeus::CTransform&, CStateManager& mgr) override; void SkipCinematic(); const zeus::CTransform& GetGunFollowTransform() const { return x190_gunFollowXf; } diff --git a/Runtime/Camera/CGameCamera.hpp b/Runtime/Camera/CGameCamera.hpp index f486092b1..f98ce69b6 100644 --- a/Runtime/Camera/CGameCamera.hpp +++ b/Runtime/Camera/CGameCamera.hpp @@ -32,8 +32,8 @@ public: float fov, float nearz, float farz, float aspect, TUniqueId watchedId, bool disableInput, u32 controllerIdx); - void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&); - void SetActive(bool active); + void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override; + void SetActive(bool active) override; virtual void ProcessInput(const CFinalInput&, CStateManager& mgr) = 0; virtual void Reset(const zeus::CTransform&, CStateManager& mgr) = 0; diff --git a/Runtime/Camera/CInterpolationCamera.hpp b/Runtime/Camera/CInterpolationCamera.hpp index a3463cfaf..84e1c9146 100644 --- a/Runtime/Camera/CInterpolationCamera.hpp +++ b/Runtime/Camera/CInterpolationCamera.hpp @@ -24,12 +24,12 @@ class CInterpolationCamera : public CGameCamera { public: CInterpolationCamera(TUniqueId uid, const zeus::CTransform& xf); - void Accept(IVisitor& visitor); - void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&); - void ProcessInput(const CFinalInput&, CStateManager& mgr); - void Render(const CStateManager&) const; - void Reset(const zeus::CTransform&, CStateManager& mgr); - void Think(float, CStateManager&); + void Accept(IVisitor& visitor) override; + void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override; + void ProcessInput(const CFinalInput&, CStateManager& mgr) override; + void Render(const CStateManager&) const override; + void Reset(const zeus::CTransform&, CStateManager& mgr) override; + void Think(float, CStateManager&) override; void SetInterpolation(const zeus::CTransform& xf, const zeus::CVector3f& lookPos, float maxTime, float positionSpeed, float rotationSpeed, TUniqueId camId, bool sinusoidal, CStateManager& mgr); void DeactivateInterpCamera(CStateManager&); diff --git a/Runtime/Camera/CPathCamera.hpp b/Runtime/Camera/CPathCamera.hpp index 281d9fb8e..7afd0f142 100644 --- a/Runtime/Camera/CPathCamera.hpp +++ b/Runtime/Camera/CPathCamera.hpp @@ -26,12 +26,12 @@ public: float lengthExtent, float filterMag, float filterProportion, float minEaseDist, float maxEaseDist, u32 flags, EInitialSplinePosition initPos); - void Accept(IVisitor&); - void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&); - void Think(float, CStateManager&); - void Render(const CStateManager&) const {} - void ProcessInput(const CFinalInput&, CStateManager& mgr); - void Reset(const zeus::CTransform&, CStateManager& mgr); + void Accept(IVisitor&) override; + void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override; + void Think(float, CStateManager&) override; + void Render(const CStateManager&) const override {} + void ProcessInput(const CFinalInput&, CStateManager& mgr) override; + void Reset(const zeus::CTransform&, CStateManager& mgr) override; zeus::CTransform MoveAlongSpline(float, CStateManager&); void ClampToClosedDoor(CStateManager&); }; diff --git a/Runtime/Character/CAdditiveBodyState.hpp b/Runtime/Character/CAdditiveBodyState.hpp index 24bc2d286..8a039b54b 100644 --- a/Runtime/Character/CAdditiveBodyState.hpp +++ b/Runtime/Character/CAdditiveBodyState.hpp @@ -29,9 +29,9 @@ class CABSAim : public CAdditiveBodyState { pas::EAnimationState GetBodyStateTransition(float dt, CBodyController& bc); public: - void Start(CBodyController& bc, CStateManager& mgr); - pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr); - void Shutdown(CBodyController& bc); + void Start(CBodyController& bc, CStateManager& mgr) override; + pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override; + void Shutdown(CBodyController& bc) override; }; class CABSFlinch : public CAdditiveBodyState { @@ -41,8 +41,8 @@ class CABSFlinch : public CAdditiveBodyState { public: void Start(CBodyController& bc, CStateManager& mgr); - pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr); - void Shutdown(CBodyController& bc) {} + pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override; + void Shutdown(CBodyController& bc) override {} }; class CABSIdle : public CAdditiveBodyState { @@ -50,8 +50,8 @@ class CABSIdle : public CAdditiveBodyState { public: void Start(CBodyController& bc, CStateManager& mgr) {} - pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr); - void Shutdown(CBodyController& bc) {} + pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override; + void Shutdown(CBodyController& bc) override {} }; class CABSReaction : public CAdditiveBodyState { @@ -63,9 +63,9 @@ class CABSReaction : public CAdditiveBodyState { void StopAnimation(CBodyController& bc); public: - void Start(CBodyController& bc, CStateManager& mgr); - pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr); - void Shutdown(CBodyController& bc) { StopAnimation(bc); } + void Start(CBodyController& bc, CStateManager& mgr) override; + pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override; + void Shutdown(CBodyController& bc) override { StopAnimation(bc); } }; } // namespace urde diff --git a/Runtime/Character/CAnimSourceReader.hpp b/Runtime/Character/CAnimSourceReader.hpp index 497371e4d..d9e909ca0 100644 --- a/Runtime/Character/CAnimSourceReader.hpp +++ b/Runtime/Character/CAnimSourceReader.hpp @@ -24,12 +24,12 @@ class CAnimSourceInfo : public IAnimSourceInfo { public: CAnimSourceInfo(const TSubAnimTypeToken& token); - bool HasPOIData() const; - const std::vector& GetBoolPOIStream() const; - const std::vector& GetInt32POIStream() const; - const std::vector& GetParticlePOIStream() const; - const std::vector& GetSoundPOIStream() const; - CCharAnimTime GetAnimationDuration() const; + bool HasPOIData() const override; + const std::vector& GetBoolPOIStream() const override; + const std::vector& GetInt32POIStream() const override; + const std::vector& GetParticlePOIStream() const override; + const std::vector& GetSoundPOIStream() const override; + CCharAnimTime GetAnimationDuration() const override; }; class CAnimSourceReaderBase : public IAnimReader { @@ -56,13 +56,16 @@ protected: public: CAnimSourceReaderBase(std::unique_ptr&& sourceInfo, const CCharAnimTime& time); - u32 VGetBoolPOIList(const CCharAnimTime& time, CBoolPOINode* listOut, u32 capacity, u32 iterator, u32) const; - u32 VGetInt32POIList(const CCharAnimTime& time, CInt32POINode* listOut, u32 capacity, u32 iterator, u32) const; - u32 VGetParticlePOIList(const CCharAnimTime& time, CParticlePOINode* listOut, u32 capacity, u32 iterator, u32) const; - u32 VGetSoundPOIList(const CCharAnimTime& time, CSoundPOINode* listOut, u32 capacity, u32 iterator, u32) const; - bool VGetBoolPOIState(const char* name) const; - s32 VGetInt32POIState(const char* name) const; - CParticleData::EParentedMode VGetParticlePOIState(const char* name) const; + u32 VGetBoolPOIList(const CCharAnimTime& time, CBoolPOINode* listOut, u32 capacity, u32 iterator, u32) const override; + u32 VGetInt32POIList(const CCharAnimTime& time, CInt32POINode* listOut, u32 capacity, u32 iterator, + u32) const override; + u32 VGetParticlePOIList(const CCharAnimTime& time, CParticlePOINode* listOut, u32 capacity, u32 iterator, + u32) const override; + u32 VGetSoundPOIList(const CCharAnimTime& time, CSoundPOINode* listOut, u32 capacity, u32 iterator, + u32) const override; + bool VGetBoolPOIState(const char* name) const override; + s32 VGetInt32POIState(const char* name) const override; + CParticleData::EParentedMode VGetParticlePOIState(const char* name) const override; using IAnimReader::VGetOffset; virtual zeus::CVector3f VGetOffset(const CSegId& seg, const CCharAnimTime& b) const = 0; @@ -80,20 +83,20 @@ public: CAnimSourceReader(const TSubAnimTypeToken& source, const CCharAnimTime& time); CAnimSourceReader(const CAnimSourceReader& other); - SAdvancementResults VGetAdvancementResults(const CCharAnimTime& a, const CCharAnimTime& b) const; - bool VSupportsReverseView() const { return true; } - void VSetPhase(float); - SAdvancementResults VReverseView(const CCharAnimTime& time); - std::unique_ptr VClone() const; - void VGetSegStatementSet(const CSegIdList& list, CSegStatementSet& setOut) const; - void VGetSegStatementSet(const CSegIdList& list, CSegStatementSet& setOut, const CCharAnimTime& time) const; - SAdvancementResults VAdvanceView(const CCharAnimTime& a); - CCharAnimTime VGetTimeRemaining() const; - CSteadyStateAnimInfo VGetSteadyStateAnimInfo() const; - bool VHasOffset(const CSegId& seg) const; - zeus::CVector3f VGetOffset(const CSegId& seg) const; - zeus::CVector3f VGetOffset(const CSegId& seg, const CCharAnimTime& time) const; - zeus::CQuaternion VGetRotation(const CSegId& seg) const; + SAdvancementResults VGetAdvancementResults(const CCharAnimTime& a, const CCharAnimTime& b) const override; + bool VSupportsReverseView() const override { return true; } + void VSetPhase(float) override; + SAdvancementResults VReverseView(const CCharAnimTime& time) override; + std::unique_ptr VClone() const override; + void VGetSegStatementSet(const CSegIdList& list, CSegStatementSet& setOut) const override; + void VGetSegStatementSet(const CSegIdList& list, CSegStatementSet& setOut, const CCharAnimTime& time) const override; + SAdvancementResults VAdvanceView(const CCharAnimTime& a) override; + CCharAnimTime VGetTimeRemaining() const override; + CSteadyStateAnimInfo VGetSteadyStateAnimInfo() const override; + bool VHasOffset(const CSegId& seg) const override; + zeus::CVector3f VGetOffset(const CSegId& seg) const override; + zeus::CVector3f VGetOffset(const CSegId& seg, const CCharAnimTime& time) const override; + zeus::CQuaternion VGetRotation(const CSegId& seg) const override; }; } // namespace urde diff --git a/Runtime/Character/CAnimTreeAnimReaderContainer.hpp b/Runtime/Character/CAnimTreeAnimReaderContainer.hpp index f64d7cb22..571269c34 100644 --- a/Runtime/Character/CAnimTreeAnimReaderContainer.hpp +++ b/Runtime/Character/CAnimTreeAnimReaderContainer.hpp @@ -11,31 +11,35 @@ class CAnimTreeAnimReaderContainer : public CAnimTreeNode { public: CAnimTreeAnimReaderContainer(std::string_view name, std::shared_ptr reader, u32 animDbIdx); - u32 Depth() const; - CAnimTreeEffectiveContribution VGetContributionOfHighestInfluence() const; - u32 VGetNumChildren() const; - std::shared_ptr VGetBestUnblendedChild() const; - void VGetWeightedReaders(rstl::reserved_vector>, 16>& out, float w) const; + u32 Depth() const override; + CAnimTreeEffectiveContribution VGetContributionOfHighestInfluence() const override; + u32 VGetNumChildren() const override; + std::shared_ptr VGetBestUnblendedChild() const override; + void VGetWeightedReaders(rstl::reserved_vector>, 16>& out, + float w) const override; - SAdvancementResults VAdvanceView(const CCharAnimTime& a); - CCharAnimTime VGetTimeRemaining() const; - CSteadyStateAnimInfo VGetSteadyStateAnimInfo() const; - bool VHasOffset(const CSegId& seg) const; - zeus::CVector3f VGetOffset(const CSegId& seg) const; - zeus::CQuaternion VGetRotation(const CSegId& seg) const; - u32 VGetBoolPOIList(const CCharAnimTime& time, CBoolPOINode* listOut, u32 capacity, u32 iterator, u32) const; - u32 VGetInt32POIList(const CCharAnimTime& time, CInt32POINode* listOut, u32 capacity, u32 iterator, u32) const; - u32 VGetParticlePOIList(const CCharAnimTime& time, CParticlePOINode* listOut, u32 capacity, u32 iterator, u32) const; - u32 VGetSoundPOIList(const CCharAnimTime& time, CSoundPOINode* listOut, u32 capacity, u32 iterator, u32) const; - bool VGetBoolPOIState(const char*) const; - s32 VGetInt32POIState(const char*) const; - CParticleData::EParentedMode VGetParticlePOIState(const char*) const; - void VGetSegStatementSet(const CSegIdList& list, CSegStatementSet& setOut) const; - void VGetSegStatementSet(const CSegIdList& list, CSegStatementSet& setOut, const CCharAnimTime& time) const; - std::unique_ptr VClone() const; - std::optional> VSimplified(); - void VSetPhase(float); - SAdvancementResults VGetAdvancementResults(const CCharAnimTime& a, const CCharAnimTime& b) const; + SAdvancementResults VAdvanceView(const CCharAnimTime& a) override; + CCharAnimTime VGetTimeRemaining() const override; + CSteadyStateAnimInfo VGetSteadyStateAnimInfo() const override; + bool VHasOffset(const CSegId& seg) const override; + zeus::CVector3f VGetOffset(const CSegId& seg) const override; + zeus::CQuaternion VGetRotation(const CSegId& seg) const override; + u32 VGetBoolPOIList(const CCharAnimTime& time, CBoolPOINode* listOut, u32 capacity, u32 iterator, u32) const override; + u32 VGetInt32POIList(const CCharAnimTime& time, CInt32POINode* listOut, u32 capacity, u32 iterator, + u32) const override; + u32 VGetParticlePOIList(const CCharAnimTime& time, CParticlePOINode* listOut, u32 capacity, u32 iterator, + u32) const override; + u32 VGetSoundPOIList(const CCharAnimTime& time, CSoundPOINode* listOut, u32 capacity, u32 iterator, + u32) const override; + bool VGetBoolPOIState(const char*) const override; + s32 VGetInt32POIState(const char*) const override; + CParticleData::EParentedMode VGetParticlePOIState(const char*) const override; + void VGetSegStatementSet(const CSegIdList& list, CSegStatementSet& setOut) const override; + void VGetSegStatementSet(const CSegIdList& list, CSegStatementSet& setOut, const CCharAnimTime& time) const override; + std::unique_ptr VClone() const override; + std::optional> VSimplified() override; + void VSetPhase(float) override; + SAdvancementResults VGetAdvancementResults(const CCharAnimTime& a, const CCharAnimTime& b) const override; }; } // namespace urde diff --git a/Runtime/Character/CAnimTreeBlend.hpp b/Runtime/Character/CAnimTreeBlend.hpp index fb0a8a4b5..9bc814f67 100644 --- a/Runtime/Character/CAnimTreeBlend.hpp +++ b/Runtime/Character/CAnimTreeBlend.hpp @@ -14,12 +14,12 @@ public: CAnimTreeBlend(bool, const std::shared_ptr& a, const std::shared_ptr& b, float blendWeight, std::string_view name); - SAdvancementResults VAdvanceView(const CCharAnimTime& dt); - CCharAnimTime VGetTimeRemaining() const; - CSteadyStateAnimInfo VGetSteadyStateAnimInfo() const; - std::unique_ptr VClone() const; - void SetBlendingWeight(float w); - float VGetBlendingWeight() const; + SAdvancementResults VAdvanceView(const CCharAnimTime& dt) override; + CCharAnimTime VGetTimeRemaining() const override; + CSteadyStateAnimInfo VGetSteadyStateAnimInfo() const override; + std::unique_ptr VClone() const override; + void SetBlendingWeight(float w) override; + float VGetBlendingWeight() const override; }; } // namespace urde diff --git a/Runtime/Character/CAnimTreeDoubleChild.hpp b/Runtime/Character/CAnimTreeDoubleChild.hpp index 7e1135a28..1d0ab0f1d 100644 --- a/Runtime/Character/CAnimTreeDoubleChild.hpp +++ b/Runtime/Character/CAnimTreeDoubleChild.hpp @@ -29,21 +29,25 @@ protected: public: CAnimTreeDoubleChild(const std::weak_ptr& a, const std::weak_ptr& b, std::string_view name); - SAdvancementResults VAdvanceView(const CCharAnimTime& a); - u32 VGetBoolPOIList(const CCharAnimTime& time, CBoolPOINode* listOut, u32 capacity, u32 iterator, u32) const; - u32 VGetInt32POIList(const CCharAnimTime& time, CInt32POINode* listOut, u32 capacity, u32 iterator, u32) const; - u32 VGetParticlePOIList(const CCharAnimTime& time, CParticlePOINode* listOut, u32 capacity, u32 iterator, u32) const; - u32 VGetSoundPOIList(const CCharAnimTime& time, CSoundPOINode* listOut, u32 capacity, u32 iterator, u32) const; - bool VGetBoolPOIState(const char* name) const; - s32 VGetInt32POIState(const char* name) const; - CParticleData::EParentedMode VGetParticlePOIState(const char* name) const; - void VSetPhase(float); - SAdvancementResults VGetAdvancementResults(const CCharAnimTime& a, const CCharAnimTime& b) const; - u32 Depth() const; - CAnimTreeEffectiveContribution VGetContributionOfHighestInfluence() const; - u32 VGetNumChildren() const; - std::shared_ptr VGetBestUnblendedChild() const; - void VGetWeightedReaders(rstl::reserved_vector>, 16>& out, float w) const; + SAdvancementResults VAdvanceView(const CCharAnimTime& a) override; + u32 VGetBoolPOIList(const CCharAnimTime& time, CBoolPOINode* listOut, u32 capacity, u32 iterator, u32) const override; + u32 VGetInt32POIList(const CCharAnimTime& time, CInt32POINode* listOut, u32 capacity, u32 iterator, + u32) const override; + u32 VGetParticlePOIList(const CCharAnimTime& time, CParticlePOINode* listOut, u32 capacity, u32 iterator, + u32) const override; + u32 VGetSoundPOIList(const CCharAnimTime& time, CSoundPOINode* listOut, u32 capacity, u32 iterator, + u32) const override; + bool VGetBoolPOIState(const char* name) const override; + s32 VGetInt32POIState(const char* name) const override; + CParticleData::EParentedMode VGetParticlePOIState(const char* name) const override; + void VSetPhase(float) override; + SAdvancementResults VGetAdvancementResults(const CCharAnimTime& a, const CCharAnimTime& b) const override; + u32 Depth() const override; + CAnimTreeEffectiveContribution VGetContributionOfHighestInfluence() const override; + u32 VGetNumChildren() const override; + std::shared_ptr VGetBestUnblendedChild() const override; + void VGetWeightedReaders(rstl::reserved_vector>, 16>& out, + float w) const override; virtual float VGetRightChildWeight() const = 0; float GetRightChildWeight() const { return VGetRightChildWeight(); } diff --git a/Runtime/Character/CAnimTreeLoopIn.hpp b/Runtime/Character/CAnimTreeLoopIn.hpp index 2dcd22bea..ccaa20b85 100644 --- a/Runtime/Character/CAnimTreeLoopIn.hpp +++ b/Runtime/Character/CAnimTreeLoopIn.hpp @@ -21,18 +21,21 @@ public: CAnimTreeLoopIn(const std::weak_ptr& a, const std::weak_ptr& b, bool didLoopIn, const CAnimSysContext& animCtx, std::string_view name, const CSequenceFundamentals& fundamentals, const CCharAnimTime& time); - CAnimTreeEffectiveContribution VGetContributionOfHighestInfluence() const; + CAnimTreeEffectiveContribution VGetContributionOfHighestInfluence() const override; bool VSupportsReverseView() const { return false; } - std::optional> VSimplified(); - std::shared_ptr VGetBestUnblendedChild() const; - std::unique_ptr VClone() const; - u32 VGetBoolPOIList(const CCharAnimTime& time, CBoolPOINode* listOut, u32 capacity, u32 iterator, u32) const; - u32 VGetInt32POIList(const CCharAnimTime& time, CInt32POINode* listOut, u32 capacity, u32 iterator, u32) const; - u32 VGetParticlePOIList(const CCharAnimTime& time, CParticlePOINode* listOut, u32 capacity, u32 iterator, u32) const; - u32 VGetSoundPOIList(const CCharAnimTime& time, CSoundPOINode* listOut, u32 capacity, u32 iterator, u32) const; - CSteadyStateAnimInfo VGetSteadyStateAnimInfo() const; - CCharAnimTime VGetTimeRemaining() const; - SAdvancementResults VAdvanceView(const CCharAnimTime& dt); + std::optional> VSimplified() override; + std::shared_ptr VGetBestUnblendedChild() const override; + std::unique_ptr VClone() const override; + u32 VGetBoolPOIList(const CCharAnimTime& time, CBoolPOINode* listOut, u32 capacity, u32 iterator, u32) const override; + u32 VGetInt32POIList(const CCharAnimTime& time, CInt32POINode* listOut, u32 capacity, u32 iterator, + u32) const override; + u32 VGetParticlePOIList(const CCharAnimTime& time, CParticlePOINode* listOut, u32 capacity, u32 iterator, + u32) const override; + u32 VGetSoundPOIList(const CCharAnimTime& time, CSoundPOINode* listOut, u32 capacity, u32 iterator, + u32) const override; + CSteadyStateAnimInfo VGetSteadyStateAnimInfo() const override; + CCharAnimTime VGetTimeRemaining() const override; + SAdvancementResults VAdvanceView(const CCharAnimTime& dt) override; }; } // namespace urde diff --git a/Runtime/Character/CAnimTreeNode.hpp b/Runtime/Character/CAnimTreeNode.hpp index 3b8c93edf..3d689b0c0 100644 --- a/Runtime/Character/CAnimTreeNode.hpp +++ b/Runtime/Character/CAnimTreeNode.hpp @@ -10,7 +10,7 @@ protected: public: CAnimTreeNode(std::string_view name) : x4_name(name) {} - bool IsCAnimTreeNode() const { return true; } + bool IsCAnimTreeNode() const override { return true; } static std::shared_ptr Cast(std::unique_ptr&& ptr) { if (ptr->IsCAnimTreeNode()) return std::static_pointer_cast(std::shared_ptr(std::move(ptr))); diff --git a/Runtime/Character/CAnimTreeSequence.hpp b/Runtime/Character/CAnimTreeSequence.hpp index 8941f8356..a1386c798 100644 --- a/Runtime/Character/CAnimTreeSequence.hpp +++ b/Runtime/Character/CAnimTreeSequence.hpp @@ -22,18 +22,21 @@ public: const std::vector>& metaAnims, const CAnimSysContext& animSys, std::string_view name, const CSequenceFundamentals& fundamentals, const CCharAnimTime& time); - CAnimTreeEffectiveContribution VGetContributionOfHighestInfluence() const; - std::shared_ptr VGetBestUnblendedChild() const; + CAnimTreeEffectiveContribution VGetContributionOfHighestInfluence() const override; + std::shared_ptr VGetBestUnblendedChild() const override; bool VSupportsReverseView() const { return false; } - SAdvancementResults VAdvanceView(const CCharAnimTime& dt); - CCharAnimTime VGetTimeRemaining() const; - CSteadyStateAnimInfo VGetSteadyStateAnimInfo() const; - u32 VGetBoolPOIList(const CCharAnimTime& time, CBoolPOINode* listOut, u32 capacity, u32 iterator, u32) const; - u32 VGetInt32POIList(const CCharAnimTime& time, CInt32POINode* listOut, u32 capacity, u32 iterator, u32) const; - u32 VGetParticlePOIList(const CCharAnimTime& time, CParticlePOINode* listOut, u32 capacity, u32 iterator, u32) const; - u32 VGetSoundPOIList(const CCharAnimTime& time, CSoundPOINode* listOut, u32 capacity, u32 iterator, u32) const; - std::unique_ptr VClone() const; + SAdvancementResults VAdvanceView(const CCharAnimTime& dt) override; + CCharAnimTime