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RuntimeCommon: Use override where applicable

Continues the override modernization by applying it to the main
RuntimeCommon target. Resolves around 1100+ cases where override can be
used.
This commit is contained in:
Lioncash
2019-08-09 15:46:49 -04:00
parent 5eaa7a23e8
commit 9312eef905
86 changed files with 1173 additions and 1130 deletions

View File

@@ -85,23 +85,23 @@ public:
CParticleData::EParentedMode parentMode, int flags, CStateManager& stateMgr, TAreaId,
int lightId, EParticleGenType state);
void AddToRenderer();
void Render();
void Update(float dt, CStateManager& stateMgr);
void SetOrientation(const zeus::CTransform& xf, CStateManager& stateMgr);
void SetTranslation(const zeus::CVector3f& trans, CStateManager& stateMgr);
void SetGlobalOrientation(const zeus::CTransform& xf, CStateManager& stateMgr);
void SetGlobalTranslation(const zeus::CVector3f& trans, CStateManager& stateMgr);
void SetGlobalScale(const zeus::CVector3f& scale);
void SetParticleEmission(bool, CStateManager& stateMgr);
bool IsSystemDeletable() const;
std::optional<zeus::CAABox> GetBounds() const;
bool HasActiveParticles() const;
void DestroyParticles();
bool HasLight() const;
TUniqueId GetLightId() const;
void DeleteLight(CStateManager& mgr);
void SetModulationColor(const zeus::CColor& color);
void AddToRenderer() override;
void Render() override;
void Update(float dt, CStateManager& stateMgr) override;
void SetOrientation(const zeus::CTransform& xf, CStateManager& stateMgr) override;
void SetTranslation(const zeus::CVector3f& trans, CStateManager& stateMgr) override;
void SetGlobalOrientation(const zeus::CTransform& xf, CStateManager& stateMgr) override;
void SetGlobalTranslation(const zeus::CVector3f& trans, CStateManager& stateMgr) override;
void SetGlobalScale(const zeus::CVector3f& scale) override;
void SetParticleEmission(bool, CStateManager& stateMgr) override;
bool IsSystemDeletable() const override;
std::optional<zeus::CAABox> GetBounds() const override;
bool HasActiveParticles() const override;
void DestroyParticles() override;
bool HasLight() const override;
TUniqueId GetLightId() const override;
void DeleteLight(CStateManager& mgr) override;
void SetModulationColor(const zeus::CColor& color) override;
const std::shared_ptr<CParticleGen> GetParticleSystem() const { return x84_system; }
};
} // namespace urde