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Initial fixNES integration
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@@ -235,14 +235,12 @@ void CGunWeapon::Fire(bool underwater, float dt, EChargeState chargeState, const
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if (chargeState == EChargeState::Charged)
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attribs |= CWeapon::EProjectileAttrib::Charged;
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/*
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CEnergyProjectile* proj = new CEnergyProjectile(true, x144_weapons[int(chargeState)], x1c0_weaponType,
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xf, x1c8_playerMaterial, dInfo, mgr.AllocateUniqueId(),
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kInvalidAreaId, x1c4_playerId, homingTarget, attribs,
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underwater, scale, {}, -1, false);
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mgr.AddObject(proj);
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proj->Think(dt, mgr);
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*/
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if (chargeState == EChargeState::Charged)
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{
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