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Finish CStateMachine
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@@ -398,7 +398,6 @@ public:
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const CKnockBackController& GetKnockBackController() const { return x460_knockBackController; }
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void SetupPlayerCollision(bool);
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void SetDestPos(const zeus::CVector3f& pos) { x2e0_destPos = pos; }
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void UpdateAlphaDelta(float dt, CStateManager& mgr);
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void SetModelAlpha(float a) { x42c_color.a = a; }
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