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HUD and CPlayer bug fixes

This commit is contained in:
2018-09-20 11:17:09 -07:00
parent 02d54fd5ca
commit 94fd52d0ea
8 changed files with 87 additions and 25 deletions

View File

@@ -55,9 +55,9 @@ struct CUVEAnimTexture : public CUVElement
std::unique_ptr<CIntElement> x28_cycleFrames;
std::vector<SUVElementSet> x2c_uvElems;
public:
CUVEAnimTexture(TToken<CTexture>&& tex, std::unique_ptr<CIntElement>&& a, std::unique_ptr<CIntElement>&& b,
std::unique_ptr<CIntElement>&& c, std::unique_ptr<CIntElement>&& d,
std::unique_ptr<CIntElement>&& e, bool f);
CUVEAnimTexture(TToken<CTexture>&& tex, std::unique_ptr<CIntElement>&& tileW, std::unique_ptr<CIntElement>&& tileH,
std::unique_ptr<CIntElement>&& strideW, std::unique_ptr<CIntElement>&& strideH,
std::unique_ptr<CIntElement>&& cycleFrames, bool loop);
TLockedToken<CTexture> GetValueTexture(int frame) const
{
return TLockedToken<CTexture>(x4_tex);