VGetTimeRemaining() const override; + CSteadyStateAnimInfo VGetSteadyStateAnimInfo() const override; + u32 VGetBoolPOIList(const CCharAnimTime& time, CBoolPOINode* listOut, u32 capacity, u32 iterator, u32) const override; + u32 VGetInt32POIList(const CCharAnimTime& time, CInt32POINode* listOut, u32 capacity, u32 iterator, + u32) const override; + u32 VGetParticlePOIList(const CCharAnimTime& time, CParticlePOINode* listOut, u32 capacity, u32 iterator, + u32) const override; + u32 VGetSoundPOIList(const CCharAnimTime& time, CSoundPOINode* listOut, u32 capacity, u32 iterator, + u32) const override; + std::unique_ptr VClone() const override; }; } // namespace urde diff --git a/Runtime/Character/CAnimTreeSingleChild.hpp b/Runtime/Character/CAnimTreeSingleChild.hpp index 2340528dc..9c5724fc5 100644 --- a/Runtime/Character/CAnimTreeSingleChild.hpp +++ b/Runtime/Character/CAnimTreeSingleChild.hpp @@ -11,26 +11,29 @@ protected: public: CAnimTreeSingleChild(const std::weak_ptr& node, std::string_view name); - SAdvancementResults VAdvanceView(const CCharAnimTime& dt); - CCharAnimTime VGetTimeRemaining() const; - bool VHasOffset(const CSegId& seg) const; - zeus::CVector3f VGetOffset(const CSegId& seg) const; - zeus::CQuaternion VGetRotation(const CSegId& seg) const; - u32 VGetBoolPOIList(const CCharAnimTime& time, CBoolPOINode* listOut, u32 capacity, u32 iterator, u32) const; - u32 VGetInt32POIList(const CCharAnimTime& time, CInt32POINode* listOut, u32 capacity, u32 iterator, u32) const; - u32 VGetParticlePOIList(const CCharAnimTime& time, CParticlePOINode* listOut, u32 capacity, u32 iterator, u32) const; - u32 VGetSoundPOIList(const CCharAnimTime& time, CSoundPOINode* listOut, u32 capacity, u32 iterator, u32) const; - bool VGetBoolPOIState(const char* name) const; - s32 VGetInt32POIState(const char* name) const; - CParticleData::EParentedMode VGetParticlePOIState(const char* name) const; - void VGetSegStatementSet(const CSegIdList& list, CSegStatementSet& setOut) const; - void VGetSegStatementSet(const CSegIdList& list, CSegStatementSet& setOut, const CCharAnimTime& time) const; - void VSetPhase(float); - SAdvancementResults VGetAdvancementResults(const CCharAnimTime& a, const CCharAnimTime& b) const; - u32 Depth() const; - u32 VGetNumChildren() const; + SAdvancementResults VAdvanceView(const CCharAnimTime& dt) override; + CCharAnimTime VGetTimeRemaining() const override; + bool VHasOffset(const CSegId& seg) const override; + zeus::CVector3f VGetOffset(const CSegId& seg) const override; + zeus::CQuaternion VGetRotation(const CSegId& seg) const override; + u32 VGetBoolPOIList(const CCharAnimTime& time, CBoolPOINode* listOut, u32 capacity, u32 iterator, u32) const override; + u32 VGetInt32POIList(const CCharAnimTime& time, CInt32POINode* listOut, u32 capacity, u32 iterator, + u32) const override; + u32 VGetParticlePOIList(const CCharAnimTime& time, CParticlePOINode* listOut, u32 capacity, u32 iterator, + u32) const override; + u32 VGetSoundPOIList(const CCharAnimTime& time, CSoundPOINode* listOut, u32 capacity, u32 iterator, + u32) const override; + bool VGetBoolPOIState(const char* name) const override; + s32 VGetInt32POIState(const char* name) const override; + CParticleData::EParentedMode VGetParticlePOIState(const char* name) const override; + void VGetSegStatementSet(const CSegIdList& list, CSegStatementSet& setOut) const override; + void VGetSegStatementSet(const CSegIdList& list, CSegStatementSet& setOut, const CCharAnimTime& time) const override; + void VSetPhase(float) override; + SAdvancementResults VGetAdvancementResults(const CCharAnimTime& a, const CCharAnimTime& b) const override; + u32 Depth() const override; + u32 VGetNumChildren() const override; void VGetWeightedReaders(rstl::reserved_vector>, 16>& out, - float w) const { + float w) const override { x14_child->VGetWeightedReaders(out, w); } }; diff --git a/Runtime/Character/CAnimTreeTimeScale.hpp b/Runtime/Character/CAnimTreeTimeScale.hpp index 85bb1234d..b376b47c1 100644 --- a/Runtime/Character/CAnimTreeTimeScale.hpp +++ b/Runtime/Character/CAnimTreeTimeScale.hpp @@ -19,23 +19,26 @@ public: static std::string CreatePrimitiveName(const std::weak_ptr&, float, const CCharAnimTime&, float); CCharAnimTime GetRealLifeTime(const CCharAnimTime&) const; - void VSetPhase(float); - std::optional> VSimplified(); + void VSetPhase(float) override; + std::optional> VSimplified() override; - u32 VGetBoolPOIList(const CCharAnimTime& time, CBoolPOINode* listOut, u32 capacity, u32 iterator, u32) const; - u32 VGetInt32POIList(const CCharAnimTime& time, CInt32POINode* listOut, u32 capacity, u32 iterator, u32) const; - u32 VGetParticlePOIList(const CCharAnimTime& time, CParticlePOINode* listOut, u32 capacity, u32 iterator, u32) const; - u32 VGetSoundPOIList(const CCharAnimTime& time, CSoundPOINode* listOut, u32 capacity, u32 iterator, u32) const; - bool VGetBoolPOIState(const char* name) const; - s32 VGetInt32POIState(const char* name) const; - CParticleData::EParentedMode VGetParticlePOIState(const char* name) const; + u32 VGetBoolPOIList(const CCharAnimTime& time, CBoolPOINode* listOut, u32 capacity, u32 iterator, u32) const override; + u32 VGetInt32POIList(const CCharAnimTime& time, CInt32POINode* listOut, u32 capacity, u32 iterator, + u32) const override; + u32 VGetParticlePOIList(const CCharAnimTime& time, CParticlePOINode* listOut, u32 capacity, u32 iterator, + u32) const override; + u32 VGetSoundPOIList(const CCharAnimTime& time, CSoundPOINode* listOut, u32 capacity, u32 iterator, + u32) const override; + bool VGetBoolPOIState(const char* name) const override; + s32 VGetInt32POIState(const char* name) const override; + CParticleData::EParentedMode VGetParticlePOIState(const char* name) const override; - CAnimTreeEffectiveContribution VGetContributionOfHighestInfluence() const; - std::shared_ptr VGetBestUnblendedChild() const; - std::unique_ptr VClone() const; - CSteadyStateAnimInfo VGetSteadyStateAnimInfo() const; - CCharAnimTime VGetTimeRemaining() const; - SAdvancementResults VAdvanceView(const CCharAnimTime& dt); + CAnimTreeEffectiveContribution VGetContributionOfHighestInfluence() const override; + std::shared_ptr VGetBestUnblendedChild() const override; + std::unique_ptr VClone() const override; + CSteadyStateAnimInfo VGetSteadyStateAnimInfo() const override; + CCharAnimTime VGetTimeRemaining() const override; + SAdvancementResults VAdvanceView(const CCharAnimTime& dt) override; }; } // namespace urde diff --git a/Runtime/Character/CAnimTreeTransition.hpp b/Runtime/Character/CAnimTreeTransition.hpp index 4dc45b22c..8bdc4a808 100644 --- a/Runtime/Character/CAnimTreeTransition.hpp +++ b/Runtime/Character/CAnimTreeTransition.hpp @@ -23,14 +23,14 @@ public: std::string_view name, bool initialized); CAnimTreeTransition(bool b1, const std::weak_ptr& a, const std::weak_ptr& b, const CCharAnimTime& transDur, bool runA, int flags, std::string_view name); - std::shared_ptr VGetBestUnblendedChild() const; - CCharAnimTime VGetTimeRemaining() const; - CSteadyStateAnimInfo VGetSteadyStateAnimInfo() const; - std::unique_ptr VClone() const; - std::optional> VSimplified(); - std::optional> VReverseSimplified(); - SAdvancementResults VAdvanceView(const CCharAnimTime& a); - void SetBlendingWeight(float w); - float VGetBlendingWeight() const; + std::shared_ptr VGetBestUnblendedChild() const override; + CCharAnimTime VGetTimeRemaining() const override; + CSteadyStateAnimInfo VGetSteadyStateAnimInfo() const override; + std::unique_ptr VClone() const override; + std::optional> VSimplified() override; + std::optional> VReverseSimplified() override; + SAdvancementResults VAdvanceView(const CCharAnimTime& a) override; + void SetBlendingWeight(float w) override; + float VGetBlendingWeight() const override; }; } // namespace urde diff --git a/Runtime/Character/CAnimTreeTweenBase.hpp b/Runtime/Character/CAnimTreeTweenBase.hpp index 866edb96b..6049ac340 100644 --- a/Runtime/Character/CAnimTreeTweenBase.hpp +++ b/Runtime/Character/CAnimTreeTweenBase.hpp @@ -21,16 +21,17 @@ public: float GetBlendingWeight() const { return VGetBlendingWeight(); } - void VGetWeightedReaders(rstl::reserved_vector>, 16>& out, float w) const; - float VGetRightChildWeight() const { return GetBlendingWeight(); } + void VGetWeightedReaders(rstl::reserved_vector>, 16>& out, + float w) const override; + float VGetRightChildWeight() const override { return GetBlendingWeight(); } - void VGetSegStatementSet(const CSegIdList& list, CSegStatementSet& setOut) const; - void VGetSegStatementSet(const CSegIdList& list, CSegStatementSet& setOut, const CCharAnimTime& time) const; - bool VHasOffset(const CSegId& seg) const; - zeus::CVector3f VGetOffset(const CSegId& seg) const; - zeus::CQuaternion VGetRotation(const CSegId& seg) const; + void VGetSegStatementSet(const CSegIdList& list, CSegStatementSet& setOut) const override; + void VGetSegStatementSet(const CSegIdList& list, CSegStatementSet& setOut, const CCharAnimTime& time) const override; + bool VHasOffset(const CSegId& seg) const override; + zeus::CVector3f VGetOffset(const CSegId& seg) const override; + zeus::CQuaternion VGetRotation(const CSegId& seg) const override; - std::optional> VSimplified(); + std::optional> VSimplified() override; virtual std::optional> VReverseSimplified() { return CAnimTreeTweenBase::VSimplified(); } diff --git a/Runtime/Character/CAnimationDatabaseGame.hpp b/Runtime/Character/CAnimationDatabaseGame.hpp index d78ca9dfb..fb7d80516 100644 --- a/Runtime/Character/CAnimationDatabaseGame.hpp +++ b/Runtime/Character/CAnimationDatabaseGame.hpp @@ -10,11 +10,11 @@ class CAnimationDatabaseGame final : public CAnimationDatabase { public: CAnimationDatabaseGame(const std::vector& anims); - const std::shared_ptr& GetMetaAnim(s32 idx) const; - u32 GetNumMetaAnims() const; - const char* GetMetaAnimName(s32 idx) const; - void GetAllUniquePrimitives(std::vector& primsOut) const; - void GetUniquePrimitivesFromMetaAnim(std::set& primsOut, std::string_view name) const; + const std::shared_ptr& GetMetaAnim(s32 idx) const override; + u32 GetNumMetaAnims() const override; + const char* GetMetaAnimName(s32 idx) const override; + void GetAllUniquePrimitives(std::vector& primsOut) const override; + void GetUniquePrimitivesFromMetaAnim(std::set& primsOut, std::string_view name) const override; }; } // namespace urde diff --git a/Runtime/Character/CAssetFactory.hpp b/Runtime/Character/CAssetFactory.hpp index f542e9227..38eebb026 100644 --- a/Runtime/Character/CAssetFactory.hpp +++ b/Runtime/Character/CAssetFactory.hpp @@ -13,21 +13,23 @@ class CCharacterFactoryBuilder { public: class CDummyFactory : public IFactory { public: - CFactoryFnReturn Build(const SObjectTag&, const CVParamTransfer&, CObjectReference* selfRef); - void BuildAsync(const SObjectTag&, const CVParamTransfer&, std::unique_ptr*, CObjectReference* selfRef); - void CancelBuild(const SObjectTag&); - bool CanBuild(const SObjectTag&); - const SObjectTag* GetResourceIdByName(std::string_view) const; - FourCC GetResourceTypeById(CAssetId id) const; + CFactoryFnReturn Build(const SObjectTag&, const CVParamTransfer&, CObjectReference* selfRef) override; + void BuildAsync(const SObjectTag&, const CVParamTransfer&, std::unique_ptr*, + CObjectReference* selfRef) override; + void CancelBuild(const SObjectTag&) override; + bool CanBuild(const SObjectTag&) override; + const SObjectTag* GetResourceIdByName(std::string_view) const override; + FourCC GetResourceTypeById(CAssetId id) const override; - void EnumerateResources(const std::function& lambda) const; - void EnumerateNamedResources(const std::function& lambda) const; + void EnumerateResources(const std::function& lambda) const override; + void EnumerateNamedResources(const std::function& lambda) const override; - u32 ResourceSize(const urde::SObjectTag& tag); - std::shared_ptr LoadResourceAsync(const urde::SObjectTag& tag, void* target); - std::shared_ptr LoadResourcePartAsync(const urde::SObjectTag& tag, u32 off, u32 size, void* target); - std::unique_ptr LoadResourceSync(const urde::SObjectTag& tag); - std::unique_ptr LoadNewResourcePartSync(const urde::SObjectTag& tag, u32 off, u32 size); + u32 ResourceSize(const urde::SObjectTag& tag) override; + std::shared_ptr LoadResourceAsync(const urde::SObjectTag& tag, void* target) override; + std::shared_ptr LoadResourcePartAsync(const urde::SObjectTag& tag, u32 off, u32 size, + void* target) override; + std::unique_ptr LoadResourceSync(const urde::SObjectTag& tag) override; + std::unique_ptr LoadNewResourcePartSync(const urde::SObjectTag& tag, u32 off, u32 size) override; }; private: diff --git a/Runtime/Character/CBodyState.hpp b/Runtime/Character/CBodyState.hpp index 05d7e2048..fddd68fa9 100644 --- a/Runtime/Character/CBodyState.hpp +++ b/Runtime/Character/CBodyState.hpp @@ -35,20 +35,20 @@ class CBSAttack : public CBodyState { void UpdatePhysicsActor(CBodyController& bc, float dt); public: - bool CanShoot() const { return false; } - void Start(CBodyController& bc, CStateManager& mgr); - pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr); - void Shutdown(CBodyController&) {} + bool CanShoot() const override { return false; } + void Start(CBodyController& bc, CStateManager& mgr) override; + pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override; + void Shutdown(CBodyController&) override {} }; class CBSProjectileAttack : public CBodyState { pas::EAnimationState GetBodyStateTransition(float dt, CBodyController& bc); public: - bool CanShoot() const { return true; } - void Start(CBodyController& bc, CStateManager& mgr); - pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr); - void Shutdown(CBodyController&) {} + bool CanShoot() const override { return true; } + void Start(CBodyController& bc, CStateManager& mgr) override; + pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override; + void Shutdown(CBodyController&) override {} }; class CBSDie : public CBodyState { @@ -56,11 +56,11 @@ class CBSDie : public CBodyState { bool x8_isDead = false; public: - bool IsDead() const { return x8_isDead; } - bool IsDying() const { return true; } - void Start(CBodyController& bc, CStateManager& mgr); - pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr); - void Shutdown(CBodyController&) {} + bool IsDead() const override { return x8_isDead; } + bool IsDying() const override { return true; } + void Start(CBodyController& bc, CStateManager& mgr) override; + pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override; + void Shutdown(CBodyController&) override {} }; class CBSFall : public CBodyState { @@ -70,9 +70,9 @@ class CBSFall : public CBodyState { pas::EAnimationState GetBodyStateTransition(float dt, CBodyController& bc); public: - void Start(CBodyController& bc, CStateManager& mgr); - pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr); - void Shutdown(CBodyController& bc); + void Start(CBodyController& bc, CStateManager& mgr) override; + pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override; + void Shutdown(CBodyController& bc) override; }; class CBSGetup : public CBodyState { @@ -80,9 +80,9 @@ class CBSGetup : public CBodyState { pas::EAnimationState GetBodyStateTransition(float dt, CBodyController& bc); public: - void Start(CBodyController& bc, CStateManager& mgr); - pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr); - void Shutdown(CBodyController& bc); + void Start(CBodyController& bc, CStateManager& mgr) override; + pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override; + void Shutdown(CBodyController& bc) override; }; class CBSKnockBack : public CBodyState { @@ -92,10 +92,10 @@ class CBSKnockBack : public CBodyState { pas::EAnimationState GetBodyStateTransition(float dt, CBodyController& bc); public: - bool IsMoving() const { return true; } - void Start(CBodyController& bc, CStateManager& mgr); - pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr); - void Shutdown(CBodyController&) {} + bool IsMoving() const override { return true; } + void Start(CBodyController& bc, CStateManager& mgr) override; + pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override; + void Shutdown(CBodyController&) override {} }; class CBSLieOnGround : public CBodyState { @@ -104,20 +104,20 @@ class CBSLieOnGround : public CBodyState { public: CBSLieOnGround(CActor& actor); - void Start(CBodyController& bc, CStateManager& mgr); - pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr); - void Shutdown(CBodyController& bc); + void Start(CBodyController& bc, CStateManager& mgr) override; + pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override; + void Shutdown(CBodyController& bc) override; }; class CBSStep : public CBodyState { pas::EAnimationState GetBodyStateTransition(float dt, CBodyController& bc); public: - bool IsMoving() const { return true; } - bool CanShoot() const { return true; } - void Start(CBodyController& bc, CStateManager& mgr); - pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr); - void Shutdown(CBodyController&) {} + bool IsMoving() const override { return true; } + bool CanShoot() const override { return true; } + void Start(CBodyController& bc, CStateManager& mgr) override; + pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override; + void Shutdown(CBodyController&) override {} }; class CBSTurn : public CBodyState { @@ -128,17 +128,17 @@ protected: bool FacingDest(CBodyController& bc) const; public: - bool CanShoot() const { return true; } - void Start(CBodyController& bc, CStateManager& mgr); - pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr); - void Shutdown(CBodyController&) {} + bool CanShoot() const override { return true; } + void Start(CBodyController& bc, CStateManager& mgr) override; + pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override; + void Shutdown(CBodyController&) override {} virtual pas::EAnimationState GetBodyStateTransition(float dt, CBodyController& bc); }; class CBSFlyerTurn : public CBSTurn { public: - void Start(CBodyController& bc, CStateManager& mgr); - pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr); + void Start(CBodyController& bc, CStateManager& mgr) override; + pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override; }; class CBSLoopAttack : public CBodyState { @@ -153,10 +153,10 @@ public: xc_24_waitForAnimOver = false; xc_25_advance = false; } - bool CanShoot() const { return true; } - void Start(CBodyController& bc, CStateManager& mgr); - pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr); - void Shutdown(CBodyController&) {} + bool CanShoot() const override { return true; } + void Start(CBodyController& bc, CStateManager& mgr) override; + pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override; + void Shutdown(CBodyController&) override {} }; class CBSLoopReaction : public CBodyState { @@ -168,9 +168,9 @@ class CBSLoopReaction : public CBodyState { public: CBSLoopReaction() { xc_24_loopHit = false; } - void Start(CBodyController& bc, CStateManager& mgr); - pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr); - void Shutdown(CBodyController&) {} + void Start(CBodyController& bc, CStateManager& mgr) override; + pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override; + void Shutdown(CBodyController&) override {} }; class CBSGroundHit : public CBodyState { @@ -180,18 +180,18 @@ class CBSGroundHit : public CBodyState { pas::EAnimationState GetBodyStateTransition(float dt, CBodyController& bc); public: - void Start(CBodyController& bc, CStateManager& mgr); - pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr); - void Shutdown(CBodyController& bc); + void Start(CBodyController& bc, CStateManager& mgr) override; + pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override; + void Shutdown(CBodyController& bc) override; }; class CBSGenerate : public CBodyState { pas::EAnimationState GetBodyStateTransition(float dt, CBodyController& bc); public: - void Start(CBodyController& bc, CStateManager& mgr); - pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr); - void Shutdown(CBodyController&) {} + void Start(CBodyController& bc, CStateManager& mgr) override; + pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override; + void Shutdown(CBodyController&) override {} }; class CBSJump : public CBodyState { @@ -216,14 +216,14 @@ class CBSJump : public CBodyState { void PlayJumpLoop(CStateManager& mgr, CBodyController& bc); public: - bool IsMoving() const { return true; } - bool ApplyHeadTracking() const { return false; } - bool CanShoot() const; - void Start(CBodyController& bc, CStateManager& mgr); - pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr); - bool ApplyAnimationDeltas() const; - bool IsInAir(const CBodyController& bc) const; - void Shutdown(CBodyController&) {} + bool IsMoving() const override { return true; } + bool ApplyHeadTracking() const override { return false; } + bool CanShoot() const override; + void Start(CBodyController& bc, CStateManager& mgr) override; + pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override; + bool ApplyAnimationDeltas() const override; + bool IsInAir(const CBodyController& bc) const override; + void Shutdown(CBodyController&) override {} }; class CBSHurled : public CBodyState { @@ -245,12 +245,12 @@ class CBSHurled : public CBodyState { public: CBSHurled() { x2c_24_needsRecover = false; } - bool IsMoving() const { return true; } - bool IsInAir(const CBodyController&) const { return true; } - bool ApplyHeadTracking() const { return false; } - void Start(CBodyController& bc, CStateManager& mgr); - pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr); - void Shutdown(CBodyController&) {} + bool IsMoving() const