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HUD and CPlayer bug fixes
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@@ -55,9 +55,9 @@ struct CUVEAnimTexture : public CUVElement
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std::unique_ptr<CIntElement> x28_cycleFrames;
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std::vector<SUVElementSet> x2c_uvElems;
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public:
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CUVEAnimTexture(TToken<CTexture>&& tex, std::unique_ptr<CIntElement>&& a, std::unique_ptr<CIntElement>&& b,
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std::unique_ptr<CIntElement>&& c, std::unique_ptr<CIntElement>&& d,
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std::unique_ptr<CIntElement>&& e, bool f);
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CUVEAnimTexture(TToken<CTexture>&& tex, std::unique_ptr<CIntElement>&& tileW, std::unique_ptr<CIntElement>&& tileH,
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std::unique_ptr<CIntElement>&& strideW, std::unique_ptr<CIntElement>&& strideH,
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std::unique_ptr<CIntElement>&& cycleFrames, bool loop);
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TLockedToken<CTexture> GetValueTexture(int frame) const
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{
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return TLockedToken<CTexture>(x4_tex);
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