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RuntimeCommon: Use override where applicable
Continues the override modernization by applying it to the main RuntimeCommon target. Resolves around 1100+ cases where override can be used.
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@@ -11,10 +11,10 @@ namespace MP1 {
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class CMainFlow : public CMainFlowBase {
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public:
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CMainFlow() : CMainFlowBase("CMainFlow") {}
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void AdvanceGameState(CArchitectureQueue& queue);
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void SetGameState(EClientFlowStates state, CArchitectureQueue& queue);
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bool GetIsContinueDraw() const { return false; }
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void Draw() const {}
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void AdvanceGameState(CArchitectureQueue& queue) override;
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void SetGameState(EClientFlowStates state, CArchitectureQueue& queue) override;
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bool GetIsContinueDraw() const override { return false; }
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void Draw() const override {}
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};
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} // namespace MP1
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