override { return true; } + bool IsInAir(const CBodyController&) const override { return true; } + bool ApplyHeadTracking() const override { return false; } + void Start(CBodyController& bc, CStateManager& mgr) override; + pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override; + void Shutdown(CBodyController&) override {} }; class CBSSlide : public CBodyState { @@ -258,20 +258,20 @@ class CBSSlide : public CBodyState { pas::EAnimationState GetBodyStateTransition(float dt, CBodyController& bc); public: - bool ApplyHeadTracking() const { return false; } - bool IsMoving() const { return true; } - void Start(CBodyController& bc, CStateManager& mgr); - pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr); - void Shutdown(CBodyController&) {} + bool ApplyHeadTracking() const override { return false; } + bool IsMoving() const override { return true; } + void Start(CBodyController& bc, CStateManager& mgr) override; + pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override; + void Shutdown(CBodyController&) override {} }; class CBSTaunt : public CBodyState { pas::EAnimationState GetBodyStateTransition(float dt, CBodyController& bc); public: - void Start(CBodyController& bc, CStateManager& mgr); - pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr); - void Shutdown(CBodyController&) {} + void Start(CBodyController& bc, CStateManager& mgr) override; + pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override; + void Shutdown(CBodyController&) override {} }; class CBSScripted : public CBodyState { @@ -286,10 +286,10 @@ class CBSScripted : public CBodyState { pas::EAnimationState GetBodyStateTransition(float dt, CBodyController& bc); public: - bool ApplyHeadTracking() const { return false; } - void Start(CBodyController& bc, CStateManager& mgr); - pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr); - void Shutdown(CBodyController&) {} + bool ApplyHeadTracking() const override { return false; } + void Start(CBodyController& bc, CStateManager& mgr) override; + pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override; + void Shutdown(CBodyController&) override {} }; class CBSCover : public CBodyState { @@ -299,12 +299,12 @@ class CBSCover : public CBodyState { pas::EAnimationState GetBodyStateTransition(float dt, CBodyController& bc); public: - bool ApplyHeadTracking() const { return false; } - bool IsMoving() const { return true; } - bool CanShoot() const { return x4_state == pas::ECoverState::Lean; } - void Start(CBodyController& bc, CStateManager& mgr); - pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr); - void Shutdown(CBodyController&) {} + bool ApplyHeadTracking() const override { return false; } + bool IsMoving() const override { return true; } + bool CanShoot() const override { return x4_state == pas::ECoverState::Lean; } + void Start(CBodyController& bc, CStateManager& mgr) override; + pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override; + void Shutdown(CBodyController&) override {} }; class CBSWallHang : public CBodyState { @@ -325,15 +325,15 @@ class CBSWallHang : public CBodyState { void SetLaunchVelocity(CBodyController& bc); public: - bool IsMoving() const { return true; } - bool CanShoot() const { return x4_state == pas::EWallHangState::WallHang; } - bool IsInAir(const CBodyController& bc) const; - bool ApplyGravity() const; - bool ApplyHeadTracking() const; - bool ApplyAnimationDeltas() const; - void Start(CBodyController& bc, CStateManager& mgr); - pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr); - void Shutdown(CBodyController&) {} + bool IsMoving() const override { return true; } + bool CanShoot() const override { return x4_state == pas::EWallHangState::WallHang; } + bool IsInAir(const CBodyController& bc) const override; + bool ApplyGravity() const override; + bool ApplyHeadTracking() const override; + bool ApplyAnimationDeltas() const override; + void Start(CBodyController& bc, CStateManager& mgr) override; + pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override; + void Shutdown(CBodyController&) override {} }; class CBSLocomotion : public CBodyState { @@ -344,11 +344,11 @@ protected: float ComputeWeightPercentage(const std::pair& a, const std::pair& b, float f) const; public: - bool IsMoving() const = 0; - bool CanShoot() const { return true; } - void Start(CBodyController& bc, CStateManager& mgr); - pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr); - void Shutdown(CBodyController& bc); + bool IsMoving() const override = 0; + bool CanShoot() const override { return true; } + void Start(CBodyController& bc, CStateManager& mgr) override; + pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override; + void Shutdown(CBodyController& bc) override; virtual bool IsPitchable() const { return false; } virtual float GetLocomotionSpeed(pas::ELocomotionType type, pas::ELocomotionAnim anim) const = 0; virtual float ApplyLocomotionPhysics(float dt, CBodyController& bc); @@ -370,11 +370,11 @@ protected: public: CBSBiPedLocomotion(CActor& actor); - bool IsMoving() const { return x3c4_anim != pas::ELocomotionAnim::Idle; } - void Start(CBodyController& bc, CStateManager& mgr); - pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr); - float GetLocomotionSpeed(pas::ELocomotionType type, pas::ELocomotionAnim anim) const; - float UpdateLocomotionAnimation(float dt, float velMag, CBodyController& bc, bool init); + bool IsMoving() const override { return x3c4_anim != pas::ELocomotionAnim::Idle; } + void Start(CBodyController& bc, CStateManager& mgr) override; + pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override; + float GetLocomotionSpeed(pas::ELocomotionType type, pas::ELocomotionAnim anim) const override; + float UpdateLocomotionAnimation(float dt, float velMag, CBodyController& bc, bool init) override; virtual bool IsStrafing(const CBodyController& bc) const; }; @@ -383,22 +383,22 @@ class CBSFlyerLocomotion : public CBSBiPedLocomotion { public: CBSFlyerLocomotion(CActor& actor, bool pitchable); - bool IsPitchable() const { return x3cc_pitchable; } - float ApplyLocomotionPhysics(float dt, CBodyController& bc); + bool IsPitchable() const override { return x3cc_pitchable; } + float ApplyLocomotionPhysics(float dt, CBodyController& bc) override; virtual bool IsBackPedal(CBodyController& bc) const { return false; } }; class CBSWallWalkerLocomotion : public CBSBiPedLocomotion { public: CBSWallWalkerLocomotion(CActor& actor); - float ApplyLocomotionPhysics(float dt, CBodyController& bc); + float ApplyLocomotionPhysics(float dt, CBodyController& bc) override; }; class CBSNewFlyerLocomotion : public CBSBiPedLocomotion { public: CBSNewFlyerLocomotion(CActor& actor); - float ApplyLocomotionPhysics(float dt, CBodyController& bc); - float UpdateLocomotionAnimation(float dt, float velMag, CBodyController& bc, bool init); + float ApplyLocomotionPhysics(float dt, CBodyController& bc) override; + float UpdateLocomotionAnimation(float dt, float velMag, CBodyController& bc, bool init) override; }; class CBSRestrictedLocomotion : public CBSLocomotion { @@ -407,14 +407,14 @@ class CBSRestrictedLocomotion : public CBSLocomotion { public: CBSRestrictedLocomotion(CActor& actor); - bool IsMoving() const { return false; } - float GetLocomotionSpeed(pas::ELocomotionType type, pas::ELocomotionAnim anim) const { return 0.f; } - float UpdateLocomotionAnimation(float dt, float velMag, CBodyController& bc, bool init); + bool IsMoving() const override { return false; } + float GetLocomotionSpeed(pas::ELocomotionType type, pas::ELocomotionAnim anim) const override { return 0.f; } + float UpdateLocomotionAnimation(float dt, float velMag, CBodyController& bc, bool init) override; }; class CBSRestrictedFlyerLocomotion : public CBSRestrictedLocomotion { public: CBSRestrictedFlyerLocomotion(CActor& actor); - float ApplyLocomotionPhysics(float dt, CBodyController& bc); + float ApplyLocomotionPhysics(float dt, CBodyController& bc) override; }; } // namespace urde diff --git a/Runtime/Character/CCharacterFactory.hpp b/Runtime/Character/CCharacterFactory.hpp index e40888afe..de2881aac 100644 --- a/Runtime/Character/CCharacterFactory.hpp +++ b/Runtime/Character/CCharacterFactory.hpp @@ -22,21 +22,23 @@ class CCharacterFactory : public IObjFactory { public: class CDummyFactory : public IFactory { public: - CFactoryFnReturn Build(const SObjectTag&, const CVParamTransfer&, CObjectReference* selfRef); - void BuildAsync(const SObjectTag&, const CVParamTransfer&, std::unique_ptr*, CObjectReference* selfRef); - void CancelBuild(const SObjectTag&); - bool CanBuild(const SObjectTag&); - const SObjectTag* GetResourceIdByName(std::string_view) const; - FourCC GetResourceTypeById(CAssetId id) const; + CFactoryFnReturn Build(const SObjectTag&, const CVParamTransfer&, CObjectReference* selfRef) override; + void BuildAsync(const SObjectTag&, const CVParamTransfer&, std::unique_ptr*, + CObjectReference* selfRef) override; + void CancelBuild(const SObjectTag&) override; + bool CanBuild(const SObjectTag&) override; + const SObjectTag* GetResourceIdByName(std::string_view) const override; + FourCC GetResourceTypeById(CAssetId id) const override; - void EnumerateResources(const std::function& lambda) const; - void EnumerateNamedResources(const std::function& lambda) const; + void EnumerateResources(const std::function& lambda) const override; + void EnumerateNamedResources(const std::function& lambda) const override; - u32 ResourceSize(const urde::SObjectTag& tag); - std::shared_ptr LoadResourceAsync(const urde::SObjectTag& tag, void* target); - std::shared_ptr LoadResourcePartAsync(const urde::SObjectTag& tag, u32 off, u32 size, void* target); - std::unique_ptr LoadResourceSync(const urde::SObjectTag& tag); - std::unique_ptr LoadNewResourcePartSync(const urde::SObjectTag& tag, u32 off, u32 size); + u32 ResourceSize(const urde::SObjectTag& tag) override; + std::shared_ptr LoadResourceAsync(const urde::SObjectTag& tag, void* target) override; + std::shared_ptr LoadResourcePartAsync(const urde::SObjectTag& tag, u32 off, u32 size, + void* target) override; + std::unique_ptr LoadResourceSync(const urde::SObjectTag& tag) override; + std::unique_ptr LoadNewResourcePartSync(const urde::SObjectTag& tag, u32 off, u32 size) override; }; private: diff --git a/Runtime/Character/CFBStreamedAnimReader.hpp b/Runtime/Character/CFBStreamedAnimReader.hpp index cf12d4eed..f6cb7a966 100644 --- a/Runtime/Character/CFBStreamedAnimReader.hpp +++ b/Runtime/Character/CFBStreamedAnimReader.hpp @@ -12,12 +12,14 @@ class TAnimSourceInfo : public IAnimSourceInfo { public: TAnimSourceInfo(const TSubAnimTypeToken& token) : x4_token(token) {} - bool HasPOIData() const { return x4_token->HasPOIData(); } - const std::vector& GetBoolPOIStream() const { return x4_token->GetBoolPOIStream(); } - const std::vector& GetInt32POIStream() const { return x4_token->GetInt32POIStream(); } - const std::vector& GetParticlePOIStream() const { return x4_token->GetParticlePOIStream(); } - const std::vector& GetSoundPOIStream() const { return x4_token->GetSoundPOIStream(); } - CCharAnimTime GetAnimationDuration() const { return x4_token->GetAnimationDuration(); } + bool HasPOIData() const override { return x4_token->HasPOIData(); } + const std::vector& GetBoolPOIStream() const override { return x4_token->GetBoolPOIStream(); } + const std::vector& GetInt32POIStream() const override { return x4_token->GetInt32POIStream(); } + const std::vector& GetParticlePOIStream() const override { + return x4_token->GetParticlePOIStream(); + } + const std::vector& GetSoundPOIStream() const override { return x4_token->GetSoundPOIStream(); } + CCharAnimTime GetAnimationDuration() const override { return x4_token->GetAnimationDuration(); } }; class CFBStreamedAnimReaderTotals { @@ -101,20 +103,20 @@ class CFBStreamedAnimReader : public CAnimSourceReaderBase { public: CFBStreamedAnimReader(const TSubAnimTypeToken& source, const CCharAnimTime& time); - SAdvancementResults VGetAdvancementResults(const CCharAnimTime& a, const CCharAnimTime& b) const; - bool VSupportsReverseView() const { return false; } - void VSetPhase(float); - SAdvancementResults VReverseView(const CCharAnimTime& time); - std::unique_ptr VClone() const; - void VGetSegStatementSet(const CSegIdList& list, CSegStatementSet& setOut) const; - void VGetSegStatementSet(const CSegIdList& list, CSegStatementSet& setOut, const CCharAnimTime& time) const; - SAdvancementResults VAdvanceView(const CCharAnimTime& a); - CCharAnimTime VGetTimeRemaining() const; - CSteadyStateAnimInfo VGetSteadyStateAnimInfo() const; - bool VHasOffset(const CSegId& seg) const; - zeus::CVector3f VGetOffset(const CSegId& seg) const; - zeus::CVector3f VGetOffset(const CSegId& seg, const CCharAnimTime& time) const; - zeus::CQuaternion VGetRotation(const CSegId& seg) const; + SAdvancementResults VGetAdvancementResults(const CCharAnimTime& a, const CCharAnimTime& b) const override; + bool VSupportsReverseView() const override { return false; } + void VSetPhase(float) override; + SAdvancementResults VReverseView(const CCharAnimTime& time) override; + std::unique_ptr VClone() const override; + void VGetSegStatementSet(const CSegIdList& list, CSegStatementSet& setOut) const override; + void VGetSegStatementSet(const CSegIdList& list, CSegStatementSet& setOut, const CCharAnimTime& time) const override; + SAdvancementResults VAdvanceView(const CCharAnimTime& a) override; + CCharAnimTime VGetTimeRemaining() const override; + CSteadyStateAnimInfo VGetSteadyStateAnimInfo() const override; + bool VHasOffset(const CSegId& seg) const override; + zeus::CVector3f VGetOffset(const CSegId& seg) const override; + zeus::CVector3f VGetOffset(const CSegId& seg, const CCharAnimTime& time) const override; + zeus::CQuaternion VGetRotation(const CSegId& seg) const override; }; } // namespace urde diff --git a/Runtime/Character/CMetaAnimBlend.hpp b/Runtime/Character/CMetaAnimBlend.hpp index 291b84abf..cd39e11ab 100644 --- a/Runtime/Character/CMetaAnimBlend.hpp +++ b/Runtime/Character/CMetaAnimBlend.hpp @@ -13,11 +13,11 @@ class CMetaAnimBlend : public IMetaAnim { public: CMetaAnimBlend(CInputStream& in); - EMetaAnimType GetType() const { return EMetaAnimType::Blend; } + EMetaAnimType GetType() const override { return EMetaAnimType::Blend; } - void GetUniquePrimitives(std::set& primsOut) const; + void GetUniquePrimitives(std::set& primsOut) const override; std::shared_ptr VGetAnimationTree(const CAnimSysContext& animSys, - const CMetaAnimTreeBuildOrders& orders) const; + const CMetaAnimTreeBuildOrders& orders) const override; }; } // namespace urde diff --git a/Runtime/Character/CMetaAnimPhaseBlend.hpp b/Runtime/Character/CMetaAnimPhaseBlend.hpp index 13781c05c..695a0c3a6 100644 --- a/Runtime/Character/CMetaAnimPhaseBlend.hpp +++ b/Runtime/Character/CMetaAnimPhaseBlend.hpp @@ -13,11 +13,11 @@ class CMetaAnimPhaseBlend : public IMetaAnim { public: CMetaAnimPhaseBlend(CInputStream& in); - EMetaAnimType GetType() const { return EMetaAnimType::PhaseBlend; } + EMetaAnimType GetType() const override { return EMetaAnimType::PhaseBlend; } - void GetUniquePrimitives(std::set& primsOut) const; + void GetUniquePrimitives(std::set& primsOut) const override; std::shared_ptr VGetAnimationTree(const CAnimSysContext& animSys, - const CMetaAnimTreeBuildOrders& orders) const; + const CMetaAnimTreeBuildOrders& orders) const override; }; } // namespace urde diff --git a/Runtime/Character/CMetaAnimPlay.hpp b/Runtime/Character/CMetaAnimPlay.hpp index d3b217cd2..cb0c445f9 100644 --- a/Runtime/Character/CMetaAnimPlay.hpp +++ b/Runtime/Character/CMetaAnimPlay.hpp @@ -12,11 +12,11 @@ class CMetaAnimPlay : public IMetaAnim { public: CMetaAnimPlay(CInputStream& in); - EMetaAnimType GetType() const { return EMetaAnimType::Play; } + EMetaAnimType GetType() const override { return EMetaAnimType::Play; } - void GetUniquePrimitives(std::set& primsOut) const; + void GetUniquePrimitives(std::set& primsOut) const override; std::shared_ptr VGetAnimationTree(const CAnimSysContext& animSys, - const CMetaAnimTreeBuildOrders& orders) const; + const CMetaAnimTreeBuildOrders& orders) const override; }; } // namespace urde diff --git a/Runtime/Character/CMetaAnimRandom.hpp b/Runtime/Character/CMetaAnimRandom.hpp index fb42d7ca4..ac85f1c1b 100644 --- a/Runtime/Character/CMetaAnimRandom.hpp +++ b/Runtime/Character/CMetaAnimRandom.hpp @@ -12,11 +12,11 @@ class CMetaAnimRandom : public IMetaAnim { public: CMetaAnimRandom(CInputStream& in); - EMetaAnimType GetType() const { return EMetaAnimType::Random; } + EMetaAnimType GetType() const override { return EMetaAnimType::Random; } - void GetUniquePrimitives(std::set& primsOut) const; + void GetUniquePrimitives(std::set& primsOut) const override; std::shared_ptr VGetAnimationTree(const CAnimSysContext& animSys, - const CMetaAnimTreeBuildOrders& orders) const; + const CMetaAnimTreeBuildOrders& orders) const override; }; } // namespace urde diff --git a/Runtime/Character/CMetaAnimSequence.hpp b/Runtime/Character/CMetaAnimSequence.hpp index 9d991be0b..fd14c2f57 100644 --- a/Runtime/Character/CMetaAnimSequence.hpp +++ b/Runtime/Character/CMetaAnimSequence.hpp @@ -11,11 +11,11 @@ class CMetaAnimSequence : public IMetaAnim { public: CMetaAnimSequence(CInputStream& in); - EMetaAnimType GetType() const { return EMetaAnimType::Sequence; } + EMetaAnimType GetType() const override { return EMetaAnimType::Sequence; } - void GetUniquePrimitives(std::set& primsOut) const; + void GetUniquePrimitives(std::set& primsOut) const override; std::shared_ptr VGetAnimationTree(const CAnimSysContext& animSys, - const CMetaAnimTreeBuildOrders& orders) const; + const CMetaAnimTreeBuildOrders& orders) const override; }; } // namespace urde diff --git a/Runtime/Character/CMetaTransMetaAnim.hpp b/Runtime/Character/CMetaTransMetaAnim.hpp index a08645fee..6aa02381b 100644 --- a/Runtime/Character/CMetaTransMetaAnim.hpp +++ b/Runtime/Character/CMetaTransMetaAnim.hpp @@ -11,11 +11,11 @@ class CMetaTransMetaAnim : public IMetaTrans { public: CMetaTransMetaAnim(CInputStream& in); - EMetaTransType GetType() const { return EMetaTransType::MetaAnim; } + EMetaTransType GetType() const override { return EMetaTransType::MetaAnim; } std::shared_ptr VGetTransitionTree(const std::weak_ptr& a, const std::weak_ptr& b, - const CAnimSysContext& animSys) const; + const CAnimSysContext& animSys) const override; }; } // namespace urde diff --git a/Runtime/Character/CMetaTransPhaseTrans.hpp b/Runtime/Character/CMetaTransPhaseTrans.hpp index e777811e6..b327b87d2 100644 --- a/Runtime/Character/CMetaTransPhaseTrans.hpp +++ b/Runtime/Character/CMetaTransPhaseTrans.hpp @@ -14,11 +14,11 @@ class CMetaTransPhaseTrans : public IMetaTrans { public: CMetaTransPhaseTrans(CInputStream& in); - EMetaTransType GetType() const { return EMetaTransType::PhaseTrans; } + EMetaTransType GetType() const override { return EMetaTransType::PhaseTrans; } std::shared_ptr VGetTransitionTree(const std::weak_ptr& a, const std::weak_ptr& b, - const CAnimSysContext& animSys) const; + const CAnimSysContext& animSys) const override; }; } // namespace urde diff --git a/Runtime/Character/CMetaTransSnap.hpp b/Runtime/Character/CMetaTransSnap.hpp index b886153c6..cc3dc5f51 100644 --- a/Runtime/Character/CMetaTransSnap.hpp +++ b/Runtime/Character/CMetaTransSnap.hpp @@ -7,11 +7,11 @@ namespace urde { class CMetaTransSnap : public IMetaTrans { public: - EMetaTransType GetType() const { return EMetaTransType::Snap; } + EMetaTransType GetType() const override { return EMetaTransType::Snap; } std::shared_ptr VGetTransitionTree(const std::weak_ptr& a, const std::weak_ptr& b, - const CAnimSysContext& animSys) const; + const CAnimSysContext& animSys) const override; }; } // namespace urde diff --git a/Runtime/Character/CMetaTransTrans.hpp b/Runtime/Character/CMetaTransTrans.hpp index 2b7ab380e..429c0a163 100644 --- a/Runtime/Character/CMetaTransTrans.hpp +++ b/Runtime/Character/CMetaTransTrans.hpp @@ -14,11 +14,11 @@ class CMetaTransTrans : public IMetaTrans { public: CMetaTransTrans(CInputStream& in); - EMetaTransType GetType() const { return EMetaTransType::Trans; } + EMetaTransType GetType() const override { return EMetaTransType::Trans; } std::shared_ptr VGetTransitionTree(const std::weak_ptr& a, const std::weak_ptr& b, - const CAnimSysContext& animSys) const; + const CAnimSysContext& animSys) const override; }; } // namespace urde diff --git a/Runtime/Character/CParticleGenInfo.hpp b/Runtime/Character/CParticleGenInfo.hpp index 53938df52..e76fbe2c8 100644 --- a/Runtime/Character/CParticleGenInfo.hpp +++ b/Runtime/Character/CParticleGenInfo.hpp @@ -85,23 +85,23 @@ public: CParticleData::EParentedMode parentMode, int flags, CStateManager& stateMgr, TAreaId, int lightId, EParticleGenType state); - void AddToRenderer(); - void Render(); - void Update(float dt, CStateManager& stateMgr); - void SetOrientation(const zeus::CTransform& xf, CStateManager& stateMgr); - void SetTranslation(const zeus::CVector3f& trans, CStateManager& stateMgr); - void SetGlobalOrientation(const zeus::CTransform& xf, CStateManager& stateMgr); - void SetGlobalTranslation(const zeus::CVector3f& trans, CStateManager& stateMgr); - void SetGlobalScale(const zeus::CVector3f& scale); - void SetParticleEmission(bool, CStateManager& stateMgr); - bool IsSystemDeletable() const; - std::optional GetBounds() const; - bool HasActiveParticles() const; - void DestroyParticles(); - bool HasLight() const; - TUniqueId GetLightId() const; - void DeleteLight(CStateManager& mgr); - void SetModulationColor(const zeus::CColor& color); + void AddToRenderer() override; + void Render() override; + void Update(float