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RuntimeCommon: Use override where applicable
Continues the override modernization by applying it to the main RuntimeCommon target. Resolves around 1100+ cases where override can be used.
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@@ -32,8 +32,8 @@ public:
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float fov, float nearz, float farz, float aspect, TUniqueId watchedId, bool disableInput,
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u32 controllerIdx);
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
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void SetActive(bool active);
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
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void SetActive(bool active) override;
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virtual void ProcessInput(const CFinalInput&, CStateManager& mgr) = 0;
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virtual void Reset(const zeus::CTransform&, CStateManager& mgr) = 0;
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