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RuntimeCommon: Use override where applicable
Continues the override modernization by applying it to the main RuntimeCommon target. Resolves around 1100+ cases where override can be used.
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@@ -11,7 +11,7 @@ public:
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class CDefaultWeaponRenderer : public IWeaponRenderer {
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public:
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void AddParticleGen(const CParticleGen&);
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void AddParticleGen(const CParticleGen&) override;
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};
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} // namespace urde
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