dt, CStateManager& stateMgr) override; + void SetOrientation(const zeus::CTransform& xf, CStateManager& stateMgr) override; + void SetTranslation(const zeus::CVector3f& trans, CStateManager& stateMgr) override; + void SetGlobalOrientation(const zeus::CTransform& xf, CStateManager& stateMgr) override; + void SetGlobalTranslation(const zeus::CVector3f& trans, CStateManager& stateMgr) override; + void SetGlobalScale(const zeus::CVector3f& scale) override; + void SetParticleEmission(bool, CStateManager& stateMgr) override; + bool IsSystemDeletable() const override; + std::optional GetBounds() const override; + bool HasActiveParticles() const override; + void DestroyParticles() override; + bool HasLight() const override; + TUniqueId GetLightId() const override; + void DeleteLight(CStateManager& mgr) override; + void SetModulationColor(const zeus::CColor& color) override; const std::shared_ptr GetParticleSystem() const { return x84_system; } }; } // namespace urde diff --git a/Runtime/Character/CTimeScaleFunctions.hpp b/Runtime/Character/CTimeScaleFunctions.hpp index 559d0b3d7..1da9fb482 100644 --- a/Runtime/Character/CTimeScaleFunctions.hpp +++ b/Runtime/Character/CTimeScaleFunctions.hpp @@ -25,11 +25,11 @@ private: public: CConstantAnimationTimeScale(float scale) : x4_scale(scale) {} - EVaryingAnimationTimeScaleType GetType() const { return EVaryingAnimationTimeScaleType::Constant; } - float VTimeScaleIntegral(float lowerLimit, float upperLimit) const; - float VFindUpperLimit(float lowerLimit, float root) const; - std::unique_ptr VClone() const; - std::unique_ptr VGetFunctionMirrored(float value) const; + EVaryingAnimationTimeScaleType GetType() const override { return EVaryingAnimationTimeScaleType::Constant; } + float VTimeScaleIntegral(float lowerLimit, float upperLimit) const override; + float VFindUpperLimit(float lowerLimit, float root) const override; + std::unique_ptr VClone() const override; + std::unique_ptr VGetFunctionMirrored(float value) const override; }; class CLinearAnimationTimeScale : public IVaryingAnimationTimeScale { @@ -46,11 +46,11 @@ class CLinearAnimationTimeScale : public IVaryingAnimationTimeScale { public: CLinearAnimationTimeScale(const CCharAnimTime& t1, float y1, const CCharAnimTime& t2, float y2); - EVaryingAnimationTimeScaleType GetType() const { return EVaryingAnimationTimeScaleType::Linear; } - float VTimeScaleIntegral(float lowerLimit, float upperLimit) const; - float VFindUpperLimit(float lowerLimit, float root) const; - std::unique_ptr VClone() const; - std::unique_ptr VGetFunctionMirrored(float value) const; + EVaryingAnimationTimeScaleType GetType() const override { return EVaryingAnimationTimeScaleType::Linear; } + float VTimeScaleIntegral(float lowerLimit, float upperLimit) const override; + float VFindUpperLimit(float lowerLimit, float root) const override; + std::unique_ptr VClone() const override; + std::unique_ptr VGetFunctionMirrored(float value) const override; }; } // namespace urde diff --git a/Runtime/Character/CTransitionDatabaseGame.hpp b/Runtime/Character/CTransitionDatabaseGame.hpp index 6895c8f54..56f8a9b85 100644 --- a/Runtime/Character/CTransitionDatabaseGame.hpp +++ b/Runtime/Character/CTransitionDatabaseGame.hpp @@ -15,7 +15,7 @@ public: CTransitionDatabaseGame(const std::vector& transitions, const std::vector& halfTransitions, const std::shared_ptr& defaultTrans); - const std::shared_ptr& GetMetaTrans(u32, u32) const; + const std::shared_ptr& GetMetaTrans(u32, u32) const override; }; } // namespace urde diff --git a/Runtime/Collision/CAABoxFilter.hpp b/Runtime/Collision/CAABoxFilter.hpp index 951ac9c5f..ee683cce8 100644 --- a/Runtime/Collision/CAABoxFilter.hpp +++ b/Runtime/Collision/CAABoxFilter.hpp @@ -7,7 +7,7 @@ namespace urde { class CAABoxFilter : public ICollisionFilter { public: CAABoxFilter(CActor& actor) : ICollisionFilter(actor) {} - void Filter(const CCollisionInfoList& in, CCollisionInfoList& out) const; + void Filter(const CCollisionInfoList& in, CCollisionInfoList& out) const override; static void FilterBoxFloorCollisions(const CCollisionInfoList& in, CCollisionInfoList& out); }; diff --git a/Runtime/Collision/CBallFilter.hpp b/Runtime/Collision/CBallFilter.hpp index 4301c56e1..bd80dd5c4 100644 --- a/Runtime/Collision/CBallFilter.hpp +++ b/Runtime/Collision/CBallFilter.hpp @@ -8,7 +8,7 @@ class CPhysicsActor; class CBallFilter : public ICollisionFilter { public: CBallFilter(CActor& actor) : ICollisionFilter(actor) {} - void Filter(const CCollisionInfoList& in, CCollisionInfoList& out) const; + void Filter(const CCollisionInfoList& in, CCollisionInfoList& out) const override; }; } // namespace urde diff --git a/Runtime/Collision/CCollidableAABox.hpp b/Runtime/Collision/CCollidableAABox.hpp index e2675c9b7..4164980ab 100644 --- a/Runtime/Collision/CCollidableAABox.hpp +++ b/Runtime/Collision/CCollidableAABox.hpp @@ -19,11 +19,11 @@ public: CCollidableAABox(const zeus::CAABox&, const CMaterialList&); zeus::CAABox Transform(const zeus::CTransform&) const; - virtual u32 GetTableIndex() const; - virtual zeus::CAABox CalculateAABox(const zeus::CTransform&) const; - virtual zeus::CAABox CalculateLocalAABox() const; - virtual FourCC GetPrimType() const; - virtual CRayCastResult CastRayInternal(const CInternalRayCastStructure&) const; + u32 GetTableIndex() const override; + zeus::CAABox CalculateAABox(const zeus::CTransform&) const override; + zeus::CAABox CalculateLocalAABox() const override; + FourCC GetPrimType() const override; + CRayCastResult CastRayInternal(const CInternalRayCastStructure&) const override; const zeus::CAABox& GetBox() const { return x10_aabox; } zeus::CAABox& Box() { return x10_aabox; } diff --git a/Runtime/Collision/CCollidableOBBTree.hpp b/Runtime/Collision/CCollidableOBBTree.hpp index 2516aebe6..56e67592e 100644 --- a/Runtime/Collision/CCollidableOBBTree.hpp +++ b/Runtime/Collision/CCollidableOBBTree.hpp @@ -73,14 +73,14 @@ class CCollidableOBBTree : public CCollisionPrimitive { public: CCollidableOBBTree(const COBBTree* tree, const CMaterialList& material); - virtual ~CCollidableOBBTree() = default; + ~CCollidableOBBTree() override = default; void ResetTestStats() const; void ResetTestStatsRecurse(const COBBTree::CNode&) const; - u32 GetTableIndex() const { return sTableIndex; } - zeus::CAABox CalculateAABox(const zeus::CTransform&) const; - zeus::CAABox CalculateLocalAABox() const; - FourCC GetPrimType() const; - CRayCastResult CastRayInternal(const CInternalRayCastStructure&) const; + u32 GetTableIndex() const override { return sTableIndex; } + zeus::CAABox CalculateAABox(const zeus::CTransform&) const override; + zeus::CAABox CalculateLocalAABox() const override; + FourCC GetPrimType() const override; + CRayCastResult CastRayInternal(const CInternalRayCastStructure&) const override; }; } // namespace urde diff --git a/Runtime/Collision/CCollidableOBBTreeGroup.hpp b/Runtime/Collision/CCollidableOBBTreeGroup.hpp index 39e90e0e8..58d085045 100644 --- a/Runtime/Collision/CCollidableOBBTreeGroup.hpp +++ b/Runtime/Collision/CCollidableOBBTreeGroup.hpp @@ -25,14 +25,14 @@ class CCollidableOBBTreeGroup : public CCollisionPrimitive { public: CCollidableOBBTreeGroup(const CCollidableOBBTreeGroupContainer*, const CMaterialList&); - virtual ~CCollidableOBBTreeGroup() = default; + ~CCollidableOBBTreeGroup() override = default; void ResetTestStats() const; - virtual u32 GetTableIndex() const; - virtual zeus::CAABox CalculateAABox(const zeus::CTransform&) const; - virtual zeus::CAABox CalculateLocalAABox() const; - virtual FourCC GetPrimType() const; - virtual CRayCastResult CastRayInternal(const CInternalRayCastStructure&) const; + u32 GetTableIndex() const override; + zeus::CAABox CalculateAABox(const zeus::CTransform&) const override; + zeus::CAABox CalculateLocalAABox() const override; + FourCC GetPrimType() const override; + CRayCastResult CastRayInternal(const CInternalRayCastStructure&) const override; static const Type& GetType(); static void SetStaticTableIndex(u32 index); diff --git a/Runtime/Collision/CCollidableSphere.hpp b/Runtime/Collision/CCollidableSphere.hpp index fa89b0bd9..a00ae87f1 100644 --- a/Runtime/Collision/CCollidableSphere.hpp +++ b/Runtime/Collision/CCollidableSphere.hpp @@ -23,11 +23,11 @@ public: void SetSphereCenter(const zeus::CVector3f& center) { x10_sphere.position = center; } zeus::CSphere Transform(const zeus::CTransform& xf) const; - virtual u32 GetTableIndex() const; - virtual zeus::CAABox CalculateAABox(const zeus::CTransform&) const; - virtual zeus::CAABox CalculateLocalAABox() const; - virtual FourCC GetPrimType() const; - virtual CRayCastResult CastRayInternal(const CInternalRayCastStructure&) const; + u32 GetTableIndex() const override; + zeus::CAABox CalculateAABox(const zeus::CTransform&) const override; + zeus::CAABox CalculateLocalAABox() const override; + FourCC GetPrimType() const override; + CRayCastResult CastRayInternal(const CInternalRayCastStructure&) const override; static const Type& GetType() { return sType; } static void SetStaticTableIndex(u32 index) { sTableIndex = index; } diff --git a/Runtime/Collision/CCollisionActor.hpp b/Runtime/Collision/CCollisionActor.hpp index 6ce96455a..71bdd4703 100644 --- a/Runtime/Collision/CCollisionActor.hpp +++ b/Runtime/Collision/CCollisionActor.hpp @@ -31,27 +31,27 @@ public: CCollisionActor(TUniqueId, TAreaId, TUniqueId, const zeus::CVector3f&, bool, float, std::string_view name); CCollisionActor(TUniqueId, TAreaId, TUniqueId, bool, float, float, std::string_view name); - void Accept(IVisitor& visitor); - void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&); - CHealthInfo* HealthInfo(CStateManager&); - const CDamageVulnerability* GetDamageVulnerability() const; + void Accept(IVisitor& visitor) override; + void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override; + CHealthInfo* HealthInfo(CStateManager&) override; + const CDamageVulnerability* GetDamageVulnerability() const override; const CDamageVulnerability* GetDamageVulnerability(const zeus::CVector3f&, const zeus::CVector3f&, - const CDamageInfo&) const; - void OnScanStateChanged(EScanState, CStateManager&); + const CDamageInfo&) const override; + void OnScanStateChanged(EScanState, CStateManager&) override; - void Touch(CActor&, CStateManager&); - zeus::CVector3f GetOrbitPosition(const CStateManager&) const; - const CCollisionPrimitive* GetCollisionPrimitive() const; + void Touch(CActor&, CStateManager&) override; + zeus::CVector3f GetOrbitPosition(const CStateManager&) const override; + const CCollisionPrimitive* GetCollisionPrimitive() const override; EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&, - const CWeaponMode&, EProjectileAttrib) const; + const CWeaponMode&, EProjectileAttrib) const override; void SetWeaponCollisionResponseType(EWeaponCollisionResponseTypes type) { x300_responseType = type; } - zeus::CTransform GetPrimitiveTransform() const; - std::optional GetTouchBounds() const; + zeus::CTransform GetPrimitiveTransform() const override; + std::optional GetTouchBounds() const override; void SetDamageVulnerability(const CDamageVulnerability& vuln); const zeus::CVector3f& GetBoxSize() const { return x260_boxSize; } TUniqueId GetOwnerId() const { return x25c_owner; } TUniqueId GetLastTouchedObject() const { return x2fc_lastTouched; } - zeus::CVector3f GetScanObjectIndicatorPosition(const CStateManager&) const; + zeus::CVector3f GetScanObjectIndicatorPosition(const CStateManager&) const override; void SetExtendedTouchBounds(const zeus::CVector3f& boundExt) { x304_extendedTouchBounds = boundExt; } float GetSphereRadius() const { return x288_sphereRadius; } }; diff --git a/Runtime/Graphics/CBooRenderer.hpp b/Runtime/Graphics/CBooRenderer.hpp index cc6a37ba3..1e73eb524 100644 --- a/Runtime/Graphics/CBooRenderer.hpp +++ b/Runtime/Graphics/CBooRenderer.hpp @@ -200,35 +200,35 @@ class CBooRenderer final : public IRenderer { public: CBooRenderer(IObjectStore& store, IFactory& resFac); - ~CBooRenderer(); + ~CBooRenderer() override; void AddWorldSurfaces(CBooModel& model); std::list::iterator FindStaticGeometry(const std::vector*); void AddStaticGeometry(const std::vector*, const CAreaRenderOctTree*, int areaIdx, - const SShader* shaderSet); - void EnablePVS(const CPVSVisSet&, u32); - void DisablePVS(); + const SShader* shaderSet) override; + void EnablePVS(const CPVSVisSet&, u32) override; + void DisablePVS() override; void UpdateAreaUniforms(int areaIdx, EWorldShadowMode shadowMode = EWorldShadowMode::None, bool activateLights = true, int cubeFace = -1, const CModelFlags* ballShadowFlags = nullptr); - void RemoveStaticGeometry(const std::vector*); - void DrawAreaGeometry(int areaIdx, int mask, int targetMask); - void DrawUnsortedGeometry(int areaIdx, int mask, int targetMask, bool shadowRender = false); - void DrawSortedGeometry(int areaIdx, int mask, int targetMask); - void DrawStaticGeometry(int areaIdx, int mask, int targetMask); - void DrawModelFlat(const CModel& model, const CModelFlags& flags, bool unsortedOnly); - void PostRenderFogs(); - void AddParticleGen(const CParticleGen&); - void AddParticleGen(const CParticleGen&, const zeus::CVector3f&, const zeus::CAABox&); - void AddPlaneObject(const void*, const zeus::CAABox&, const zeus::CPlane&, int); - void AddDrawable(void const*, const zeus::CVector3f&, const zeus::CAABox&, int, EDrawableSorting); - void SetDrawableCallback(TDrawableCallback, const void*); - void SetWorldViewpoint(const zeus::CTransform&); - void SetPerspective(float, float, float, float, float); - void SetPerspective(float, float, float, float); - std::pair SetViewportOrtho(bool, float, float); - void SetClippingPlanes(const zeus::CFrustum& frustum); - void SetViewport(int, int, int, int); + void RemoveStaticGeometry(const std::vector*) override; + void DrawAreaGeometry(int areaIdx, int mask, int targetMask) override; + void DrawUnsortedGeometry(int areaIdx, int mask, int targetMask, bool shadowRender = false) override; + void DrawSortedGeometry(int areaIdx, int mask, int targetMask) override; + void DrawStaticGeometry(int areaIdx, int mask, int targetMask) override; + void DrawModelFlat(const CModel& model, const CModelFlags& flags, bool unsortedOnly) override; + void PostRenderFogs() override; + void AddParticleGen(const CParticleGen&) override; + void AddParticleGen(const CParticleGen&, const zeus::CVector3f&, const zeus::CAABox&) override; + void AddPlaneObject(const void*, const zeus::CAABox&, const zeus::CPlane&, int) override; + void AddDrawable(void const*, const zeus::CVector3f&, const zeus::CAABox&, int, EDrawableSorting) override; + void SetDrawableCallback(TDrawableCallback, const void*) override; + void SetWorldViewpoint(const zeus::CTransform&) override; + void SetPerspective(float, float, float, float, float) override; + void SetPerspective(float, float, float, float) override; + std::pair SetViewportOrtho(bool, float, float) override; + void SetClippingPlanes(const zeus::CFrustum& frustum) override; + void SetViewport(int, int, int, int) override; // void SetDepthReadWrite(bool, bool); // void SetBlendMode_AdditiveAlpha(); // void SetBlendMode_AlphaBlended(); @@ -238,9 +238,9 @@ public: // void SetBlendMode_InvertSrc(); // void SetBlendMode_Replace(); // void SetBlendMode_AdditiveDestColor(); - void SetDebugOption(EDebugOption, int); - void BeginScene(); - void EndScene(); + void SetDebugOption(EDebugOption, int) override; + void BeginScene() override; + void EndScene() override; // void BeginPrimitive(EPrimitiveType, int); // void BeginLines(int); // void BeginLineStrip(int); @@ -252,24 +252,25 @@ public: // void PrimColor(float, float, float, float); // void PrimColor(const zeus::CColor&); // void EndPrimitive(); - void SetAmbientColor(const zeus::CColor&); - void DrawString(const char*, int, int); - u32 GetFPS(); - void CacheReflection(TReflectionCallback, void*, bool); - void DrawSpaceWarp(const zeus::CVector3f&, float); - void DrawThermalModel(const CModel& model, const zeus::CColor& multCol, const zeus::CColor& addCol); - void DrawXRayOutline(const zeus::CAABox&); - void SetWireframeFlags(int); - void SetWorldFog(ERglFogMode, float, float, const zeus::CColor&); - void RenderFogVolume(const zeus::CColor&, const zeus::CAABox&, const TLockedToken*, const CSkinnedModel*); - void SetThermal(bool, float, const zeus::CColor&); - void SetThermalColdScale(float scale); - void DoThermalBlendCold(); - void DoThermalBlendHot(); - u32 GetStaticWorldDataSize(); - void PrepareDynamicLights(const std::vector& lights); - void SetGXRegister1Color(const zeus::CColor& color); - void SetWorldLightFadeLevel(float level); + void SetAmbientColor(const zeus::CColor&) override; + void DrawString(const char*, int, int) override; + u32 GetFPS() override; + void CacheReflection(TReflectionCallback, void*, bool) override; + void DrawSpaceWarp(const zeus::CVector3f&, float) override; + void DrawThermalModel(const CModel& model, const zeus::CColor& multCol, const zeus::CColor& addCol) override; + void DrawXRayOutline(const zeus::CAABox&) override; + void SetWireframeFlags(int) override; + void SetWorldFog(ERglFogMode, float, float, const zeus::CColor&) override; + void RenderFogVolume(const zeus::CColor&, const zeus::CAABox&, const TLockedToken*, + const CSkinnedModel*) override; + void SetThermal(bool, float, const zeus::CColor&) override; + void SetThermalColdScale(float scale) override; + void DoThermalBlendCold() override; + void DoThermalBlendHot() override; + u32 GetStaticWorldDataSize() override; + void PrepareDynamicLights(const std::vector& lights) override; + void SetGXRegister1Color(const zeus::CColor& color) override; + void SetWorldLightFadeLevel(float level) override; void DrawPhazonSuitIndirectEffect(const zeus::CColor& nonIndirectMod, const TLockedToken& indTex, const zeus::CColor& indirectMod, float blurRadius, float indScale, float indOffX, float indOffY); diff --git a/Runtime/Graphics/IWeaponRenderer.hpp b/Runtime/Graphics/IWeaponRenderer.hpp index cd1886abe..2f86e56c7 100644 --- a/Runtime/Graphics/IWeaponRenderer.hpp +++ b/Runtime/Graphics/IWeaponRenderer.hpp @@ -11,7 +11,7 @@ public: class CDefaultWeaponRenderer : public IWeaponRenderer { public: - void AddParticleGen(const CParticleGen&); + void AddParticleGen(const CParticleGen&) override; }; } // namespace urde diff --git a/Runtime/MP1/CAudioStateWin.hpp b/Runtime/MP1/CAudioStateWin.hpp index b0e1baa05..9efd53739 100644 --- a/Runtime/MP1/CAudioStateWin.hpp +++ b/Runtime/MP1/CAudioStateWin.hpp @@ -6,7 +6,7 @@ namespace urde::MP1 { class CAudioStateWin : public CIOWin { public: CAudioStateWin() : CIOWin("CAudioStateWin") {} - CIOWin::EMessageReturn OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue); + CIOWin::EMessageReturn OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue) override; }; } // namespace urde::MP1 diff --git a/Runtime/MP1/CCredits.hpp b/Runtime/MP1/CCredits.hpp index afef0d743..0c3be524a 100644 --- a/Runtime/MP1/CCredits.hpp +++ b/Runtime/MP1/CCredits.hpp @@ -7,9 +7,9 @@ namespace urde::MP1 { class CCredits : public CIOWin { public: CCredits(); - EMessageReturn OnMessage(const CArchitectureMessage&, CArchitectureQueue&); - bool GetIsContinueDraw() const { return false; } - void Draw() const; + EMessageReturn OnMessage(const CArchitectureMessage&, CArchitectureQueue&) override; + bool GetIsContinueDraw() const override { return false; } + void Draw() const override; }; } // namespace urde::MP1 diff --git a/Runtime/MP1/CFrontEndUI.hpp b/Runtime/MP1/CFrontEndUI.hpp index 83538af09..a63e2b76c 100644 --- a/Runtime/MP1/CFrontEndUI.hpp +++ b/Runtime/MP1/CFrontEndUI.hpp @@ -379,12 +379,12 @@ public: void StartStateTransition(EScreen screen); void CompleteStateTransition(); void HandleDebugMenuReturnValue(CGameDebug::EReturnValue val, CArchitectureQueue& queue); - void Draw() const; + void Draw() const override; void UpdateMovies(float dt); bool PumpMovieLoad(); void ProcessUserInput(const CFinalInput& input, CArchitectureQueue& queue); EMessageReturn Update(float dt, CArchitectureQueue& queue); - EMessageReturn OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue); + EMessageReturn OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue) override; }; } // namespace MP1 diff --git a/Runtime/MP1/CInventoryScreen.hpp b/Runtime/MP1/CInventoryScreen.hpp index 096dd1562..372b0d480 100644 --- a/Runtime/MP1/CInventoryScreen.hpp +++ b/Runtime/MP1/CInventoryScreen.hpp @@ -32,27 +32,27 @@ class CInventoryScreen : public CPauseScreenBase { public: CInventoryScreen(const CStateManager& mgr, CGuiFrame& frame, const CStringTable& pauseStrg, const CDependencyGroup& suitDgrp, const CDependencyGroup& ballDgrp); - ~CInventoryScreen(); + ~CInventoryScreen() override; - bool InputDisabled() const; - void TransitioningAway(); - void Update(float dt, CRandom16& rand, CArchitectureQueue& archQueue); - void Touch(); - void ProcessControllerInput(const CFinalInput& input); - void Draw(float transInterp, float totalAlpha, float yOff); - float GetCameraYBias() const; - bool VReady() const; - void VActivate(); - void RightTableSelectionChanged(int oldSel, int newSel); - void ChangedMode(EMode oldMode); - void UpdateRightTable(); - bool ShouldLeftTableAdvance() const; - bool ShouldRightTableAdvance() const; - u32 GetRightTableCount() const; - bool IsRightLogDynamic() const; - void UpdateRightLogColors(bool active, const zeus::CColor& activeColor, const zeus::CColor& inactiveColor); + bool InputDisabled() const override; + void TransitioningAway() override; + void Update(float dt, CRandom16& rand, CArchitectureQueue& archQueue) override; + void Touch() override; + void ProcessControllerInput(const