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CTweakPlayerGun rep (THE FINAL ONE YAY!!!)
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@@ -138,6 +138,7 @@ void CGuiTextSupport::ClearRenderBuffer()
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void CGuiTextSupport::CheckAndRebuildTextBuffer()
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{
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#if 0
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g_TextExecuteBuf->Clear();
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g_TextExecuteBuf->x18_textState.x7c_enableWordWrap = x14_props.x0_wordWrap;
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g_TextExecuteBuf->BeginBlock(0, 0, x34_extentX, x38_extentY, x14_props.xc_direction,
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@@ -153,6 +154,7 @@ void CGuiTextSupport::CheckAndRebuildTextBuffer()
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g_TextParser->ParseText(*g_TextExecuteBuf, initStr.c_str(), initStr.size());
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g_TextExecuteBuf->EndBlock();
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#endif
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}
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bool CGuiTextSupport::CheckAndRebuildRenderBuffer()
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