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RuntimeCommon: Use override where applicable
Continues the override modernization by applying it to the main RuntimeCommon target. Resolves around 1100+ cases where override can be used.
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@@ -85,23 +85,23 @@ public:
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CParticleData::EParentedMode parentMode, int flags, CStateManager& stateMgr, TAreaId,
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int lightId, EParticleGenType state);
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void AddToRenderer();
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void Render();
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void Update(float dt, CStateManager& stateMgr);
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void SetOrientation(const zeus::CTransform& xf, CStateManager& stateMgr);
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void SetTranslation(const zeus::CVector3f& trans, CStateManager& stateMgr);
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void SetGlobalOrientation(const zeus::CTransform& xf, CStateManager& stateMgr);
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void SetGlobalTranslation(const zeus::CVector3f& trans, CStateManager& stateMgr);
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void SetGlobalScale(const zeus::CVector3f& scale);
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void SetParticleEmission(bool, CStateManager& stateMgr);
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bool IsSystemDeletable() const;
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std::optional<zeus::CAABox> GetBounds() const;
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bool HasActiveParticles() const;
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void DestroyParticles();
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bool HasLight() const;
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TUniqueId GetLightId() const;
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void DeleteLight(CStateManager& mgr);
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void SetModulationColor(const zeus::CColor& color);
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void AddToRenderer() override;
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void Render() override;
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void Update(float dt, CStateManager& stateMgr) override;
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void SetOrientation(const zeus::CTransform& xf, CStateManager& stateMgr) override;
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void SetTranslation(const zeus::CVector3f& trans, CStateManager& stateMgr) override;
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void SetGlobalOrientation(const zeus::CTransform& xf, CStateManager& stateMgr) override;
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void SetGlobalTranslation(const zeus::CVector3f& trans, CStateManager& stateMgr) override;
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void SetGlobalScale(const zeus::CVector3f& scale) override;
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void SetParticleEmission(bool, CStateManager& stateMgr) override;
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bool IsSystemDeletable() const override;
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std::optional<zeus::CAABox> GetBounds() const override;
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bool HasActiveParticles() const override;
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void DestroyParticles() override;
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bool HasLight() const override;
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TUniqueId GetLightId() const override;
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void DeleteLight(CStateManager& mgr) override;
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void SetModulationColor(const zeus::CColor& color) override;
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const std::shared_ptr<CParticleGen> GetParticleSystem() const { return x84_system; }
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};
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} // namespace urde
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