CFinalInput& input) override; + void Draw(float transInterp, float totalAlpha, float yOff) override; + float GetCameraYBias() const override; + bool VReady() const override; + void VActivate() override; + void RightTableSelectionChanged(int oldSel, int newSel) override; + void ChangedMode(EMode oldMode) override; + void UpdateRightTable() override; + bool ShouldLeftTableAdvance() const override; + bool ShouldRightTableAdvance() const override; + u32 GetRightTableCount() const override; + bool IsRightLogDynamic() const override; + void UpdateRightLogColors(bool active, const zeus::CColor& activeColor, const zeus::CColor& inactiveColor) override; void UpdateRightLogHighlight(bool active, int idx, const zeus::CColor& activeColor, - const zeus::CColor& inactiveColor); + const zeus::CColor& inactiveColor) override; }; } // namespace MP1 diff --git a/Runtime/MP1/CLogBookScreen.hpp b/Runtime/MP1/CLogBookScreen.hpp index 3d00e991a..fbaa8111e 100644 --- a/Runtime/MP1/CLogBookScreen.hpp +++ b/Runtime/MP1/CLogBookScreen.hpp @@ -39,22 +39,22 @@ class CLogBookScreen : public CPauseScreenBase { public: CLogBookScreen(const CStateManager& mgr, CGuiFrame& frame, const CStringTable& pauseStrg); - ~CLogBookScreen(); + ~CLogBookScreen() override; - bool InputDisabled() const; - void TransitioningAway(); - void Update(float dt, CRandom16& rand, CArchitectureQueue& archQueue); - void Touch(); - void ProcessControllerInput(const CFinalInput& input); - void Draw(float transInterp, float totalAlpha, float yOff); - bool VReady() const; - void VActivate(); - void RightTableSelectionChanged(int oldSel, int newSel); - void ChangedMode(EMode oldMode); - void UpdateRightTable(); - bool ShouldLeftTableAdvance() const; - bool ShouldRightTableAdvance() const; - u32 GetRightTableCount() const; + bool InputDisabled() const override; + void TransitioningAway() override; + void Update(float dt, CRandom16& rand, CArchitectureQueue& archQueue) override; + void Touch() override; + void ProcessControllerInput(const CFinalInput& input) override; + void Draw(float transInterp, float totalAlpha, float yOff) override; + bool VReady() const override; + void VActivate() override; + void RightTableSelectionChanged(int oldSel, int newSel) override; + void ChangedMode(EMode oldMode) override; + void UpdateRightTable() override; + bool ShouldLeftTableAdvance() const override; + bool ShouldRightTableAdvance() const override; + u32 GetRightTableCount() const override; }; } // namespace urde::MP1 diff --git a/Runtime/MP1/CMFGame.hpp b/Runtime/MP1/CMFGame.hpp index bb3c1aeb2..fdf612a50 100644 --- a/Runtime/MP1/CMFGame.hpp +++ b/Runtime/MP1/CMFGame.hpp @@ -36,10 +36,10 @@ class CMFGame : public CMFGameBase { public: CMFGame(const std::weak_ptr& stateMgr, const std::weak_ptr& guiMgr, const CArchitectureQueue&); - ~CMFGame(); - CIOWin::EMessageReturn OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue); + ~CMFGame() override; + CIOWin::EMessageReturn OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue) override; void Touch(); - void Draw() const; + void Draw() const override; void PlayerDied(); void UnpauseGame(); void EnterMessageScreen(float time); @@ -66,9 +66,9 @@ class CMFGameLoader : public CMFGameLoaderBase { public: CMFGameLoader(); - ~CMFGameLoader(); - EMessageReturn OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue); - void Draw() const; + ~CMFGameLoader() override; + EMessageReturn OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue) override; + void Draw() const override; }; } // namespace MP1 diff --git a/Runtime/MP1/CMainFlow.hpp b/Runtime/MP1/CMainFlow.hpp index 921b2efd7..19f3ff777 100644 --- a/Runtime/MP1/CMainFlow.hpp +++ b/Runtime/MP1/CMainFlow.hpp @@ -11,10 +11,10 @@ namespace MP1 { class CMainFlow : public CMainFlowBase { public: CMainFlow() : CMainFlowBase("CMainFlow") {} - void AdvanceGameState(CArchitectureQueue& queue); - void SetGameState(EClientFlowStates state, CArchitectureQueue& queue); - bool GetIsContinueDraw() const { return false; } - void Draw() const {} + void AdvanceGameState(CArchitectureQueue& queue) override; + void SetGameState(EClientFlowStates state, CArchitectureQueue& queue) override; + bool GetIsContinueDraw() const override { return false; } + void Draw() const override {} }; } // namespace MP1 diff --git a/Runtime/MP1/COptionsScreen.hpp b/Runtime/MP1/COptionsScreen.hpp index 23c2152ba..a2fc3fc35 100644 --- a/Runtime/MP1/COptionsScreen.hpp +++ b/Runtime/MP1/COptionsScreen.hpp @@ -22,21 +22,21 @@ class COptionsScreen : public CPauseScreenBase { public: COptionsScreen(const CStateManager& mgr, CGuiFrame& frame, const CStringTable& pauseStrg); - ~COptionsScreen(); + ~COptionsScreen() override; - bool InputDisabled() const; - void Update(float dt, CRandom16& rand, CArchitectureQueue& archQueue); - void Touch(); - void ProcessControllerInput(const CFinalInput& input); - void Draw(float transInterp, float totalAlpha, float yOff); - bool VReady() const; - void VActivate(); - void RightTableSelectionChanged(int oldSel, int newSel); - void ChangedMode(EMode oldMode); - void UpdateRightTable(); - bool ShouldLeftTableAdvance() const; - bool ShouldRightTableAdvance() const; - u32 GetRightTableCount() const; + bool InputDisabled() const override; + void Update(float dt, CRandom16& rand, CArchitectureQueue& archQueue) override; + void Touch() override; + void ProcessControllerInput(const CFinalInput& input) override; + void Draw(float transInterp, float totalAlpha, float yOff) override; + bool VReady() const override; + void VActivate() override; + void RightTableSelectionChanged(int oldSel, int newSel) override; + void ChangedMode(EMode oldMode) override; + void UpdateRightTable() override; + bool ShouldLeftTableAdvance() const override; + bool ShouldRightTableAdvance() const override; + u32 GetRightTableCount() const override; }; } // namespace urde::MP1 diff --git a/Runtime/MP1/CPreFrontEnd.hpp b/Runtime/MP1/CPreFrontEnd.hpp index 349594653..7c6270e06 100644 --- a/Runtime/MP1/CPreFrontEnd.hpp +++ b/Runtime/MP1/CPreFrontEnd.hpp @@ -9,7 +9,7 @@ class CPreFrontEnd : public CIOWin { public: CPreFrontEnd(); - EMessageReturn OnMessage(const CArchitectureMessage&, CArchitectureQueue&); + EMessageReturn OnMessage(const CArchitectureMessage&, CArchitectureQueue&) override; }; } // namespace urde::MP1 diff --git a/Runtime/MP1/CSlideShow.hpp b/Runtime/MP1/CSlideShow.hpp index 2f7235c52..a3d22a7eb 100644 --- a/Runtime/MP1/CSlideShow.hpp +++ b/Runtime/MP1/CSlideShow.hpp @@ -100,9 +100,9 @@ private: public: CSlideShow(); - EMessageReturn OnMessage(const CArchitectureMessage&, CArchitectureQueue&); - bool GetIsContinueDraw() const { return false; } - void Draw() const; + EMessageReturn OnMessage(const CArchitectureMessage&, CArchitectureQueue&) override; + bool GetIsContinueDraw() const override { return false; } + void Draw() const override; static u32 SlideShowGalleryFlags(); }; diff --git a/Runtime/MP1/CStateSetterFlow.hpp b/Runtime/MP1/CStateSetterFlow.hpp index 6aaae2cb2..df1699df2 100644 --- a/Runtime/MP1/CStateSetterFlow.hpp +++ b/Runtime/MP1/CStateSetterFlow.hpp @@ -7,7 +7,7 @@ namespace urde::MP1 { class CStateSetterFlow : public CIOWin { public: CStateSetterFlow(); - EMessageReturn OnMessage(const CArchitectureMessage&, CArchitectureQueue&); + EMessageReturn OnMessage(const CArchitectureMessage&, CArchitectureQueue&) override; }; } // namespace urde::MP1 diff --git a/Runtime/MP1/MP1.hpp b/Runtime/MP1/MP1.hpp index 5e59ca987..5a91cede1 100644 --- a/Runtime/MP1/MP1.hpp +++ b/Runtime/MP1/MP1.hpp @@ -269,12 +269,12 @@ public: // int RsMain(int argc, const boo::SystemChar* argv[]); void Init(const hecl::Runtime::FileStoreManager& storeMgr, hecl::CVarManager* cvarManager, boo::IWindow* window, - boo::IAudioVoiceEngine* voiceEngine, amuse::IBackendVoiceAllocator& backend); - void WarmupShaders(); - bool Proc(); - void Draw(); - void Shutdown(); - boo::IWindow* GetMainWindow() const; + boo::IAudioVoiceEngine* voiceEngine, amuse::IBackendVoiceAllocator& backend) override; + void WarmupShaders() override; + bool Proc() override; + void Draw() override; + void Shutdown() override; + boo::IWindow* GetMainWindow() const override; void MemoryCardInitializePump(); @@ -294,14 +294,14 @@ public: static void EnsureWorldPaksReady(); static void EnsureWorldPakReady(CAssetId mlvl); - EFlowState GetFlowState() const { return x12c_flowState; } - void SetFlowState(EFlowState s) { x12c_flowState = s; } + EFlowState GetFlowState() const override { return x12c_flowState; } + void SetFlowState(EFlowState s) override { x12c_flowState = s; } void SetX30(bool v) { x160_30_ = v; } CGameArchitectureSupport* GetArchSupport() const { return x164_archSupport.get(); } - size_t GetExpectedIdSize() const { return sizeof(u32); } + size_t GetExpectedIdSize() const override { return sizeof(u32); } void quit(hecl::Console*, const std::vector&) { m_doQuit = true; } void Give(hecl::Console*, const std::vector&); void Remove(hecl::Console*, const std::vector&); @@ -309,7 +309,7 @@ public: void Teleport(hecl::Console*, const std::vector&); void ListWorlds(hecl::Console*, const std::vector&); void Warp(hecl::Console*, const std::vector&); - hecl::Console* Console() const { return m_console.get(); } + hecl::Console* Console() const override { return m_console.get(); } int m_warpWorldIdx = -1; TAreaId m_warpAreaId = 0; diff --git a/Runtime/MP1/World/CActorContraption.hpp b/Runtime/MP1/World/CActorContraption.hpp index abd8adeb8..fc1f15fdb 100644 --- a/Runtime/MP1/World/CActorContraption.hpp +++ b/Runtime/MP1/World/CActorContraption.hpp @@ -18,10 +18,10 @@ public: const zeus::CAABox&, const CMaterialList&, float, float, const CHealthInfo&, const CDamageVulnerability&, const CActorParameters&, CAssetId, const CDamageInfo&, bool); - void Accept(IVisitor& visitor); - void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&); - void Think(float, CStateManager&); - void DoUserAnimEvent(CStateManager&, const CInt32POINode&, EUserEventType, float dt); + void Accept(IVisitor& visitor) override; + void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override; + void Think(float, CStateManager&) override; + void DoUserAnimEvent(CStateManager&, const CInt32POINode&, EUserEventType, float dt) override; CFlameThrower* CreateFlameThrower(std::string_view, CStateManager&); void ResetFlameThrowers(CStateManager& mgr); }; diff --git a/Runtime/MP1/World/CAtomicAlpha.hpp b/Runtime/MP1/World/CAtomicAlpha.hpp index 54a4cf08c..59c53e67d 100644 --- a/Runtime/MP1/World/CAtomicAlpha.hpp +++ b/Runtime/MP1/World/CAtomicAlpha.hpp @@ -36,26 +36,26 @@ public: const CActorParameters&, const CPatternedInfo&, CAssetId, const CDamageInfo&, float, float, float, CAssetId, bool, bool); - void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&); - void Render(const CStateManager&) const; - void AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr) const; - void Think(float, CStateManager&); - void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt); + void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override; + void Render(const CStateManager&) const override; + void AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr) const override; + void Think(float, CStateManager&) override; + void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt) override; - CPathFindSearch* GetSearchPath() { return &x580_pathFind; } + CPathFindSearch* GetSearchPath() override { return &x580_pathFind; } EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&, - const CWeaponMode& wMode, EProjectileAttrib) const { + const CWeaponMode& wMode, EProjectileAttrib) const override { return GetDamageVulnerability()->WeaponHits(wMode, false) ? EWeaponCollisionResponseTypes::AtomicAlpha : EWeaponCollisionResponseTypes::AtomicAlphaReflect; } - bool Leash(CStateManager& mgr, float); - bool AggressionCheck(CStateManager&, float); - void CollidedWith(TUniqueId, const CCollisionInfoList&, CStateManager&); - void Patrol(CStateManager&, EStateMsg, float); - void Attack(CStateManager&, EStateMsg, float); + bool Leash(CStateManager& mgr, float) override; + bool AggressionCheck(CStateManager&, float) override; + void CollidedWith(TUniqueId, const CCollisionInfoList&, CStateManager&) override; + void Patrol(CStateManager&, EStateMsg, float) override; + void Attack(CStateManager&, EStateMsg, float) override; - CProjectileInfo* GetProjectileInfo() { return &x668_bombProjectile; } + CProjectileInfo* GetProjectileInfo() override { return &x668_bombProjectile; } }; } // namespace urde::MP1 diff --git a/Runtime/MP1/World/CAtomicBeta.hpp b/Runtime/MP1/World/CAtomicBeta.hpp index 10bdb2abc..d8a0a0a52 100644 --- a/Runtime/MP1/World/CAtomicBeta.hpp +++ b/Runtime/MP1/World/CAtomicBeta.hpp @@ -46,16 +46,16 @@ public: const CActorParameters&, const CPatternedInfo&, CAssetId, CAssetId, const CDamageInfo&, CAssetId, float, float, float, const CDamageVulnerability&, float, float, float, s16, s16, s16, float); - void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&); + void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override; - void Think(float, CStateManager&); - const CDamageVulnerability* GetDamageVulnerability() const; + void Think(float, CStateManager&) override; + const CDamageVulnerability* GetDamageVulnerability() const override; EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&, - const CWeaponMode& mode, EProjectileAttrib) const { + const CWeaponMode& mode, EProjectileAttrib) const override { return GetDamageVulnerability()->WeaponHits(mode, false) ? EWeaponCollisionResponseTypes::AtomicBeta : EWeaponCollisionResponseTypes::AtomicBetaReflect; } - void Death(CStateManager&, const zeus::CVector3f&, EScriptObjectState); + void Death(CStateManager&, const zeus::CVector3f&, EScriptObjectState) override; static bool IsPlayerBeamChargedEnough(const CStateManager& mgr); }; } // namespace urde::MP1 \ No newline at end of file diff --git a/Runtime/MP1/World/CBabygoth.hpp b/Runtime/MP1/World/CBabygoth.hpp index a32bdd375..5d05ca855 100644 --- a/Runtime/MP1/World/CBabygoth.hpp +++ b/Runtime/MP1/World/CBabygoth.hpp @@ -186,25 +186,26 @@ public: CBabygoth(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&, const CPatternedInfo&, const CActorParameters&, const CBabygothData&); - void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr); + void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override; - void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) { + void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) override { CPatterned::PreRender(mgr, frustum); xb4_drawFlags.x1_matSetIdx = u8(xa04_drawMaterialIdx); } - void Think(float, CStateManager&); + void Think(float, CStateManager&) override; - void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt); + void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt) override; - float GetGravityConstant() const { return 10.f * CPhysicsActor::GravityConstant(); } + float GetGravityConstant() const override { return 10.f * CPhysicsActor::GravityConstant(); } void SetPathFindMode(EPathFindMode mode) { x8b4_pathFindMode = mode; } - const CCollisionPrimitive* GetCollisionPrimitive() const { return &x930_aabox; } + const CCollisionPrimitive* GetCollisionPrimitive() const override { return &x930_aabox; } EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f& v1, const zeus::CVector3f& v2, - const CWeaponMode& wMode, EProjectileAttrib attrib) const { + const CWeaponMode& wMode, + EProjectileAttrib attrib) const override { if (wMode.GetType() == EWeaponType::Ice) return EWeaponCollisionResponseTypes::None; if (x56c_shellState != EShellState::Destroyed) @@ -212,110 +213,110 @@ public: return CPatterned::GetCollisionResponseType(v1, v2, wMode, attrib); } - const CDamageVulnerability* GetDamageVulnerability() const { + const CDamageVulnerability* GetDamageVulnerability() const override { return &CDamageVulnerability::ReflectVulnerabilty(); } const CDamageVulnerability* GetDamageVulnerability(const zeus::CVector3f&, const zeus::CVector3f&, - const CDamageInfo&) const { + const CDamageInfo&) const override { return &CDamageVulnerability::ReflectVulnerabilty(); } - zeus::CVector3f GetAimPosition(const CStateManager& mgr, float dt) const; + zeus::CVector3f GetAimPosition(const CStateManager& mgr, float dt) const override; zeus::CVector3f GetOrigin(const CStateManager& mgr, const CTeamAiRole& role, - const zeus::CVector3f& aimPos) const; + const zeus::CVector3f& aimPos) const override; - void TakeDamage(const zeus::CVector3f&, float) { + void TakeDamage(const zeus::CVector3f&, float) override { if (x400_25_alive) x428_damageCooldownTimer = 0.33f; } - bool IsListening() const { return true; } + bool IsListening() const override { return true; } void KnockBack(const zeus::CVector3f&, CStateManager&, const CDamageInfo& info, EKnockBackType type, bool inDeferred, - float magnitude); + float magnitude) override; - void Shock(CStateManager&, float, float); + void Shock(CStateManager&, float, float) override; - void TurnAround(CStateManager&, EStateMsg, float); + void TurnAround(CStateManager&, EStateMsg, float) override; - void GetUp(CStateManager&, EStateMsg, float); + void GetUp(CStateManager&, EStateMsg, float) override; - void Enraged(CStateManager&, EStateMsg, float); + void Enraged(CStateManager&, EStateMsg, float) override; - void FollowPattern(CStateManager&, EStateMsg, float); + void FollowPattern(CStateManager&, EStateMsg, float) override; - void Taunt(CStateManager&, EStateMsg, float); + void Taunt(CStateManager&, EStateMsg, float) override; - void Crouch(CStateManager&, EStateMsg, float); + void Crouch(CStateManager&, EStateMsg, float) override; - void Deactivate(CStateManager&, EStateMsg, float); + void Deactivate(CStateManager&, EStateMsg, float) override; - void Generate(CStateManager&, EStateMsg, float); + void Generate(CStateManager&, EStateMsg, float) override; - void TargetPatrol(CStateManager&, EStateMsg, float); + void TargetPatrol(CStateManager&, EStateMsg, float) override; - void Patrol(CStateManager&, EStateMsg, float); + void Patrol(CStateManager&, EStateMsg, float) override; - void Approach(CStateManager&, EStateMsg, float); + void Approach(CStateManager&, EStateMsg, float) override; - void PathFind(CStateManager&, EStateMsg, float); + void PathFind(CStateManager&, EStateMsg, float) override; - void SpecialAttack(CStateManager&, EStateMsg, float); + void SpecialAttack(CStateManager&, EStateMsg, float) override; - void Attack(CStateManager&, EStateMsg, float); + void Attack(CStateManager&, EStateMsg, float) override; - void ProjectileAttack(CStateManager&, EStateMsg, float); + void ProjectileAttack(CStateManager&, EStateMsg, float) override; - bool Leash(CStateManager&, float); + bool Leash(CStateManager&, float) override; - bool AnimOver(CStateManager&, float) { return x568_stateProg == 4; } + bool AnimOver(CStateManager&, float) override { return x568_stateProg == 4; } - bool SpotPlayer(CStateManager& mgr, float arg) { + bool SpotPlayer(CStateManager& mgr, float arg) override { if (xa48_24_isAlert) return true; return CPatterned::SpotPlayer(mgr, arg); } - bool InPosition(CStateManager&, float) { return (x8b8_backupDestPos - GetTranslation()).magSquared() < 9.f; } + bool InPosition(CStateManager&, float) override { return (x8b8_backupDestPos - GetTranslation()).magSquared() < 9.f; } - bool InMaxRange(CStateManager&, float); + bool InMaxRange(CStateManager&, float) override; - bool InDetectionRange(CStateManager&, float); + bool InDetectionRange(CStateManager&, float) override; - bool ShotAt(CStateManager&, float) { return x400_24_hitByPlayerProjectile; } + bool ShotAt(CStateManager&, float) override { return x400_24_hitByPlayerProjectile; } - bool OffLine(CStateManager& mgr, float arg) { + bool OffLine(CStateManager& mgr, float arg) override { SetPathFindMode(EPathFindMode::Normal); return PathShagged(mgr, arg); } - bool ShouldTurn(CStateManager& mgr, float arg); + bool ShouldTurn(CStateManager& mgr, float arg) override; - bool ShouldAttack(CStateManager& mgr, float arg); + bool ShouldAttack(CStateManager& mgr, float arg) override; - bool ShouldSpecialAttack(CStateManager& mgr, float arg); + bool ShouldSpecialAttack(CStateManager& mgr, float arg) override; - bool ShouldFire(CStateManager& mgr, float arg); + bool ShouldFire(CStateManager& mgr, float arg) override; - bool TooClose(CStateManager& mgr, float arg); + bool TooClose(CStateManager& mgr, float arg) override; - bool LineOfSight(CStateManager& mgr, float arg); + bool LineOfSight(CStateManager& mgr, float arg) override; - bool AggressionCheck(CStateManager& mgr, float arg) { + bool AggressionCheck(CStateManager& mgr, float arg) override { return x400_25_alive && !xa48_29_hasBeenEnraged && x56c_shellState == EShellState::Destroyed; } - bool LostInterest(CStateManager& mgr, float arg); + bool LostInterest(CStateManager& mgr, float arg) override; - bool Listen(const zeus::CVector3f&, EListenNoiseType); + bool Listen(const zeus::CVector3f&, EListenNoiseType) override; - CPathFindSearch* GetSearchPath() { + CPathFindSearch* GetSearchPath() override { return x8b4_pathFindMode == EPathFindMode::Normal ? &x6ec_pathSearch : &x7d0_approachPathSearch; } - CProjectileInfo* GetProjectileInfo() { return &x958_iceProjectile; } + CProjectileInfo* GetProjectileInfo() override { return &x958_iceProjectile; } }; } // namespace urde::MP1 diff --git a/Runtime/MP1/World/CBeetle.hpp b/Runtime/MP1/World/CBeetle.hpp index fcca2f0a1..cdb161664 100644 --- a/Runtime/MP1/World/CBeetle.hpp +++ b/Runtime/MP1/World/CBeetle.hpp @@ -58,61 +58,63 @@ public: const CDamageVulnerability& tailVuln, const CActorParameters& aParams, const std::optional& tailModel); - void