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Finish CAi imps
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@@ -4,6 +4,7 @@
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#include "CStateMachine.hpp"
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#include "GameGlobalObjects.hpp"
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#include "CSimplePool.hpp"
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#include "CScriptWater.hpp"
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namespace urde
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{
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@@ -51,6 +52,42 @@ void CAi::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager
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CActor::AcceptScriptMsg(msg, uid, mgr);
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}
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EWeaponCollisionResponseTypes CAi::GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&,
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const urde::CWeaponMode&, urde::EProjectileAttrib) const
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{
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return EWeaponCollisionResponseTypes::EnemyNormal;
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}
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void CAi::FluidFXThink(EFluidState state, CScriptWater& water, urde::CStateManager& mgr)
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{
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if (state == EFluidState::EnteredFluid || state == EFluidState::LeftFluid)
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{
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float dt = mgr.GetFluidPlaneManager()->GetLastSplashDeltaTime(GetUniqueId());
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if (dt >= 0.02f)
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{
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float vel = (0.5f * GetMass()) * GetVelocity().magSquared();
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if (vel > 500.f)
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{
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zeus::CVector3f pos = x34_transform.origin;
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pos.z = water.GetTriggerBoundsWR().max.z;
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mgr.GetFluidPlaneManager()->CreateSplash(GetUniqueId(), mgr, water, pos,
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0.1f + ((0.4f * zeus::min(vel, 30000.f) - 500.f) / 29500.f),
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true);
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}
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}
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}
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if (mgr.GetFluidPlaneManager()->GetLastRippleDeltaTime(GetUniqueId()) < (GetHealthInfo(mgr)->GetHP() > 0.f ? 0.2f : 0.7f))
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return;
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zeus::CVector3f pos = x34_transform.origin;
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zeus::CVector3f center = pos;
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center.z = water.GetTriggerBoundsWR().max.z;
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pos.normalize();
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water.GetFluidPlane().AddRipple(GetMass(), GetUniqueId(), center, GetVelocity(), water, mgr, pos);
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}
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CAiStateFunc CAi::GetStateFunc(const char* func) { return m_FuncMap->GetStateFunc(func); }
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CAiTriggerFunc CAi::GetTrigerFunc(const char* func) { return m_FuncMap->GetTriggerFunc(func); }
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