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GLSL refactors to support Vulkan

This commit is contained in:
Jack Andersen
2016-07-07 14:07:11 -10:00
parent 442068306f
commit 952b96fa79
10 changed files with 78 additions and 47 deletions

View File

@@ -1157,7 +1157,7 @@ void CParticleDataFactory::LoadGPSMTokens(CGenDescription* desc)
}
CFactoryFnReturn FParticleFactory(const SObjectTag& tag, CInputStream& in,
const CVParamTransfer& vparms)
const CVParamTransfer& vparms)
{
CSimplePool* sp = static_cast<CSimplePool*>(static_cast<TObjOwnerParam<IObjectStore*>*>(vparms.GetObj())->GetParam());
return TToken<CGenDescription>::GetIObjObjectFor(std::unique_ptr<CGenDescription>(CParticleDataFactory::GetGeneratorDesc(in, sp)));