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RuntimeCommon: Use override where applicable

Continues the override modernization by applying it to the main
RuntimeCommon target. Resolves around 1100+ cases where override can be
used.
This commit is contained in:
Lioncash
2019-08-09 15:46:49 -04:00
parent 5eaa7a23e8
commit 9312eef905
86 changed files with 1173 additions and 1130 deletions

View File

@@ -11,7 +11,7 @@ public:
class CDefaultWeaponRenderer : public IWeaponRenderer {
public:
void AddParticleGen(const CParticleGen&);
void AddParticleGen(const CParticleGen&) override;
};
} // namespace urde