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Initial fixNES integration

This commit is contained in:
Jack Andersen
2018-02-01 13:19:34 -10:00
parent c84845c9a5
commit 93fc2d8072
28 changed files with 1515 additions and 321 deletions

View File

@@ -326,7 +326,7 @@ void CAuxWeapon::Fire(float dt, bool underwater, CPlayerState::EBeamId currentBe
CWeapon::EProjectileAttrib attrib = CWeapon::EProjectileAttrib::None;
if (chargeState == EChargeState::Charged)
attrib = CGameProjectile::GetBeamAttribType(type) | CWeapon::EProjectileAttrib::Unknown1;
attrib = CGameProjectile::GetBeamAttribType(type) | CWeapon::EProjectileAttrib::ComboShot;
if (chargeState == EChargeState::Normal)
{