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https://github.com/AxioDL/metaforce.git
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Made SplashScreen background a generic ModalWindow class
This commit is contained in:
357
specter/lib/ModalWindow.cpp
Normal file
357
specter/lib/ModalWindow.cpp
Normal file
@@ -0,0 +1,357 @@
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#include "Specter/ModalWindow.hpp"
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#include "Specter/ViewResources.hpp"
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#include "Specter/RootView.hpp"
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namespace Specter
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{
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#define WIRE_START 0
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#define WIRE_FRAMES 60
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#define SOLID_START 40
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#define SOLID_FRAMES 40
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#define CONTENT_START 80
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#define CONTENT_FRAMES 40
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#define LINE_WIDTH 2
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#define CONTENT_MARGIN 10
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#define WINDOW_MIN_DIM 16
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void ModalWindow::setLineVerts(int width, int height, float pf, float t)
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{
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std::pair<int,int> margin = m_cornersOutline[0]->queryGlyphDimensions(0);
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float t1 = Zeus::Math::clamp(0.f, t * 2.f, 1.f);
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float t2 = Zeus::Math::clamp(0.f, t * 2.f - 1.f, 1.f);
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float lineLeft = 0;
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float lineRight = pf*LINE_WIDTH;
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float lineTop = height-margin.second;
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float lineBottom = margin.second;
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m_verts.lineVerts[0].m_pos.assign(lineLeft, lineTop, 0);
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m_verts.lineVerts[1].m_pos = Zeus::CVector3f::lerp({lineLeft, lineTop, 0}, {lineLeft, lineBottom, 0}, t1);
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m_verts.lineVerts[2].m_pos.assign(lineRight, lineTop, 0);
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m_verts.lineVerts[3].m_pos = Zeus::CVector3f::lerp({lineRight, lineTop, 0}, {lineRight, lineBottom, 0}, t1);
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m_verts.lineVerts[4].m_pos = m_verts.lineVerts[3].m_pos;
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lineLeft = margin.first;
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lineRight = width-margin.first;
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lineTop = height;
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lineBottom = height-pf*LINE_WIDTH;
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m_verts.lineVerts[5].m_pos.assign(lineLeft, lineTop, 0);
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m_verts.lineVerts[6].m_pos = m_verts.lineVerts[5].m_pos;
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m_verts.lineVerts[7].m_pos.assign(lineLeft, lineBottom, 0);
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m_verts.lineVerts[8].m_pos = Zeus::CVector3f::lerp({lineLeft, lineTop, 0}, {lineRight, lineTop, 0}, t1);
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m_verts.lineVerts[9].m_pos = Zeus::CVector3f::lerp({lineLeft, lineBottom, 0}, {lineRight, lineBottom, 0}, t1);
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m_verts.lineVerts[10].m_pos = m_verts.lineVerts[9].m_pos;
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lineLeft = width-pf*LINE_WIDTH;
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lineRight = width;
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lineTop = height-margin.second;
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lineBottom = margin.second;
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m_verts.lineVerts[11].m_pos.assign(lineLeft, lineTop, 0);
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m_verts.lineVerts[12].m_pos = m_verts.lineVerts[11].m_pos;
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m_verts.lineVerts[13].m_pos = Zeus::CVector3f::lerp({lineLeft, lineTop, 0}, {lineLeft, lineBottom, 0}, t2);
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m_verts.lineVerts[14].m_pos.assign(lineRight, lineTop, 0);
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m_verts.lineVerts[15].m_pos = Zeus::CVector3f::lerp({lineRight, lineTop, 0}, {lineRight, lineBottom, 0}, t2);
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m_verts.lineVerts[16].m_pos = m_verts.lineVerts[15].m_pos;
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lineLeft = margin.first;
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lineRight = width-margin.first;
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lineTop = pf*LINE_WIDTH;
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lineBottom = 0;
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m_verts.lineVerts[17].m_pos.assign(lineLeft, lineTop, 0);
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m_verts.lineVerts[18].m_pos = m_verts.lineVerts[17].m_pos;
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m_verts.lineVerts[19].m_pos.assign(lineLeft, lineBottom, 0);
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m_verts.lineVerts[20].m_pos = Zeus::CVector3f::lerp({lineLeft, lineTop, 0}, {lineRight, lineTop, 0}, t2);
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m_verts.lineVerts[21].m_pos = Zeus::CVector3f::lerp({lineLeft, lineBottom, 0}, {lineRight, lineBottom, 0}, t2);
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}
