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RuntimeCommon: Use override where applicable
Continues the override modernization by applying it to the main RuntimeCommon target. Resolves around 1100+ cases where override can be used.
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@@ -13,11 +13,11 @@ class CMetaAnimBlend : public IMetaAnim {
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public:
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CMetaAnimBlend(CInputStream& in);
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EMetaAnimType GetType() const { return EMetaAnimType::Blend; }
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EMetaAnimType GetType() const override { return EMetaAnimType::Blend; }
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void GetUniquePrimitives(std::set<CPrimitive>& primsOut) const;
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void GetUniquePrimitives(std::set<CPrimitive>& primsOut) const override;
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std::shared_ptr<CAnimTreeNode> VGetAnimationTree(const CAnimSysContext& animSys,
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const CMetaAnimTreeBuildOrders& orders) const;
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const CMetaAnimTreeBuildOrders& orders) const override;
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};
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} // namespace urde
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