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RuntimeCommon: Use override where applicable

Continues the override modernization by applying it to the main
RuntimeCommon target. Resolves around 1100+ cases where override can be
used.
This commit is contained in:
Lioncash
2019-08-09 15:46:49 -04:00
parent 5eaa7a23e8
commit 9312eef905
86 changed files with 1173 additions and 1130 deletions

View File

@@ -32,8 +32,8 @@ public:
float fov, float nearz, float farz, float aspect, TUniqueId watchedId, bool disableInput,
u32 controllerIdx);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
void SetActive(bool active);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void SetActive(bool active) override;
virtual void ProcessInput(const CFinalInput&, CStateManager& mgr) = 0;
virtual void Reset(const zeus::CTransform&, CStateManager& mgr) = 0;