Accept(IVisitor& visitor); - void Think(float dt, CStateManager& mgr); - void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr); - void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum); - void Render(const CStateManager& mgr) const; + void Accept(IVisitor& visitor) override; + void Think(float dt, CStateManager& mgr) override; + void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr) override; + void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) override; + void Render(const CStateManager& mgr) const override; - const CDamageVulnerability* GetDamageVulnerability() const; + const CDamageVulnerability* GetDamageVulnerability() const override; const CDamageVulnerability* GetDamageVulnerability(const zeus::CVector3f& pos, const zeus::CVector3f& dir, - const CDamageInfo& dInfo) const; - zeus::CVector3f GetOrbitPosition(const CStateManager&) const; - zeus::CVector3f GetAimPosition(const CStateManager& mgr, float) const; + const CDamageInfo& dInfo) const override; + zeus::CVector3f GetOrbitPosition(const CStateManager&) const override; + zeus::CVector3f GetAimPosition(const CStateManager& mgr, float) const override; EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f& pos, const zeus::CVector3f& dir, - const CWeaponMode& wMode, EProjectileAttrib attribs) const; - void DoUserAnimEvent(CStateManager&, const CInt32POINode&, EUserEventType, float dt); - void CollidedWith(TUniqueId, const CCollisionInfoList&, CStateManager& mgr); - void Death(CStateManager& mgr, const zeus::CVector3f& direction, EScriptObjectState state); - void TakeDamage(const zeus::CVector3f& direction, float magnitude); - bool IsListening() const; - zeus::CVector3f GetOrigin(const CStateManager& mgr, const CTeamAiRole& role, const zeus::CVector3f& aimPos) const; + const CWeaponMode& wMode, + EProjectileAttrib attribs) const override; + void DoUserAnimEvent(CStateManager&, const CInt32POINode&, EUserEventType, float dt) override; + void CollidedWith(TUniqueId, const CCollisionInfoList&, CStateManager& mgr) override; + void Death(CStateManager& mgr, const zeus::CVector3f& direction, EScriptObjectState state) override; + void TakeDamage(const zeus::CVector3f& direction, float magnitude) override; + bool IsListening() const override; + zeus::CVector3f GetOrigin(const CStateManager& mgr, const CTeamAiRole& role, + const zeus::CVector3f& aimPos) const override; - void FollowPattern(CStateManager&, EStateMsg msg, float dt); - void PathFind(CStateManager& mgr, EStateMsg msg, float dt); - void TargetPlayer(CStateManager&, EStateMsg msg, float dt); - void Generate(CStateManager&, EStateMsg msg, float dt); - void Deactivate(CStateManager&, EStateMsg msg, float dt); - void Attack(CStateManager&, EStateMsg msg, float dt); - void JumpBack(CStateManager&, EStateMsg msg, float dt); - void DoubleSnap(CStateManager&, EStateMsg msg, float dt); - void Shuffle(CStateManager&, EStateMsg msg, float dt); - void TurnAround(CStateManager&, EStateMsg msg, float dt); - void Skid(CStateManager&, EStateMsg msg, float dt); - void Taunt(CStateManager&, EStateMsg msg, float dt); - void Retreat(CStateManager&, EStateMsg msg, float dt); + void FollowPattern(CStateManager&, EStateMsg msg, float dt) override; + void PathFind(CStateManager& mgr, EStateMsg msg, float dt) override; + void TargetPlayer(CStateManager&, EStateMsg msg, float dt) override; + void Generate(CStateManager&, EStateMsg msg, float dt) override; + void Deactivate(CStateManager&, EStateMsg msg, float dt) override; + void Attack(CStateManager&, EStateMsg msg, float dt) override; + void JumpBack(CStateManager&, EStateMsg msg, float dt) override; + void DoubleSnap(CStateManager&, EStateMsg msg, float dt) override; + void Shuffle(CStateManager&, EStateMsg msg, float dt) override; + void TurnAround(CStateManager&, EStateMsg msg, float dt) override; + void Skid(CStateManager&, EStateMsg msg, float dt) override; + void Taunt(CStateManager&, EStateMsg msg, float dt) override; + void Retreat(CStateManager&, EStateMsg msg, float dt) override; - bool InAttackPosition(CStateManager&, float arg); - bool PathShagged(CStateManager&, float arg); - bool InRange(CStateManager&, float arg); - bool PatternOver(CStateManager&, float arg); - bool HasAttackPattern(CStateManager&, float arg); - bool AnimOver(CStateManager&, float arg); - bool ShouldAttack(CStateManager&, float arg); - bool ShouldDoubleSnap(CStateManager&, float arg); - bool ShouldTurn(CStateManager&, float arg); - bool HitSomething(CStateManager&, float arg); - bool ShouldJumpBack(CStateManager&, float arg); - bool Stuck(CStateManager&, float arg); - bool NoPathNodes(CStateManager&, float arg); - bool ShouldTaunt(CStateManager&, float arg); - bool ShotAt(CStateManager&, float arg); + bool InAttackPosition(CStateManager&, float arg) override; + bool PathShagged(CStateManager&, float arg) override; + bool InRange(CStateManager&, float arg) override; + bool PatternOver(CStateManager&, float arg) override; + bool HasAttackPattern(CStateManager&, float arg) override; + bool AnimOver(CStateManager&, float arg) override; + bool ShouldAttack(CStateManager&, float arg) override; + bool ShouldDoubleSnap(CStateManager&, float arg) override; + bool ShouldTurn(CStateManager&, float arg) override; + bool HitSomething(CStateManager&, float arg) override; + bool ShouldJumpBack(CStateManager&, float arg) override; + bool Stuck(CStateManager&, float arg) override; + bool NoPathNodes(CStateManager&, float arg) override; + bool ShouldTaunt(CStateManager&, float arg) override; + bool ShotAt(CStateManager&, float arg) override; - void Burn(float duration, float damage); - void Shock(CStateManager& mgr, float duration, float damage); + void Burn(float duration, float damage) override; + void Shock(CStateManager& mgr, float duration, float damage) override; - CPathFindSearch* GetSearchPath(); - float GetGravityConstant() const; + CPathFindSearch* GetSearchPath() override; + float GetGravityConstant() const override; }; } // namespace MP1 } // namespace urde diff --git a/Runtime/MP1/World/CBloodFlower.hpp b/Runtime/MP1/World/CBloodFlower.hpp index 9e14d9bb5..6a338a2db 100644 --- a/Runtime/MP1/World/CBloodFlower.hpp +++ b/Runtime/MP1/World/CBloodFlower.hpp @@ -48,19 +48,19 @@ public: const CPatternedInfo&, CAssetId, CAssetId, const CActorParameters&, CAssetId, const CDamageInfo&, const CDamageInfo&, const CDamageInfo&, CAssetId, CAssetId, CAssetId, float, CAssetId, u32); - void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&); - void Think(float dt, CStateManager& mgr); + void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override; + void Think(float dt, CStateManager& mgr) override; void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt); - void Render(const CStateManager& mgr) const; - void Touch(CActor&, CStateManager&) {} - CProjectileInfo* GetProjectileInfo() { return &x590_projectileInfo; } + void Render(const CStateManager& mgr) const override; + void Touch(CActor&, CStateManager&) override {} + CProjectileInfo* GetProjectileInfo() override { return &x590_projectileInfo; } - bool ShouldAttack(CStateManager&, float); - bool ShouldTurn(CStateManager&, float); - bool Leash(CStateManager&, float) { return x5c0_ < x3d0_playerLeashTime; } - void Active(CStateManager&, EStateMsg, float); - void InActive(CStateManager&, EStateMsg, float); - void BulbAttack(CStateManager&, EStateMsg, float); - void PodAttack(CStateManager&, EStateMsg, float); + bool ShouldAttack(CStateManager&, float) override; + bool ShouldTurn(CStateManager&, float) override; + bool Leash(CStateManager&, float) override { return x5c0_ < x3d0_playerLeashTime; } + void Active(CStateManager&, EStateMsg, float) override; + void InActive(CStateManager&, EStateMsg, float) override; + void BulbAttack(CStateManager&, EStateMsg, float) override; + void PodAttack(CStateManager&, EStateMsg, float) override; }; } // namespace urde::MP1 diff --git a/Runtime/MP1/World/CBurrower.hpp b/Runtime/MP1/World/CBurrower.hpp index 630529bdd..d6b96a99a 100644 --- a/Runtime/MP1/World/CBurrower.hpp +++ b/Runtime/MP1/World/CBurrower.hpp @@ -13,6 +13,6 @@ public: const CPatternedInfo&, const CActorParameters&, CAssetId, CAssetId, CAssetId, const CDamageInfo&, CAssetId, u32, CAssetId); - void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&); + void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override; }; } // namespace urde::MP1 diff --git a/Runtime/MP1/World/CEyeball.hpp b/Runtime/MP1/World/CEyeball.hpp index 55a192fa5..3fabd721a 100644 --- a/Runtime/MP1/World/CEyeball.hpp +++ b/Runtime/MP1/World/CEyeball.hpp @@ -42,21 +42,21 @@ public: CAssetId beamPulseFxId, CAssetId beamTextureId, CAssetId beamGlowTextureId, u32 anim0, u32 anim1, u32 anim2, u32 anim3, u32 beamSfx, bool attackDisabled, const CActorParameters& actParms); - void Accept(IVisitor& visitor); - void PreRender(CStateManager&, const zeus::CFrustum&); - void Touch(CActor&, CStateManager&){}; - void Death(CStateManager&, const zeus::CVector3f&, EScriptObjectState); + void Accept(IVisitor& visitor) override; + void PreRender(CStateManager&, const zeus::CFrustum&) override; + void Touch(CActor&, CStateManager&) override {} + void Death(CStateManager&, const zeus::CVector3f&, EScriptObjectState) override; - void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr); - void DoUserAnimEvent(CStateManager&, const CInt32POINode&, EUserEventType, float); - void Think(float, CStateManager&); - void Flinch(CStateManager&, EStateMsg, float); - void Active(CStateManager&, EStateMsg, float); - void InActive(CStateManager&, EStateMsg, float); + void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override; + void DoUserAnimEvent(CStateManager&, const CInt32POINode&, EUserEventType, float) override; + void Think(float, CStateManager&) override; + void Flinch(CStateManager&, EStateMsg, float) override; + void Active(CStateManager&, EStateMsg, float) override; + void InActive(CStateManager&, EStateMsg, float) override; - void Cover(CStateManager&, EStateMsg, float); + void Cover(CStateManager&, EStateMsg, float) override; - bool ShouldAttack(CStateManager&, float) { return x60c_26_alert; } - bool ShouldFire(CStateManager&, float) { return !x60c_27_attackDisabled; } + bool ShouldAttack(CStateManager&, float) override { return x60c_26_alert; } + bool ShouldFire(CStateManager&, float) override { return !x60c_27_attackDisabled; } }; } // namespace urde::MP1 \ No newline at end of file diff --git a/Runtime/MP1/World/CFireFlea.hpp b/Runtime/MP1/World/CFireFlea.hpp index c42dbdba0..2fd93c16b 100644 --- a/Runtime/MP1/World/CFireFlea.hpp +++ b/Runtime/MP1/World/CFireFlea.hpp @@ -18,9 +18,9 @@ class CFireFlea : public CPatterned { static zeus::CColor sCurrentFadeColor; CDeathCameraEffect(TUniqueId, TAreaId, std::string_view); - void Accept(IVisitor&); - void PreThink(float, CStateManager&); - void Think(float, CStateManager&); + void Accept(IVisitor&) override; + void PreThink(float, CStateManager&) override; + void Think(float, CStateManager&) override; }; float x568_ = 1.f; float x56c_; @@ -40,15 +40,15 @@ public: CFireFlea(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&, const CActorParameters&, const CPatternedInfo&, float); - void Accept(IVisitor&); - void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr); - void Dead(CStateManager&, EStateMsg msg, float dt); - bool Delay(CStateManager&, float arg); - bool InPosition(CStateManager& mgr, float dt); - bool HearShot(CStateManager&, float); - void TargetPatrol(CStateManager&, EStateMsg, float); - void Patrol(CStateManager&, EStateMsg, float); - void Flee(CStateManager&, EStateMsg, float); - CPathFindSearch* GetSearchPath() { return &xd8c_pathFind; } + void Accept(IVisitor&) override; + void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override; + void Dead(CStateManager&, EStateMsg msg, float dt) override; + bool Delay(CStateManager&, float arg) override; + bool InPosition(CStateManager& mgr, float dt) override; + bool HearShot(CStateManager&, float) override; + void TargetPatrol(CStateManager&, EStateMsg, float) override; + void Patrol(CStateManager&, EStateMsg, float) override; + void Flee(CStateManager&, EStateMsg, float) override; + CPathFindSearch* GetSearchPath() override { return &xd8c_pathFind; } }; } // namespace urde::MP1 \ No newline at end of file diff --git a/Runtime/MP1/World/CFlaahgra.hpp b/Runtime/MP1/World/CFlaahgra.hpp index 1da681efe..37cb7d6c8 100644 --- a/Runtime/MP1/World/CFlaahgra.hpp +++ b/Runtime/MP1/World/CFlaahgra.hpp @@ -45,9 +45,9 @@ class CFlaahgraRenderer : public CActor { public: CFlaahgraRenderer(TUniqueId, TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&); - void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const; - void Accept(IVisitor&); - std::optional GetTouchBounds() const { return {}; } + void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const override; + void Accept(IVisitor&) override; + std::optional GetTouchBounds() const override { return {}; } }; class CFlaahgraPlants : public CActor { @@ -62,12 +62,12 @@ public: CFlaahgraPlants(const TToken&, const CActorParameters&, TUniqueId, TAreaId, TUniqueId, const zeus::CTransform&, const CDamageInfo&, const zeus::CVector3f&); - void Accept(IVisitor&); - void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&); - void Think(float, CStateManager&); - void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const; - std::optional GetTouchBounds() const { return x110_aabox; } - void Touch(CActor&, CStateManager&); + void Accept(IVisitor&) override; + void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override; + void Think(float, CStateManager&) override; + void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const override; + std::optional GetTouchBounds() const override { return x110_aabox; } + void Touch(CActor&, CStateManager&) override; }; class CFlaahgra : public CPatterned { @@ -186,44 +186,44 @@ public: CFlaahgra(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, const CAnimRes&, const CPatternedInfo&, const CActorParameters&, const CFlaahgraData&); - void Think(float, CStateManager&); - void PreThink(float, CStateManager&); - void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&); - void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const; - bool CanRenderUnsorted(const CStateManager&) const { return true; } - zeus::CVector3f GetAimPosition(const CStateManager&, float) const { return x820_; } - void Death(CStateManager&, const zeus::CVector3f&, EScriptObjectState); - void DoUserAnimEvent(CStateManager&, const CInt32POINode&, EUserEventType, float dt); + void Think(float, CStateManager&) override; + void PreThink(float, CStateManager&) override; + void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override; + void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const override; + bool CanRenderUnsorted(const CStateManager&) const override { return true; } + zeus::CVector3f GetAimPosition(const CStateManager&, float) const override { return x820_; } + void Death(CStateManager&, const zeus::CVector3f&, EScriptObjectState) override; + void DoUserAnimEvent(CStateManager&, const CInt32POINode&, EUserEventType, float dt) override; - CProjectileInfo* GetProjectileInfo() { return x8e4_30_ ? &x704_ : &x6dc_; } + CProjectileInfo* GetProjectileInfo() override { return x8e4_30_ ? &x704_ : &x6dc_; } - bool AnimOver(CStateManager&, float) { return x568_ == 4; } - bool AIStage(CStateManager&, float arg) { return x780_ == u32(arg); } - bool HitSomething(CStateManager&, float arg) { return x7d0_ > 0.f; } - bool OffLine(CStateManager&, float) { return (x8e5_29_ && x8e5_28_); } - bool ShouldTurn(CStateManager&, float); - bool ShouldAttack(CStateManager&, float); - bool BreakAttack(CStateManager&, float) { return x7d4_ >= x56c_.xc_ && !x8e4_29_getup; } - bool IsDizzy(CStateManager&, float) { + bool AnimOver(CStateManager&, float) override { return x568_ == 4; } + bool AIStage(CStateManager&, float arg) override { return x780_ == u32(arg); } + bool HitSomething(CStateManager&, float arg) override { return x7d0_ > 0.f; } + bool OffLine(CStateManager&, float) override { return (x8e5_29_ && x8e5_28_); } + bool ShouldTurn(CStateManager&, float) override; + bool ShouldAttack(CStateManager&, float) override; + bool BreakAttack(CStateManager&, float) override { return x7d4_ >= x56c_.xc_ && !x8e4_29_getup; } + bool IsDizzy(CStateManager&, float) override { return x450_bodyController->GetBodyStateInfo().GetCurrentStateId() == pas::EAnimationState::LoopReaction; } - bool CoverCheck(CStateManager&, float); + bool CoverCheck(CStateManager&, float) override; - void FadeIn(CStateManager&, EStateMsg, float); - void FadeOut(CStateManager&, EStateMsg, float); - void TurnAround(CStateManager&, EStateMsg, float); - void GetUp(CStateManager&, EStateMsg, float); - void Growth(CStateManager&, EStateMsg, float); - void Generate(CStateManager&, EStateMsg, float); - void Faint(CStateManager&, EStateMsg, float); - void Dead(CStateManager&, EStateMsg, float); - void Attack(CStateManager&, EStateMsg, float); - void Dizzy(CStateManager&, EStateMsg, float); - void Suck(CStateManager&, EStateMsg, float); - void ProjectileAttack(CStateManager&, EStateMsg, float); - void Cover(CStateManager&, EStateMsg, float); - void SpecialAttack(CStateManager&, EStateMsg, float); - void Enraged(CStateManager&, EStateMsg, float); + void FadeIn(CStateManager&, EStateMsg, float) override; + void FadeOut(CStateManager&, EStateMsg, float) override; + void TurnAround(CStateManager&, EStateMsg, float) override; + void GetUp(CStateManager&, EStateMsg, float) override; + void Growth(CStateManager&, EStateMsg, float) override; + void Generate(CStateManager&, EStateMsg, float) override; + void Faint(CStateManager&, EStateMsg, float) override; + void Dead(CStateManager&, EStateMsg, float) override; + void Attack(CStateManager&, EStateMsg, float) override; + void Dizzy(CStateManager&, EStateMsg, float) override; + void Suck(CStateManager&, EStateMsg, float) override; + void ProjectileAttack(CStateManager&, EStateMsg, float) override; + void Cover(CStateManager&, EStateMsg, float) override; + void SpecialAttack(CStateManager&, EStateMsg, float) override; + void Enraged(CStateManager&, EStateMsg, float) override; }; } \ No newline at end of file diff --git a/Runtime/MP1/World/CFlaahgraTentacle.hpp b/Runtime/MP1/World/CFlaahgraTentacle.hpp index 86a26675f..9d4d4cbe3 100644 --- a/Runtime/MP1/World/CFlaahgraTentacle.hpp +++ b/Runtime/MP1/World/CFlaahgraTentacle.hpp @@ -27,18 +27,22 @@ public: CFlaahgraTentacle(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&, const CPatternedInfo&, const CActorParameters&); - void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&); - void Think(float, CStateManager&); + void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override; + void Think(float, CStateManager&) override; - zeus::CVector3f GetAimPosition(const CStateManager&, float) const; + zeus::CVector3f GetAimPosition(const CStateManager&, float) const override; - bool Inside(CStateManager&, float) { return x450_bodyController->GetLocomotionType() == pas::ELocomotionType::Crouch; } - bool AnimOver(CStateManager&, float) { return x568_ == 3; } - bool ShouldAttack(CStateManager&, float); + bool Inside(CStateManager&, float) override { + return x450_bodyController->GetLocomotionType() == pas::ELocomotionType::Crouch; + } + bool AnimOver(CStateManager&, float) override { return x568_ == 3; } + bool ShouldAttack(CStateManager&, float) override; - void Dead(CStateManager&, EStateMsg, float) { x450_bodyController->SetLocomotionType(pas::ELocomotionType::Crouch); } - void Attack(CStateManager&, EStateMsg, float); - void Retreat(CStateManager&, EStateMsg, float); - void InActive(CStateManager&, EStateMsg, float); + void Dead(CStateManager&, EStateMsg, float) override { + x450_bodyController->SetLocomotionType(pas::ELocomotionType::Crouch); + } + void Attack(CStateManager&, EStateMsg, float) override; + void Retreat(CStateManager&, EStateMsg, float) override; + void InActive(CStateManager&, EStateMsg, float) override; }; } \ No newline at end of file diff --git a/Runtime/MP1/World/CFlickerBat.hpp b/Runtime/MP1/World/CFlickerBat.hpp index abaceac23..e4439dc3c 100644 --- a/Runtime/MP1/World/CFlickerBat.hpp +++ b/Runtime/MP1/World/CFlickerBat.hpp @@ -28,20 +28,20 @@ public: CFlickerBat(TUniqueId, std::string_view name, EFlavorType, const CEntityInfo&, const zeus::CTransform&, CModelData&&, const CPatternedInfo&, EColliderType, bool, const CActorParameters&, bool); - void Accept(IVisitor&); - void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&); - void Think(float, CStateManager&); - void Render(const CStateManager&) const; - void Touch(CActor&, CStateManager&); - void DoUserAnimEvent(CStateManager&, const CInt32POINode&, EUserEventType, float dt); - void Death(CStateManager& mgr, const zeus::CVector3f& direction, EScriptObjectState state); - bool CanBeShot(const CStateManager&, int); - void Patrol(CStateManager&, EStateMsg, float); - void Attack(CStateManager&, EStateMsg, float); - void Shuffle(CStateManager&, EStateMsg, float); - void Taunt(CStateManager&, EStateMsg, float); - bool InPosition(CStateManager&, float); - bool HearShot(CStateManager&, float); + void Accept(IVisitor&) override; + void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override; + void Think(float, CStateManager&) override; + void Render(const CStateManager&) const override; + void Touch(CActor&, CStateManager&) override; + void DoUserAnimEvent(CStateManager&, const CInt32POINode&, EUserEventType, float dt) override; + void Death(CStateManager& mgr, const zeus::CVector3f& direction, EScriptObjectState