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void ModalWindow::setLineColors(float t)
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{
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float t1 = Zeus::Math::clamp(0.f, t * 2.f, 1.f);
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float t2 = Zeus::Math::clamp(0.f, t * 2.f - 1.f, 1.f);
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float t3 = Zeus::Math::clamp(0.f, t * 2.f - 2.f, 1.f);
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Zeus::CColor c1 = Zeus::CColor::lerp(m_line1, m_line2, t1);
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Zeus::CColor c2 = Zeus::CColor::lerp(m_line1, m_line2, t2);
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Zeus::CColor c3 = Zeus::CColor::lerp(m_line1, m_line2, t3);
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m_cornersOutline[0]->colorGlyphs(c1);
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if (t < 0.5)
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{
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m_cornersOutline[1]->colorGlyphs(Zeus::CColor::skClear);
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m_cornersOutline[2]->colorGlyphs(Zeus::CColor::skClear);
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m_cornersOutline[3]->colorGlyphs(Zeus::CColor::skClear);
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}
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else if (t < 1.0)
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{
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m_cornersOutline[1]->colorGlyphs(c2);
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m_cornersOutline[3]->colorGlyphs(c2);
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}
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else
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{
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m_cornersOutline[1]->colorGlyphs(c2);
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m_cornersOutline[2]->colorGlyphs(c3);
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m_cornersOutline[3]->colorGlyphs(c2);
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}
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m_verts.lineVerts[0].m_color = c1;
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m_verts.lineVerts[1].m_color = c2;
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m_verts.lineVerts[2].m_color = m_verts.lineVerts[0].m_color;
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m_verts.lineVerts[3].m_color = m_verts.lineVerts[1].m_color;
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m_verts.lineVerts[4].m_color = m_verts.lineVerts[3].m_color;
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m_verts.lineVerts[5].m_color = c1;
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m_verts.lineVerts[6].m_color = m_verts.lineVerts[5].m_color;
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m_verts.lineVerts[7].m_color = m_verts.lineVerts[6].m_color;
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m_verts.lineVerts[8].m_color = c2;
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m_verts.lineVerts[9].m_color = m_verts.lineVerts[8].m_color;
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m_verts.lineVerts[10].m_color = m_verts.lineVerts[9].m_color;
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m_verts.lineVerts[11].m_color = c2;
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m_verts.lineVerts[12].m_color = m_verts.lineVerts[11].m_color;
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m_verts.lineVerts[13].m_color = c3;
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m_verts.lineVerts[14].m_color = m_verts.lineVerts[12].m_color;
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m_verts.lineVerts[15].m_color = m_verts.lineVerts[13].m_color;
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m_verts.lineVerts[16].m_color = m_verts.lineVerts[15].m_color;
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m_verts.lineVerts[17].m_color = c2;
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m_verts.lineVerts[18].m_color = m_verts.lineVerts[17].m_color;
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m_verts.lineVerts[19].m_color = m_verts.lineVerts[18].m_color;
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m_verts.lineVerts[20].m_color = c3;
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m_verts.lineVerts[21].m_color = m_verts.lineVerts[20].m_color;
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}
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void ModalWindow::setFillVerts(int width, int height, float pf)
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{
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std::pair<int,int> margin = m_cornersFilled[0]->queryGlyphDimensions(0);
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float fillLeft = pf*LINE_WIDTH;
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float fillRight = width-pf*LINE_WIDTH;
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float fillTop = height-margin.second;
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float fillBottom = margin.second;
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m_verts.fillVerts[0].m_pos.assign(fillLeft, fillTop, 0);
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m_verts.fillVerts[1].m_pos.assign(fillLeft, fillBottom, 0);
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m_verts.fillVerts[2].m_pos.assign(fillRight, fillTop, 0);
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m_verts.fillVerts[3].m_pos.assign(fillRight, fillBottom, 0);
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m_verts.fillVerts[4].m_pos = m_verts.fillVerts[3].m_pos;
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fillLeft = margin.first;
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fillRight = width-margin.first;
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fillTop = height-pf*LINE_WIDTH;
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fillBottom = height-margin.second;
