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RuntimeCommon: Use override where applicable
Continues the override modernization by applying it to the main RuntimeCommon target. Resolves around 1100+ cases where override can be used.
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@@ -379,12 +379,12 @@ public:
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void StartStateTransition(EScreen screen);
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void CompleteStateTransition();
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void HandleDebugMenuReturnValue(CGameDebug::EReturnValue val, CArchitectureQueue& queue);
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void Draw() const;
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void Draw() const override;
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void UpdateMovies(float dt);
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bool PumpMovieLoad();
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void ProcessUserInput(const CFinalInput& input, CArchitectureQueue& queue);
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EMessageReturn Update(float dt, CArchitectureQueue& queue);
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EMessageReturn OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue);
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EMessageReturn OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue) override;
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};
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} // namespace MP1
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