state) override; + bool CanBeShot(const CStateManager&, int) override; + void Patrol(CStateManager&, EStateMsg, float) override; + void Attack(CStateManager&, EStateMsg, float) override; + void Shuffle(CStateManager&, EStateMsg, float) override; + void Taunt(CStateManager&, EStateMsg, float) override; + bool InPosition(CStateManager&, float) override; + bool HearShot(CStateManager&, float) override; EFlickerBatState GetFlickerBatState() const { return x574_state; } void SetFlickerBatState(EFlickerBatState state, CStateManager&); diff --git a/Runtime/MP1/World/CJellyZap.hpp b/Runtime/MP1/World/CJellyZap.hpp index 3178d06e1..601952bf9 100644 --- a/Runtime/MP1/World/CJellyZap.hpp +++ b/Runtime/MP1/World/CJellyZap.hpp @@ -37,18 +37,18 @@ public: bool, float, float, float, float, float, float, float, float, float, float, float, float, const CPatternedInfo&, const CActorParameters&); - void Accept(IVisitor&); - void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&); - void Think(float, CStateManager&); - void DoUserAnimEvent(CStateManager&, const CInt32POINode&, EUserEventType, float dt); - void Attack(CStateManager&, EStateMsg, float); - void Suck(CStateManager&, EStateMsg, float); - void Active(CStateManager&, EStateMsg, float); - void InActive(CStateManager&, EStateMsg, float); - void Flinch(CStateManager&, EStateMsg, float); - bool ShouldAttack(CStateManager&, float) { return x330_stateMachineState.GetTime() > x5a8_attackDelay; } - bool ShouldSpecialAttack(CStateManager& mgr, float) { return ClosestToPlayer(mgr); } - bool InAttackPosition(CStateManager&, float); - bool InDetectionRange(CStateManager&, float); + void Accept(IVisitor&) override; + void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override; + void Think(float, CStateManager&) override; + void DoUserAnimEvent(CStateManager&, const CInt32POINode&, EUserEventType, float dt) override; + void Attack(CStateManager&, EStateMsg, float) override; + void Suck(CStateManager&, EStateMsg, float) override; + void Active(CStateManager&, EStateMsg, float) override; + void InActive(CStateManager&, EStateMsg, float) override; + void Flinch(CStateManager&, EStateMsg, float) override; + bool ShouldAttack(CStateManager&, float) override { return x330_stateMachineState.GetTime() > x5a8_attackDelay; } + bool ShouldSpecialAttack(CStateManager& mgr, float) override { return ClosestToPlayer(mgr); } + bool InAttackPosition(CStateManager&, float) override; + bool InDetectionRange(CStateManager&, float) override; }; } // namespace urde::MP1 \ No newline at end of file diff --git a/Runtime/MP1/World/CMagdolite.hpp b/Runtime/MP1/World/CMagdolite.hpp index 0c68a6c43..612cab133 100644 --- a/Runtime/MP1/World/CMagdolite.hpp +++ b/Runtime/MP1/World/CMagdolite.hpp @@ -35,6 +35,6 @@ public: const CDamageVulnerability&, const CDamageVulnerability&, CAssetId, CAssetId, float, float, float, float, const CMagdoliteData&, float, float, float); - void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&); + void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override; }; } // namespace urde::MP1 diff --git a/Runtime/MP1/World/CMetaree.hpp b/Runtime/MP1/World/CMetaree.hpp index 4a6bb4de9..44373d479 100644 --- a/Runtime/MP1/World/CMetaree.hpp +++ b/Runtime/MP1/World/CMetaree.hpp @@ -35,22 +35,22 @@ public: const CPatternedInfo&, const CDamageInfo&, float, const zeus::CVector3f&, float, EBodyType, float, float, const CActorParameters&); - void Accept(IVisitor& visitor); - void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&); - void Think(float, CStateManager&); + void Accept(IVisitor& visitor) override; + void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override; + void Think(float, CStateManager&) override; - void Touch(CActor&, CStateManager&); - void CollidedWith(TUniqueId, const CCollisionInfoList&, CStateManager&); - void ThinkAboutMove(float){}; - bool Delay(CStateManager&, float) { return x330_stateMachineState.GetTime() > x568_delay; } - void Explode(CStateManager&, EStateMsg, float); - void Flee(CStateManager&, EStateMsg, float); - void Dead(CStateManager&, EStateMsg, float); - void Attack(CStateManager&, EStateMsg, float); - void Halt(CStateManager&, EStateMsg, float); - void Active(CStateManager&, EStateMsg, float); - void InActive(CStateManager&, EStateMsg, float); - bool InRange(CStateManager&, float); - bool ShouldAttack(CStateManager&, float); + void Touch(CActor&, CStateManager&) override; + void CollidedWith(TUniqueId, const CCollisionInfoList&, CStateManager&) override; + void ThinkAboutMove(float) override {} + bool Delay(CStateManager&, float) override { return x330_stateMachineState.GetTime() > x568_delay; } + void Explode(CStateManager&, EStateMsg, float) override; + void Flee(CStateManager&, EStateMsg, float) override; + void Dead(CStateManager&, EStateMsg, float) override; + void Attack(CStateManager&, EStateMsg, float) override; + void Halt(CStateManager&, EStateMsg, float) override; + void Active(CStateManager&, EStateMsg, float) override; + void InActive(CStateManager&, EStateMsg, float) override; + bool InRange(CStateManager&, float) override; + bool ShouldAttack(CStateManager&, float) override; }; } // namespace urde::MP1 diff --git a/Runtime/MP1/World/CMetroidPrimeRelay.hpp b/Runtime/MP1/World/CMetroidPrimeRelay.hpp index fc91bfc67..fd0ef2281 100644 --- a/Runtime/MP1/World/CMetroidPrimeRelay.hpp +++ b/Runtime/MP1/World/CMetroidPrimeRelay.hpp @@ -28,7 +28,7 @@ public: const zeus::CTransform& xf, const zeus::CVector3f& scale, SPrimeExoParameters&& parms, float f1, float f2, float f3, u32 w1, bool b1, u32 w2, const CHealthInfo& hInfo1, const CHealthInfo& hInfo2, u32 w3, u32 w4, u32 w5, rstl::reserved_vector&& roomParms); - void Accept(IVisitor& visitor); + void Accept(IVisitor& visitor) override; TUniqueId GetMetroidPrimeExoId() const { return x34_mpUid; } }; diff --git a/Runtime/MP1/World/CNewIntroBoss.hpp b/Runtime/MP1/World/CNewIntroBoss.hpp index 6b7984d69..19c3871f7 100644 --- a/Runtime/MP1/World/CNewIntroBoss.hpp +++ b/Runtime/MP1/World/CNewIntroBoss.hpp @@ -52,27 +52,27 @@ public: CAssetId projectile, const CDamageInfo& dInfo, CAssetId beamContactFxId, CAssetId beamPulseFxId, CAssetId beamTextureId, CAssetId beamGlowTextureId); - void Accept(IVisitor& visitor); - void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager&); - void Think(float dt, CStateManager& mgr); - void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const; - void OnScanStateChanged(EScanState, CStateManager&); - CProjectileInfo* GetProjectileInfo() { return &x5ac_projectileInfo; } - zeus::CAABox GetSortingBounds(const CStateManager&) const { + void Accept(IVisitor& visitor) override; + void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager&) override; + void Think(float dt, CStateManager& mgr) override; + void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const override; + void OnScanStateChanged(EScanState, CStateManager&) override; + CProjectileInfo* GetProjectileInfo() override { return &x5ac_projectileInfo; } + zeus::CAABox GetSortingBounds(const CStateManager&) const override { zeus::CAABox box = GetModelData()->GetBounds(); return zeus::CAABox({-0.5f, -0.5f, box.min.z()}, {0.5f, 0.5f, box.max.z()}).getTransformedAABox(x34_transform); } - std::optional GetTouchBounds() const { return {}; } - void DoUserAnimEvent(CStateManager&, const CInt32POINode&, EUserEventType, float dt); - void Generate(CStateManager&, EStateMsg, float); - void Attack(CStateManager&, EStateMsg, float); - void Patrol(CStateManager&, EStateMsg, float); - bool ShouldTurn(CStateManager&, float); - bool ShouldAttack(CStateManager&, float); - bool AIStage(CStateManager&, float); - bool AnimOver(CStateManager&, float); - bool InAttackPosition(CStateManager&, float); + std::optional GetTouchBounds() const override { return {}; } + void DoUserAnimEvent(CStateManager&, const CInt32POINode&, EUserEventType, float dt) override; + void Generate(CStateManager&, EStateMsg, float) override; + void Attack(CStateManager&, EStateMsg, float) override; + void Patrol(CStateManager&, EStateMsg, float) override; + bool ShouldTurn(CStateManager&, float) override; + bool ShouldAttack(CStateManager&, float) override; + bool AIStage(CStateManager&, float) override; + bool AnimOver(CStateManager&, float) override; + bool InAttackPosition(CStateManager&, float) override; }; } // namespace MP1 diff --git a/Runtime/MP1/World/CParasite.hpp b/Runtime/MP1/World/CParasite.hpp index 0a9ddb5da..379748915 100644 --- a/Runtime/MP1/World/CParasite.hpp +++ b/Runtime/MP1/World/CParasite.hpp @@ -108,42 +108,42 @@ public: u16 haltSfx, u16 getUpSfx, u16 crouchSfx, CAssetId modelRes, CAssetId skinRes, float iceZoomerJointHP, const CActorParameters& aParams); - void Accept(IVisitor&); - void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&); - void PreThink(float, CStateManager&); - void Think(float dt, CStateManager& mgr); - void Render(const CStateManager&) const; - const CDamageVulnerability* GetDamageVulnerability() const; - CDamageInfo GetContactDamage() const; - void Touch(CActor& actor, CStateManager&); - zeus::CVector3f GetAimPosition(const CStateManager&, float) const; - void CollidedWith(TUniqueId uid, const CCollisionInfoList&, CStateManager&); - void Death(CStateManager& mgr, const zeus::CVector3f& direction, EScriptObjectState state); - void Patrol(CStateManager&, EStateMsg msg, float dt); - void PathFind(CStateManager&, EStateMsg msg, float dt); - void TargetPlayer(CStateManager&, EStateMsg msg, float dt); - void TargetPatrol(CStateManager&, EStateMsg msg, float dt); - void Halt(CStateManager&, EStateMsg, float); - void Run(CStateManager&, EStateMsg, float); - void Generate(CStateManager&, EStateMsg, float); - void Deactivate(CStateManager&, EStateMsg, float); - void Attack(CStateManager&, EStateMsg, float); - void Crouch(CStateManager&, EStateMsg, float); - void GetUp(CStateManager&, EStateMsg, float); - void TelegraphAttack(CStateManager&, EStateMsg, float); - void Jump(CStateManager&, EStateMsg, float); - void Retreat(CStateManager&, EStateMsg, float); - bool AnimOver(CStateManager&, float); - bool ShouldAttack(CStateManager&, float); - bool HitSomething(CStateManager&, float); - bool Stuck(CStateManager&, float); - bool Landed(CStateManager&, float); - bool AttackOver(CStateManager&, float); - bool ShotAt(CStateManager&, float); - void MassiveDeath(CStateManager&); - void MassiveFrozenDeath(CStateManager&); - void ThinkAboutMove(float); - bool IsOnGround() const; + void Accept(IVisitor&) override; + void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override; + void PreThink(float, CStateManager&) override; + void Think(float dt, CStateManager& mgr) override; + void Render(const CStateManager&) const override; + const CDamageVulnerability* GetDamageVulnerability() const override; + CDamageInfo GetContactDamage() const override; + void Touch(CActor& actor, CStateManager&) override; + zeus::CVector3f GetAimPosition(const CStateManager&, float) const override; + void CollidedWith(TUniqueId uid, const CCollisionInfoList&, CStateManager&) override; + void Death(CStateManager& mgr, const zeus::CVector3f& direction, EScriptObjectState state) override; + void Patrol(CStateManager&, EStateMsg msg, float dt) override; + void PathFind(CStateManager&, EStateMsg msg, float dt) override; + void TargetPlayer(CStateManager&, EStateMsg msg, float dt) override; + void TargetPatrol(CStateManager&, EStateMsg msg, float dt) override; + void Halt(CStateManager&, EStateMsg, float) override; + void Run(CStateManager&, EStateMsg, float) override; + void Generate(CStateManager&, EStateMsg, float) override; + void Deactivate(CStateManager&, EStateMsg, float) override; + void Attack(CStateManager&, EStateMsg, float) override; + void Crouch(CStateManager&, EStateMsg, float) override; + void GetUp(CStateManager&, EStateMsg, float) override; + void TelegraphAttack(CStateManager&, EStateMsg, float) override; + void Jump(CStateManager&, EStateMsg, float) override; + void Retreat(CStateManager&, EStateMsg, float) override; + bool AnimOver(CStateManager&, float) override; + bool ShouldAttack(CStateManager&, float) override; + bool HitSomething(CStateManager&, float) override; + bool Stuck(CStateManager&, float) override; + bool Landed(CStateManager&, float) override; + bool AttackOver(CStateManager&, float) override; + bool ShotAt(CStateManager&, float) override; + void MassiveDeath(CStateManager&) override; + void MassiveFrozenDeath(CStateManager&) override; + void ThinkAboutMove(float) override; + bool IsOnGround() const override; virtual void UpdateWalkerAnimation(CStateManager&, float); }; } // namespace urde::MP1 diff --git a/Runtime/MP1/World/CPuddleSpore.hpp b/Runtime/MP1/World/CPuddleSpore.hpp index 2ef479a81..4d3e10f79 100644 --- a/Runtime/MP1/World/CPuddleSpore.hpp +++ b/Runtime/MP1/World/CPuddleSpore.hpp @@ -40,42 +40,42 @@ public: const CPatternedInfo&, EColliderType, CAssetId, float, float, float, float, float, const CActorParameters&, CAssetId, const CDamageInfo&); - void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr); - void PreThink(float, CStateManager&); - void Think(float, CStateManager&); - void Render(const CStateManager&) const; - void Touch(CActor&, CStateManager&); - void FluidFXThink(EFluidState, CScriptWater&, CStateManager&); + void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override; + void PreThink(float, CStateManager&) override; + void Think(float, CStateManager&) override; + void Render(const CStateManager&) const override; + void Touch(CActor&, CStateManager&) override; + void FluidFXThink(EFluidState, CScriptWater&, CStateManager&) override; void KnockBack(const zeus::CVector3f& dir, CStateManager& mgr, const CDamageInfo& dInfo, EKnockBackType type, - bool inDeferred, float dt) { + bool inDeferred, float dt) override { if (x5c8_ == 1) return; CPatterned::KnockBack(dir, mgr, dInfo, type, inDeferred, dt); } EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f& point, const zeus::CVector3f&, - const CWeaponMode&, EProjectileAttrib) const { + const CWeaponMode&, EProjectileAttrib) const override { return HitShell(point) ? EWeaponCollisionResponseTypes::Unknown84 : EWeaponCollisionResponseTypes::Unknown34; } - void DoUserAnimEvent(CStateManager&, const CInt32POINode&, EUserEventType, float); - void CollidedWith(TUniqueId uid, const CCollisionInfoList& colList, CStateManager& mgr) { + void DoUserAnimEvent(CStateManager&, const CInt32POINode&, EUserEventType, float) override; + void CollidedWith(TUniqueId uid, const CCollisionInfoList& colList, CStateManager& mgr) override { if (x5c8_ == 2) return; CPatterned::CollidedWith(uid, colList, mgr); } - const CCollisionPrimitive* GetCollisionPrimitive() const { return &x5a0_; } + const CCollisionPrimitive* GetCollisionPrimitive() const override { return &x5a0_; } zeus::CAABox CalculateBoundingBox() const; - CProjectileInfo* GetProjectileInfo() { return &x5ec_projectileInfo; } + CProjectileInfo* GetProjectileInfo() override { return &x5ec_projectileInfo; } - bool InAttackPosition(CStateManager&, float) { return x568_ >= x570_; } - bool ShouldAttack(CStateManager&, float) { return x568_ >= x574_; } - bool ShouldTurn(CStateManager&, float); - bool AnimOver(CStateManager&, float) { return x5cc_ == 2; } + bool InAttackPosition(CStateManager&, float) override { return x568_ >= x570_; } + bool ShouldAttack(CStateManager&, float) override { return x568_ >= x574_; } + bool ShouldTurn(CStateManager&, float) override; + bool AnimOver(CStateManager&, float) override { return x5cc_ == 2; } - void InActive(CStateManager&, EStateMsg, float); - void Active(CStateManager&, EStateMsg, float); - void Run(CStateManager&, EStateMsg, float); - void TurnAround(CStateManager&, EStateMsg, float); - void GetUp(CStateManager&, EStateMsg, float); - void Attack(CStateManager&, EStateMsg, float); + void InActive(CStateManager&, EStateMsg, float) override; + void Active(CStateManager&, EStateMsg, float) override; + void Run(CStateManager&, EStateMsg, float) override; + void TurnAround(CStateManager&, EStateMsg, float) override; + void GetUp(CStateManager&, EStateMsg, float) override; + void Attack(CStateManager&, EStateMsg, float) override; }; } // namespace urde::MP1 \ No newline at end of file diff --git a/Runtime/MP1/World/CPuddleToadGamma.hpp b/Runtime/MP1/World/CPuddleToadGamma.hpp index d12e1846c..932668114 100644 --- a/Runtime/MP1/World/CPuddleToadGamma.hpp +++ b/Runtime/MP1/World/CPuddleToadGamma.hpp @@ -45,30 +45,32 @@ public: float spotPlayerWaitTime, const CDamageInfo& playerShootDamage, const CDamageInfo& dInfo2, CAssetId dcln); - void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&); - void Think(float dt, CStateManager& mgr); - void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt); - std::optional GetTouchBounds() const; + void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override; + void Think(float dt, CStateManager& mgr) override; + void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt) override; + std::optional GetTouchBounds() const override; const CDamageVulnerability* GetDamageVulnerability(const zeus::CVector3f&, const zeus::CVector3f&, - const CDamageInfo&) const; + const CDamageInfo&) const override; - const CDamageVulnerability* GetDamageVulnerability() const { return &CDamageVulnerability::ImmuneVulnerabilty(); } + const CDamageVulnerability* GetDamageVulnerability() const override { + return &CDamageVulnerability::ImmuneVulnerabilty(); + } - const CCollisionPrimitive* GetCollisionPrimitive() const; + const CCollisionPrimitive* GetCollisionPrimitive() const override; - zeus::CTransform GetPrimitiveTransform() const; + zeus::CTransform GetPrimitiveTransform() const override; - void InActive(CStateManager&, EStateMsg, float); - void Active(CStateManager&, EStateMsg, float); - void Suck(CStateManager&, EStateMsg, float); - void Attack(CStateManager&, EStateMsg, float); - void Crouch(CStateManager&, EStateMsg, float); - bool InAttackPosition(CStateManager&, float); - bool SpotPlayer(CStateManager&, float); - bool ShouldAttack(CStateManager&, float); - bool LostInterest(CStateManager&, float); - bool Inside(CStateManager&, float); + void InActive(CStateManager&, EStateMsg, float) override; + void Active(CStateManager&, EStateMsg, float) override; + void Suck(CStateManager&, EStateMsg, float) override; + void Attack(CStateManager&, EStateMsg, float) override; + void Crouch(CStateManager&, EStateMsg, float) override; + bool InAttackPosition(CStateManager&, float) override; + bool SpotPlayer(CStateManager&, float) override; + bool ShouldAttack(CStateManager&, float) override; + bool LostInterest(CStateManager&, float) override; + bool Inside(CStateManager&, float) override; }; } // namespace urde::MP1 diff --git a/Runtime/MP1/World/CPuffer.hpp b/Runtime/MP1/World/CPuffer.hpp index 722c8c375..06a40dd88 100644 --- a/Runtime/MP1/World/CPuffer.hpp +++ b/Runtime/MP1/World/CPuffer.hpp @@ -28,11 +28,11 @@ public: const CActorParameters&, const CPatternedInfo&, float, CAssetId, const CDamageInfo&, CAssetId, float, bool, bool, bool, const CDamageInfo&, s16); - void Accept(IVisitor&); - void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&); - void Think(float, CStateManager&); - std::optional GetTouchBounds() const; - void Touch(CActor&, CStateManager&); - void Death(CStateManager&, const zeus::CVector3f&, EScriptObjectState); + void Accept(IVisitor&) override; + void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override; + void Think(float, CStateManager&) override; + std::optional GetTouchBounds() const override; + void Touch(CActor&, CStateManager&) override; + void Death(CStateManager&, const zeus::CVector3f&, EScriptObjectState) override; }; } // namespace urde::MP1 diff --git a/Runtime/MP1/World/CSeedling.hpp b/Runtime/MP1/World/CSeedling.hpp index 99957f9af..7499670dc 100644 --- a/Runtime/MP1/World/CSeedling.hpp +++ b/Runtime/MP1/World/CSeedling.hpp @@ -24,21 +24,21 @@ public: const CPatternedInfo&, const CActorParameters&, CAssetId, CAssetId, const CDamageInfo&, const CDamageInfo&, float, float, float, float); - void Accept(IVisitor&); - void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&); - void Think(float, CStateManager&); - void Render(const CStateManager&) const; - void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt); - CProjectileInfo* GetProjectileInfo() { return &x6c0_projectileInfo; } - std::optional GetTouchBounds() const; - void Touch(CActor&, CStateManager&); - CPathFindSearch* GetSearchPath() { return &x5d8_searchPath; } - void Patrol(CStateManager&, EStateMsg, float); - void Active(CStateManager&, EStateMsg, float); - void Enraged(CStateManager&, EStateMsg, float); - void ProjectileAttack(CStateManager&, EStateMsg, float); - void Generate(CStateManager&, EStateMsg, float); - bool ShouldAttack(CStateManager&, float); - void MassiveDeath(CStateManager&); + void Accept(IVisitor&) override; + void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override; + void Think(float, CStateManager&) override; + void Render(const CStateManager&) const override; + void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt) override; + CProjectileInfo* GetProjectileInfo() override { return &x6c0_projectileInfo; } + std::optional GetTouchBounds() const override; + void Touch(CActor&, CStateManager&) override; + CPathFindSearch* GetSearchPath() override { return &x5d8_searchPath; } + void Patrol(CStateManager&, EStateMsg, float) override; + void Active(CStateManager&, EStateMsg, float) override; + void Enraged(CStateManager&, EStateMsg, float) override; + void ProjectileAttack(CStateManager&, EStateMsg, float) override; + void