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RuntimeCommon: Use override where applicable
Continues the override modernization by applying it to the main RuntimeCommon target. Resolves around 1100+ cases where override can be used.
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@@ -24,12 +24,12 @@ class CAnimSourceInfo : public IAnimSourceInfo {
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public:
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CAnimSourceInfo(const TSubAnimTypeToken<CAnimSource>& token);
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bool HasPOIData() const;
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const std::vector<CBoolPOINode>& GetBoolPOIStream() const;
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const std::vector<CInt32POINode>& GetInt32POIStream() const;
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const std::vector<CParticlePOINode>& GetParticlePOIStream() const;
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const std::vector<CSoundPOINode>& GetSoundPOIStream() const;
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CCharAnimTime GetAnimationDuration() const;
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bool HasPOIData() const override;
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const std::vector<CBoolPOINode>& GetBoolPOIStream() const override;
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const std::vector<CInt32POINode>& GetInt32POIStream() const override;
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const std::vector<CParticlePOINode>& GetParticlePOIStream() const override;
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const std::vector<CSoundPOINode>& GetSoundPOIStream() const override;
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CCharAnimTime GetAnimationDuration() const override;
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};
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class CAnimSourceReaderBase : public IAnimReader {
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@@ -56,13 +56,16 @@ protected:
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public:
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CAnimSourceReaderBase(std::unique_ptr<IAnimSourceInfo>&& sourceInfo, const CCharAnimTime& time);
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u32 VGetBoolPOIList(const CCharAnimTime& time, CBoolPOINode* listOut, u32 capacity, u32 iterator, u32) const;
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u32 VGetInt32POIList(const CCharAnimTime& time, CInt32POINode* listOut, u32 capacity, u32 iterator, u32) const;
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u32 VGetParticlePOIList(const CCharAnimTime& time, CParticlePOINode* listOut, u32 capacity, u32 iterator, u32) const;
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u32 VGetSoundPOIList(const CCharAnimTime& time, CSoundPOINode* listOut, u32 capacity, u32 iterator, u32) const;
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bool VGetBoolPOIState(const char* name) const;
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s32 VGetInt32POIState(const char* name) const;
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CParticleData::EParentedMode VGetParticlePOIState(const char* name) const;
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u32 VGetBoolPOIList(const CCharAnimTime& time, CBoolPOINode* listOut, u32 capacity, u32 iterator, u32) const override;
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u32 VGetInt32POIList(const CCharAnimTime& time, CInt32POINode* listOut, u32 capacity, u32 iterator,
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u32) const override;
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u32 VGetParticlePOIList(const CCharAnimTime& time, CParticlePOINode* listOut, u32 capacity, u32 iterator,
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u32) const override;
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u32 VGetSoundPOIList(const CCharAnimTime& time, CSoundPOINode* listOut, u32 capacity, u32 iterator,
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u32) const override;
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bool VGetBoolPOIState(const char* name) const override;
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s32 VGetInt32POIState(const char* name) const override;
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CParticleData::EParentedMode VGetParticlePOIState(const char* name) const override;
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using IAnimReader::VGetOffset;
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virtual zeus::CVector3f VGetOffset(const CSegId& seg, const CCharAnimTime& b) const = 0;
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@@ -80,20 +83,20 @@ public:
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CAnimSourceReader(const TSubAnimTypeToken<CAnimSource>& source, const CCharAnimTime& time);
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CAnimSourceReader(const CAnimSourceReader& other);
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SAdvancementResults VGetAdvancementResults(const CCharAnimTime& a, const CCharAnimTime& b) const;
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bool VSupportsReverseView() const { return true; }
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void VSetPhase(float);
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SAdvancementResults VReverseView(const CCharAnimTime& time);
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std::unique_ptr<IAnimReader> VClone() const;
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void VGetSegStatementSet(const CSegIdList& list, CSegStatementSet& setOut) const;
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void VGetSegStatementSet(const CSegIdList& list, CSegStatementSet& setOut, const CCharAnimTime& time) const;
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SAdvancementResults VAdvanceView(const CCharAnimTime& a);
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CCharAnimTime VGetTimeRemaining() const;
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CSteadyStateAnimInfo VGetSteadyStateAnimInfo() const;
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bool VHasOffset(const CSegId& seg) const;
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zeus::CVector3f VGetOffset(const CSegId& seg) const;
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zeus::CVector3f VGetOffset(const CSegId& seg, const CCharAnimTime& time) const;
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zeus::CQuaternion VGetRotation(const CSegId& seg) const;
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SAdvancementResults VGetAdvancementResults(const CCharAnimTime& a, const CCharAnimTime& b) const override;
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bool VSupportsReverseView() const override { return true; }
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void VSetPhase(float) override;
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SAdvancementResults VReverseView(const CCharAnimTime& time) override;
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std::unique_ptr<IAnimReader> VClone() const override;
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void VGetSegStatementSet(const CSegIdList& list, CSegStatementSet& setOut) const override;
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void VGetSegStatementSet(const CSegIdList& list, CSegStatementSet& setOut, const CCharAnimTime& time) const override;
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SAdvancementResults VAdvanceView(const CCharAnimTime& a) override;
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CCharAnimTime VGetTimeRemaining() const override;
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CSteadyStateAnimInfo VGetSteadyStateAnimInfo() const override;
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bool VHasOffset(const CSegId& seg) const override;
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zeus::CVector3f VGetOffset(const CSegId& seg) const override;
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zeus::CVector3f VGetOffset(const CSegId& seg, const CCharAnimTime& time) const override;
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zeus::CQuaternion VGetRotation(const CSegId& seg) const override;
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};
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} // namespace urde
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