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RuntimeCommon: Use override where applicable

Continues the override modernization by applying it to the main
RuntimeCommon target. Resolves around 1100+ cases where override can be
used.
This commit is contained in:
Lioncash
2019-08-09 15:46:49 -04:00
parent 5eaa7a23e8
commit 9312eef905
86 changed files with 1173 additions and 1130 deletions

View File

@@ -29,9 +29,9 @@ class CABSAim : public CAdditiveBodyState {
pas::EAnimationState GetBodyStateTransition(float dt, CBodyController& bc);
public:
void Start(CBodyController& bc, CStateManager& mgr);
pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr);
void Shutdown(CBodyController& bc);
void Start(CBodyController& bc, CStateManager& mgr) override;
pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override;
void Shutdown(CBodyController& bc) override;
};
class CABSFlinch : public CAdditiveBodyState {
@@ -41,8 +41,8 @@ class CABSFlinch : public CAdditiveBodyState {
public:
void Start(CBodyController& bc, CStateManager& mgr);
pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr);
void Shutdown(CBodyController& bc) {}
pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override;
void Shutdown(CBodyController& bc) override {}
};
class CABSIdle : public CAdditiveBodyState {
@@ -50,8 +50,8 @@ class CABSIdle : public CAdditiveBodyState {
public:
void Start(CBodyController& bc, CStateManager& mgr) {}
pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr);
void Shutdown(CBodyController& bc) {}
pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override;
void Shutdown(CBodyController& bc) override {}
};
class CABSReaction : public CAdditiveBodyState {
@@ -63,9 +63,9 @@ class CABSReaction : public CAdditiveBodyState {
void StopAnimation(CBodyController& bc);
public:
void Start(CBodyController& bc, CStateManager& mgr);
pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr);
void Shutdown(CBodyController& bc) { StopAnimation(bc); }
void Start(CBodyController& bc, CStateManager& mgr) override;
pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override;
void Shutdown(CBodyController& bc) override { StopAnimation(bc); }
};
} // namespace urde