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Initial fixNES integration
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@@ -326,7 +326,7 @@ void CAuxWeapon::Fire(float dt, bool underwater, CPlayerState::EBeamId currentBe
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CWeapon::EProjectileAttrib attrib = CWeapon::EProjectileAttrib::None;
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if (chargeState == EChargeState::Charged)
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attrib = CGameProjectile::GetBeamAttribType(type) | CWeapon::EProjectileAttrib::Unknown1;
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attrib = CGameProjectile::GetBeamAttribType(type) | CWeapon::EProjectileAttrib::ComboShot;
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if (chargeState == EChargeState::Normal)
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{
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