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RuntimeCommon: Use override where applicable

Continues the override modernization by applying it to the main
RuntimeCommon target. Resolves around 1100+ cases where override can be
used.
This commit is contained in:
Lioncash
2019-08-09 15:46:49 -04:00
parent 5eaa7a23e8
commit 9312eef905
86 changed files with 1173 additions and 1130 deletions

View File

@@ -14,12 +14,12 @@ public:
CAnimTreeBlend(bool, const std::shared_ptr<CAnimTreeNode>& a, const std::shared_ptr<CAnimTreeNode>& b,
float blendWeight, std::string_view name);
SAdvancementResults VAdvanceView(const CCharAnimTime& dt);
CCharAnimTime VGetTimeRemaining() const;
CSteadyStateAnimInfo VGetSteadyStateAnimInfo() const;
std::unique_ptr<IAnimReader> VClone() const;
void SetBlendingWeight(float w);
float VGetBlendingWeight() const;
SAdvancementResults VAdvanceView(const CCharAnimTime& dt) override;
CCharAnimTime VGetTimeRemaining() const override;
CSteadyStateAnimInfo VGetSteadyStateAnimInfo() const override;
std::unique_ptr<IAnimReader> VClone() const override;
void SetBlendingWeight(float w) override;
float VGetBlendingWeight() const override;
};
} // namespace urde