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HUD and CPlayer bug fixes
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@@ -24,14 +24,14 @@ public:
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class CCEConstant : public CColorElement
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{
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std::unique_ptr<CRealElement> x4_a;
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std::unique_ptr<CRealElement> x8_b;
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std::unique_ptr<CRealElement> xc_c;
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std::unique_ptr<CRealElement> x10_d;
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std::unique_ptr<CRealElement> x4_r;
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std::unique_ptr<CRealElement> x8_g;
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std::unique_ptr<CRealElement> xc_b;
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std::unique_ptr<CRealElement> x10_a;
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public:
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CCEConstant(std::unique_ptr<CRealElement>&& a, std::unique_ptr<CRealElement>&& b,
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std::unique_ptr<CRealElement>&& c, std::unique_ptr<CRealElement>&& d)
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: x4_a(std::move(a)), x8_b(std::move(b)), xc_c(std::move(c)), x10_d(std::move(d)) {}
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: x4_r(std::move(a)), x8_g(std::move(b)), xc_b(std::move(c)), x10_a(std::move(d)) {}
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bool GetValue(int frame, zeus::CColor& colorOut) const;
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};
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