Generate(CStateManager&, EStateMsg, float) override; + bool ShouldAttack(CStateManager&, float) override; + void MassiveDeath(CStateManager&) override; }; } // namespace urde::MP1 diff --git a/Runtime/MP1/World/CSpacePirate.hpp b/Runtime/MP1/World/CSpacePirate.hpp index 9c356e73e..4fe491e26 100644 --- a/Runtime/MP1/World/CSpacePirate.hpp +++ b/Runtime/MP1/World/CSpacePirate.hpp @@ -24,9 +24,9 @@ class CPirateRagDoll : public CRagDoll { public: CPirateRagDoll(CStateManager& mgr, CSpacePirate* sp, u16 thudSfx, u32 flags); - void PreRender(const zeus::CVector3f& v, CModelData& mData); - void Update(CStateManager& mgr, float dt, float waterTop); - void Prime(CStateManager& mgr, const zeus::CTransform& xf, CModelData& mData); + void PreRender(const zeus::CVector3f& v, CModelData& mData) override; + void Update(CStateManager& mgr, float dt, float waterTop) override; + void Prime(CStateManager& mgr, const zeus::CTransform& xf, CModelData& mData) override; zeus::CVector3f& TorsoImpulse() { return x84_torsoImpulse; } }; @@ -249,96 +249,97 @@ public: CSpacePirate(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&, const CActorParameters&, const CPatternedInfo&, CInputStream&, u32); - void Accept(IVisitor& visitor); - void Think(float dt, CStateManager& mgr); - void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr); - void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum); - void Render(const CStateManager& mgr) const; + void Accept(IVisitor& visitor) override; + void Think(float dt, CStateManager& mgr) override; + void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr) override; + void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) override; + void Render(const CStateManager& mgr) const override; - void CalculateRenderBounds(); - void Touch(CActor& other, CStateManager& mgr); - zeus::CAABox GetSortingBounds(const CStateManager& mgr) const; - void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt); - void Death(CStateManager& mgr, const zeus::CVector3f& direction, EScriptObjectState state); + void CalculateRenderBounds() override; + void Touch(CActor& other, CStateManager& mgr) override; + zeus::CAABox GetSortingBounds(const CStateManager& mgr) const override; + void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt) override; + void Death(CStateManager& mgr, const zeus::CVector3f& direction, EScriptObjectState state) override; void KnockBack(const zeus::CVector3f&, CStateManager&, const CDamageInfo& info, EKnockBackType type, bool inDeferred, - float magnitude); - bool IsListening() const; - bool Listen(const zeus::CVector3f&, EListenNoiseType); - zeus::CVector3f GetOrigin(const CStateManager& mgr, const CTeamAiRole& role, const zeus::CVector3f& aimPos) const; + float magnitude) override; + bool IsListening() const override; + bool Listen(const zeus::CVector3f&, EListenNoiseType) override; + zeus::CVector3f GetOrigin(const CStateManager& mgr, const CTeamAiRole& role, + const zeus::CVector3f& aimPos) const override; void DetachActorFromPirate() { x7b4_attachedActor = kInvalidUniqueId; } bool AttachActorToPirate(TUniqueId id); void SetAttackTarget(TUniqueId id); - void Patrol(CStateManager&, EStateMsg, float); - void Dead(CStateManager&, EStateMsg, float); - void PathFind(CStateManager& mgr, EStateMsg msg, float dt); - void TargetPatrol(CStateManager&, EStateMsg, float); - void TargetCover(CStateManager&, EStateMsg, float); - void Halt(CStateManager&, EStateMsg, float); - void Run(CStateManager&, EStateMsg, float); - void Generate(CStateManager&, EStateMsg, float); - void Deactivate(CStateManager&, EStateMsg, float); - void Attack(CStateManager&, EStateMsg, float); - void JumpBack(CStateManager&, EStateMsg, float); - void DoubleSnap(CStateManager&, EStateMsg, float); - void Shuffle(CStateManager&, EStateMsg, float); - void TurnAround(CStateManager&, EStateMsg, float); - void Skid(CStateManager&, EStateMsg, float); - void CoverAttack(CStateManager&, EStateMsg, float); - void Crouch(CStateManager&, EStateMsg, float); - void GetUp(CStateManager&, EStateMsg, float); - void Taunt(CStateManager&, EStateMsg, float); - void Flee(CStateManager&, EStateMsg, float); - void Lurk(CStateManager&, EStateMsg, float); - void Jump(CStateManager&, EStateMsg, float); - void Dodge(CStateManager&, EStateMsg, float); - void Cover(CStateManager&, EStateMsg, float); - void Approach(CStateManager&, EStateMsg, float); - void WallHang(CStateManager&, EStateMsg, float); - void WallDetach(CStateManager&, EStateMsg, float); - void Enraged(CStateManager&, EStateMsg, float); - void SpecialAttack(CStateManager&, EStateMsg, float); - void Bounce(CStateManager&, EStateMsg, float); - void PathFindEx(CStateManager&, EStateMsg, float); + void Patrol(CStateManager&, EStateMsg, float) override; + void Dead(CStateManager&, EStateMsg, float) override; + void PathFind(CStateManager& mgr, EStateMsg msg, float dt) override; + void TargetPatrol(CStateManager&, EStateMsg, float) override; + void TargetCover(CStateManager&, EStateMsg, float) override; + void Halt(CStateManager&, EStateMsg, float) override; + void Run(CStateManager&, EStateMsg, float) override; + void Generate(CStateManager&, EStateMsg, float) override; + void Deactivate(CStateManager&, EStateMsg, float) override; + void Attack(CStateManager&, EStateMsg, float) override; + void JumpBack(CStateManager&, EStateMsg, float) override; + void DoubleSnap(CStateManager&, EStateMsg, float) override; + void Shuffle(CStateManager&, EStateMsg, float) override; + void TurnAround(CStateManager&, EStateMsg, float) override; + void Skid(CStateManager&, EStateMsg, float) override; + void CoverAttack(CStateManager&, EStateMsg, float) override; + void Crouch(CStateManager&, EStateMsg, float) override; + void GetUp(CStateManager&, EStateMsg, float) override; + void Taunt(CStateManager&, EStateMsg, float) override; + void Flee(CStateManager&, EStateMsg, float) override; + void Lurk(CStateManager&, EStateMsg, float) override; + void Jump(CStateManager&, EStateMsg, float) override; + void Dodge(CStateManager&, EStateMsg, float) override; + void Cover(CStateManager&, EStateMsg, float) override; + void Approach(CStateManager&, EStateMsg, float) override; + void WallHang(CStateManager&, EStateMsg, float) override; + void WallDetach(CStateManager&, EStateMsg, float) override; + void Enraged(CStateManager&, EStateMsg, float) override; + void SpecialAttack(CStateManager&, EStateMsg, float) override; + void Bounce(CStateManager&, EStateMsg, float) override; + void PathFindEx(CStateManager&, EStateMsg, float) override; - bool Leash(CStateManager&, float); - bool OffLine(CStateManager&, float); - bool Attacked(CStateManager&, float); - bool InRange(CStateManager&, float); - bool SpotPlayer(CStateManager&, float); - bool PatternOver(CStateManager&, float); - bool PatternShagged(CStateManager&, float); - bool AnimOver(CStateManager&, float); - bool ShouldAttack(CStateManager&, float); - bool ShouldJumpBack(CStateManager& mgr, float arg); - bool Stuck(CStateManager&, float); - bool Landed(CStateManager&, float); - bool HearShot(CStateManager&, float); - bool HearPlayer(CStateManager&, float); - bool CoverCheck(CStateManager&, float); - bool CoverFind(CStateManager&, float); - bool CoverBlown(CStateManager&, float); - bool CoverNearlyBlown(CStateManager&, float); - bool CoveringFire(CStateManager&, float); - bool LineOfSight(CStateManager&, float); - bool AggressionCheck(CStateManager&, float); - bool ShouldDodge(CStateManager&, float); - bool ShouldRetreat(CStateManager&, float); - bool ShouldCrouch(CStateManager&, float); - bool ShouldMove(CStateManager&, float); - bool ShotAt(CStateManager&, float); - bool HasTargetingPoint(CStateManager&, float); - bool ShouldWallHang(CStateManager&, float); - bool StartAttack(CStateManager&, float); - bool BreakAttack(CStateManager&, float); - bool ShouldStrafe(CStateManager& mgr, float arg); - bool ShouldSpecialAttack(CStateManager&, float); - bool LostInterest(CStateManager&, float); - bool BounceFind(CStateManager& mgr, float arg); + bool Leash(CStateManager&, float) override; + bool OffLine(CStateManager&, float) override; + bool Attacked(CStateManager&, float) override; + bool InRange(CStateManager&, float) override; + bool SpotPlayer(CStateManager&, float) override; + bool PatternOver(CStateManager&, float) override; + bool PatternShagged(CStateManager&, float) override; + bool AnimOver(CStateManager&, float) override; + bool ShouldAttack(CStateManager&, float) override; + bool ShouldJumpBack(CStateManager& mgr, float arg) override; + bool Stuck(CStateManager&, float) override; + bool Landed(CStateManager&, float) override; + bool HearShot(CStateManager&, float) override; + bool HearPlayer(CStateManager&, float) override; + bool CoverCheck(CStateManager&, float) override; + bool CoverFind(CStateManager&, float) override; + bool CoverBlown(CStateManager&, float) override; + bool CoverNearlyBlown(CStateManager&, float) override; + bool CoveringFire(CStateManager&, float) override; + bool LineOfSight(CStateManager&, float) override; + bool AggressionCheck(CStateManager&, float) override; + bool ShouldDodge(CStateManager&, float) override; + bool ShouldRetreat(CStateManager&, float) override; + bool ShouldCrouch(CStateManager&, float) override; + bool ShouldMove(CStateManager&, float) override; + bool ShotAt(CStateManager&, float) override; + bool HasTargetingPoint(CStateManager&, float) override; + bool ShouldWallHang(CStateManager&, float) override; + bool StartAttack(CStateManager&, float) override; + bool BreakAttack(CStateManager&, float) override; + bool ShouldStrafe(CStateManager& mgr, float arg) override; + bool ShouldSpecialAttack(CStateManager&, float) override; + bool LostInterest(CStateManager&, float) override; + bool BounceFind(CStateManager& mgr, float arg) override; - CPathFindSearch* GetSearchPath(); - u8 GetModelAlphau8(const CStateManager& mgr) const; - float GetGravityConstant() const; - CProjectileInfo* GetProjectileInfo(); + CPathFindSearch* GetSearchPath() override; + u8 GetModelAlphau8(const CStateManager& mgr) const override; + float GetGravityConstant() const override; + CProjectileInfo* GetProjectileInfo() override; }; } // namespace urde::MP1 diff --git a/Runtime/MP1/World/CSpankWeed.hpp b/Runtime/MP1/World/CSpankWeed.hpp index 3c3ade4c3..13be1784e 100644 --- a/Runtime/MP1/World/CSpankWeed.hpp +++ b/Runtime/MP1/World/CSpankWeed.hpp @@ -30,23 +30,23 @@ public: CSpankWeed(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&, const CActorParameters&, const CPatternedInfo&, float, float, float, float); - void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&); - void Think(float, CStateManager&); - zeus::CVector3f GetOrbitPosition(const CStateManager&) const; - zeus::CVector3f GetAimPosition(const CStateManager&, float) const; - bool AnimOver(CStateManager&, float) { return x5bc_ == 3; } - void Flinch(CStateManager&, EStateMsg, float); - bool Delay(CStateManager&, float); - bool InRange(CStateManager&, float); - bool HearPlayer(CStateManager&, float); - bool InDetectionRange(CStateManager&, float); - void Attack(CStateManager&, EStateMsg, float); - void TargetPatrol(CStateManager&, EStateMsg, float); - void Lurk(CStateManager&, EStateMsg, float); - void FadeOut(CStateManager&, EStateMsg, float); - void FadeIn(CStateManager&, EStateMsg, float); - void Patrol(CStateManager&, EStateMsg, float); + void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override; + void Think(float, CStateManager&) override; + zeus::CVector3f GetOrbitPosition(const CStateManager&) const override; + zeus::CVector3f GetAimPosition(const CStateManager&, float) const override; + bool AnimOver(CStateManager&, float) override { return x5bc_ == 3; } + void Flinch(CStateManager&, EStateMsg, float) override; + bool Delay(CStateManager&, float) override; + bool InRange(CStateManager&, float) override; + bool HearPlayer(CStateManager&, float) override; + bool InDetectionRange(CStateManager&, float) override; + void Attack(CStateManager&, EStateMsg, float) override; + void TargetPatrol(CStateManager&, EStateMsg, float) override; + void Lurk(CStateManager&, EStateMsg, float) override; + void FadeOut(CStateManager&, EStateMsg, float) override; + void FadeIn(CStateManager&, EStateMsg, float) override; + void Patrol(CStateManager&, EStateMsg, float) override; void KnockBack(const zeus::CVector3f&, CStateManager&, const CDamageInfo& info, EKnockBackType type, bool inDeferred, - float magnitude); + float magnitude) override; }; } // namespace urde::MP1 \ No newline at end of file diff --git a/Runtime/MP1/World/CTryclops.hpp b/Runtime/MP1/World/CTryclops.hpp index 422ee7b65..d831a49b9 100644 --- a/Runtime/MP1/World/CTryclops.hpp +++ b/Runtime/MP1/World/CTryclops.hpp @@ -38,9 +38,9 @@ public: CTryclops(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&, const CPatternedInfo&, const CActorParameters&, float, float, float, float); - void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&); - void Think(float, CStateManager&); - const CDamageVulnerability* GetDamageVulnerability() const { + void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override; + void Think(float, CStateManager&) override; + const CDamageVulnerability* GetDamageVulnerability() const override { if (x698_26_) return CAi::GetDamageVulnerability(); @@ -48,44 +48,44 @@ public: } const CDamageVulnerability* GetDamageVulnerability(const zeus::CVector3f&, const zeus::CVector3f&, - const CDamageInfo&) const { + const CDamageInfo&) const override { if (x698_26_) return CAi::GetDamageVulnerability(); return &skVulnerabilities; } - void DoUserAnimEvent(CStateManager&, const CInt32POINode&, EUserEventType, float); - void Death(CStateManager&, const zeus::CVector3f&, EScriptObjectState); - bool IsListening() const { return true; } - void Patrol(CStateManager&, EStateMsg, float); - void PathFind(CStateManager&, EStateMsg, float); - void SelectTarget(CStateManager&, EStateMsg, float); - void TargetPatrol(CStateManager&, EStateMsg, float); - void TargetPlayer(CStateManager&, EStateMsg, float); - void TargetCover(CStateManager&, EStateMsg, float); - void Attack(CStateManager&, EStateMsg, float); - void JumpBack(CStateManager&, EStateMsg, float); - void Shuffle(CStateManager&, EStateMsg, float); - void TurnAround(CStateManager&, EStateMsg, float); - void Crouch(CStateManager&, EStateMsg, float); - void GetUp(CStateManager&, EStateMsg, float); - void Suck(CStateManager&, EStateMsg, float); - void Cover(CStateManager&, EStateMsg, float); - void Approach(CStateManager&, EStateMsg, float); - void PathFindEx(CStateManager&, EStateMsg, float); - void Dizzy(CStateManager&, EStateMsg, float); - bool InAttackPosition(CStateManager&, float); - bool InRange(CStateManager&, float); - bool InMaxRange(CStateManager&, float); - bool InDetectionRange(CStateManager&, float); - bool SpotPlayer(CStateManager&, float); - bool InPosition(CStateManager&, float); - bool HearShot(CStateManager&, float); - bool CoverBlown(CStateManager&, float); - bool Inside(CStateManager&, float); - bool ShouldRetreat(CStateManager&, float); - bool IsDizzy(CStateManager&, float); - CPathFindSearch* GetSearchPath() { return &x568_pathFindSearch; } + void DoUserAnimEvent(CStateManager&, const CInt32POINode&, EUserEventType, float) override; + void Death(CStateManager&, const zeus::CVector3f&, EScriptObjectState) override; + bool IsListening() const override { return true; } + void Patrol(CStateManager&, EStateMsg, float) override; + void PathFind(CStateManager&, EStateMsg, float) override; + void SelectTarget(CStateManager&, EStateMsg, float) override; + void TargetPatrol(CStateManager&, EStateMsg, float) override; + void TargetPlayer(CStateManager&, EStateMsg, float) override; + void TargetCover(CStateManager&, EStateMsg, float) override; + void Attack(CStateManager&, EStateMsg, float) override; + void JumpBack(CStateManager&, EStateMsg, float) override; + void Shuffle(CStateManager&, EStateMsg, float) override; + void TurnAround(CStateManager&, EStateMsg, float) override; + void Crouch(CStateManager&, EStateMsg, float) override; + void GetUp(CStateManager&, EStateMsg, float) override; + void Suck(CStateManager&, EStateMsg, float) override; + void Cover(CStateManager&, EStateMsg, float) override; + void Approach(CStateManager&, EStateMsg, float) override; + void PathFindEx(CStateManager&, EStateMsg, float) override; + void Dizzy(CStateManager&, EStateMsg, float) override; + bool InAttackPosition(CStateManager&, float) override; + bool InRange(CStateManager&, float) override; + bool InMaxRange(CStateManager&, float) override; + bool InDetectionRange(CStateManager&, float) override; + bool SpotPlayer(CStateManager&, float) override; + bool InPosition(CStateManager&, float) override; + bool HearShot(CStateManager&, float) override; + bool CoverBlown(CStateManager&, float) override; + bool Inside(CStateManager&, float) override; + bool ShouldRetreat(CStateManager&, float) override; + bool IsDizzy(CStateManager&, float) override; + CPathFindSearch* GetSearchPath() override { return &x568_pathFindSearch; } }; } // namespace urde::MP1 diff --git a/Runtime/MP1/World/CWarWasp.hpp b/Runtime/MP1/World/CWarWasp.hpp index fb5424f3d..ca2e5e1d5 100644 --- a/Runtime/MP1/World/CWarWasp.hpp +++ b/Runtime/MP1/World/CWarWasp.hpp @@ -75,48 +75,49 @@ public: const CDamageInfo& dInfo1, const CActorParameters&, CAssetId projectileWeapon, const CDamageInfo& projectileDamage, CAssetId projectileVisorParticle, u32 projecileVisorSfx); - void Accept(IVisitor& visitor); - void Think(float dt, CStateManager& mgr); - void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr); + void Accept(IVisitor& visitor) override; + void Think(float dt, CStateManager& mgr) override; + void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr) override; - std::optional GetTouchBounds() const; - void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt); - const CCollisionPrimitive* GetCollisionPrimitive() const; - void Death(CStateManager& mgr, const zeus::CVector3f& direction, EScriptObjectState state); - bool IsListening() const; - bool Listen(const zeus::CVector3f&, EListenNoiseType); - zeus::CVector3f GetOrigin(const CStateManager& mgr, const CTeamAiRole& role, const zeus::CVector3f& aimPos) const; + std::optional GetTouchBounds() const override; + void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt) override; + const CCollisionPrimitive* GetCollisionPrimitive() const override; + void Death(CStateManager& mgr, const zeus::CVector3f& direction, EScriptObjectState state) override; + bool IsListening() const override; + bool Listen(const zeus::CVector3f&, EListenNoiseType) override; + zeus::CVector3f GetOrigin(const CStateManager& mgr, const CTeamAiRole& role, + const zeus::CVector3f& aimPos) const override; void UpdateTouchBounds(); bool IsRetreating() const { return x72e_30_isRetreating; } - void Patrol(CStateManager&, EStateMsg, float); - void PathFind(CStateManager& mgr, EStateMsg msg, float dt); - void TargetPatrol(CStateManager&, EStateMsg, float); - void Generate(CStateManager&, EStateMsg, float); - void Deactivate(CStateManager&, EStateMsg, float); - void Attack(CStateManager&, EStateMsg, float); - void JumpBack(CStateManager&, EStateMsg, float); - void Shuffle(CStateManager&, EStateMsg, float); - void ProjectileAttack(CStateManager&, EStateMsg, float); - void TelegraphAttack(CStateManager&, EStateMsg, float); - void Dodge(CStateManager&, EStateMsg, float); - void Retreat(CStateManager&, EStateMsg, float); - void SpecialAttack(CStateManager&, EStateMsg, float); + void Patrol(CStateManager&, EStateMsg, float) override; + void PathFind(CStateManager& mgr, EStateMsg msg, float dt) override; + void TargetPatrol(CStateManager&, EStateMsg, float) override; + void Generate(CStateManager&, EStateMsg, float) override; + void Deactivate(CStateManager&, EStateMsg, float) override; + void Attack(CStateManager&, EStateMsg, float) override; + void JumpBack(CStateManager&, EStateMsg, float) override; + void Shuffle(CStateManager&, EStateMsg, float) override; + void ProjectileAttack(CStateManager&, EStateMsg, float) override; + void TelegraphAttack(CStateManager&, EStateMsg, float) override; + void Dodge(CStateManager&, EStateMsg, float) override; + void Retreat(CStateManager&, EStateMsg, float) override; + void SpecialAttack(CStateManager&, EStateMsg, float) override; - bool InAttackPosition(CStateManager&, float); - bool Leash(CStateManager&, float); - bool PathShagged(CStateManager&, float); - bool AnimOver(CStateManager&, float); - bool ShouldAttack(CStateManager&, float); - bool InPosition(CStateManager&, float); - bool ShouldTurn(CStateManager&, float); - bool HearShot(CStateManager&, float); - bool ShouldFire(CStateManager&, float); - bool ShouldDodge(CStateManager&, float); - bool ShouldSpecialAttack(CStateManager&, float); + bool InAttackPosition(CStateManager&, float) override; + bool Leash(CStateManager&, float) override; + bool PathShagged(CStateManager&, float) override; + bool AnimOver(CStateManager&, float) override; + bool ShouldAttack(CStateManager&, float) override; + bool InPosition(CStateManager&, float) override; + bool ShouldTurn(CStateManager&, float) override; + bool HearShot(CStateManager&, float) override; + bool ShouldFire(CStateManager&, float) override; + bool ShouldDodge(CStateManager&, float) override; + bool ShouldSpecialAttack(CStateManager&, float) override; - CPathFindSearch* GetSearchPath(); - CProjectileInfo* GetProjectileInfo(); + CPathFindSearch* GetSearchPath() override; + CProjectileInfo* GetProjectileInfo() override; }; } // namespace MP1 } // namespace urde