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RuntimeCommon: Use override where applicable
Continues the override modernization by applying it to the main RuntimeCommon target. Resolves around 1100+ cases where override can be used.
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@@ -29,9 +29,9 @@ class CABSAim : public CAdditiveBodyState {
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pas::EAnimationState GetBodyStateTransition(float dt, CBodyController& bc);
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public:
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void Start(CBodyController& bc, CStateManager& mgr);
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pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr);
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void Shutdown(CBodyController& bc);
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void Start(CBodyController& bc, CStateManager& mgr) override;
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pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override;
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void Shutdown(CBodyController& bc) override;
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};
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class CABSFlinch : public CAdditiveBodyState {
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@@ -41,8 +41,8 @@ class CABSFlinch : public CAdditiveBodyState {
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public:
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void Start(CBodyController& bc, CStateManager& mgr);
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pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr);
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void Shutdown(CBodyController& bc) {}
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pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override;
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void Shutdown(CBodyController& bc) override {}
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};
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class CABSIdle : public CAdditiveBodyState {
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@@ -50,8 +50,8 @@ class CABSIdle : public CAdditiveBodyState {
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public:
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void Start(CBodyController& bc, CStateManager& mgr) {}
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pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr);
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void Shutdown(CBodyController& bc) {}
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pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override;
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void Shutdown(CBodyController& bc) override {}
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};
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class CABSReaction : public CAdditiveBodyState {
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@@ -63,9 +63,9 @@ class CABSReaction : public CAdditiveBodyState {
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void StopAnimation(CBodyController& bc);
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public:
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void Start(CBodyController& bc, CStateManager& mgr);
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pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr);
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void Shutdown(CBodyController& bc) { StopAnimation(bc); }
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void Start(CBodyController& bc, CStateManager& mgr) override;
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pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override;
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void Shutdown(CBodyController& bc) override { StopAnimation(bc); }
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};
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} // namespace urde
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