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RuntimeCommon: Use override where applicable
Continues the override modernization by applying it to the main RuntimeCommon target. Resolves around 1100+ cases where override can be used.
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@@ -32,27 +32,27 @@ class CInventoryScreen : public CPauseScreenBase {
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public:
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CInventoryScreen(const CStateManager& mgr, CGuiFrame& frame, const CStringTable& pauseStrg,
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const CDependencyGroup& suitDgrp, const CDependencyGroup& ballDgrp);
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~CInventoryScreen();
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~CInventoryScreen() override;
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bool InputDisabled() const;
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void TransitioningAway();
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void Update(float dt, CRandom16& rand, CArchitectureQueue& archQueue);
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void Touch();
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void ProcessControllerInput(const CFinalInput& input);
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void Draw(float transInterp, float totalAlpha, float yOff);
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float GetCameraYBias() const;
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bool VReady() const;
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void VActivate();
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void RightTableSelectionChanged(int oldSel, int newSel);
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void ChangedMode(EMode oldMode);
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void UpdateRightTable();
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bool ShouldLeftTableAdvance() const;
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bool ShouldRightTableAdvance() const;
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u32 GetRightTableCount() const;
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bool IsRightLogDynamic() const;
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void UpdateRightLogColors(bool active, const zeus::CColor& activeColor, const zeus::CColor& inactiveColor);
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bool InputDisabled() const override;
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void TransitioningAway() override;
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void Update(float dt, CRandom16& rand, CArchitectureQueue& archQueue) override;
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void Touch() override;
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void ProcessControllerInput(const CFinalInput& input) override;
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void Draw(float transInterp, float totalAlpha, float yOff) override;
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float GetCameraYBias() const override;
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bool VReady() const override;
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void VActivate() override;
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void RightTableSelectionChanged(int oldSel, int newSel) override;
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void ChangedMode(EMode oldMode) override;
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void UpdateRightTable() override;
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bool ShouldLeftTableAdvance() const override;
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bool ShouldRightTableAdvance() const override;
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u32 GetRightTableCount() const override;
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bool IsRightLogDynamic() const override;
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void UpdateRightLogColors(bool active, const zeus::CColor& activeColor, const zeus::CColor& inactiveColor) override;
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void UpdateRightLogHighlight(bool active, int idx, const zeus::CColor& activeColor,
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const zeus::CColor& inactiveColor);
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const zeus::CColor& inactiveColor) override;
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};
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} // namespace MP1
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