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m_verts.fillVerts[5].m_pos.assign(fillLeft, fillTop, 0);
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m_verts.fillVerts[6].m_pos = m_verts.fillVerts[5].m_pos;
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m_verts.fillVerts[7].m_pos.assign(fillLeft, fillBottom, 0);
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m_verts.fillVerts[8].m_pos.assign(fillRight, fillTop, 0);
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m_verts.fillVerts[9].m_pos.assign(fillRight, fillBottom, 0);
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m_verts.fillVerts[10].m_pos = m_verts.fillVerts[9].m_pos;
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fillLeft = margin.first;
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fillRight = width-margin.first;
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fillTop = margin.second;
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fillBottom = pf*LINE_WIDTH;
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m_verts.fillVerts[11].m_pos.assign(fillLeft, fillTop, 0);
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m_verts.fillVerts[12].m_pos = m_verts.fillVerts[11].m_pos;
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m_verts.fillVerts[13].m_pos.assign(fillLeft, fillBottom, 0);
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m_verts.fillVerts[14].m_pos.assign(fillRight, fillTop, 0);
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m_verts.fillVerts[15].m_pos.assign(fillRight, fillBottom, 0);
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}
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void ModalWindow::setFillColors(float t)
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{
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t = Zeus::Math::clamp(0.f, t, 1.f);
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Zeus::CColor color = Zeus::CColor::lerp(m_windowBgClear, m_windowBg, t);
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for (int i=0 ; i<16 ; ++i)
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m_verts.fillVerts[i].m_color = color;
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for (int i=0 ; i<4 ; ++i)
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m_cornersFilled[i]->colorGlyphs(color);
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}
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ModalWindow::ModalWindow(ViewResources& res, View& parentView, int widthConstrain, int heightConstrain)
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: View(res, parentView),
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m_widthConstrain(widthConstrain),
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m_heightConstrain(heightConstrain),
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m_windowBg(res.themeData().splashBackground()),
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m_windowBgClear(m_windowBg),
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m_line1(res.themeData().splash1()),
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m_line2(res.themeData().splash2())
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{
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m_windowBgClear[3] = 0.0;
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m_viewBlockBuf = res.m_factory->newDynamicBuffer(boo::BufferUse::Uniform, sizeof(ViewBlock), 1);
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m_vertsBuf = res.m_factory->newDynamicBuffer(boo::BufferUse::Vertex, sizeof(SolidShaderVert), 38);
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if (!res.m_viewRes.m_solidVtxFmt)
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{
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boo::VertexElementDescriptor vdescs[] =
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{
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{m_vertsBuf, nullptr, boo::VertexSemantic::Position4},
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{m_vertsBuf, nullptr, boo::VertexSemantic::Color}
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};
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m_vertsVtxFmt = res.m_factory->newVertexFormat(2, vdescs);
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boo::IGraphicsBuffer* bufs[] = {m_viewBlockBuf};
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m_vertsShaderBinding = res.m_factory->newShaderDataBinding(res.m_viewRes.m_solidShader,
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m_vertsVtxFmt, m_vertsBuf, nullptr,
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nullptr, 1, bufs, 0, nullptr);
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}
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else
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{
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boo::IGraphicsBuffer* bufs[] = {m_viewBlockBuf};
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m_vertsShaderBinding = res.m_factory->newShaderDataBinding(res.m_viewRes.m_solidShader,
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res.m_viewRes.m_solidVtxFmt,
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m_vertsBuf, nullptr,
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nullptr, 1, bufs, 0, nullptr);
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}
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m_windowGfxData = res.m_factory->commit();
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for (int i=0 ; i<4 ; ++i)
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{
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m_cornersOutline[i].reset(new Specter::TextView(res, *this, res.m_curveFont, Specter::TextView::Alignment::Left, 1));
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m_cornersFilled[i].reset(new Specter::TextView(res, *this, res.m_curveFont, Specter::TextView::Alignment::Left, 1));
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}
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m_cornersOutline[0]->typesetGlyphs(L"\xF4F0");
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m_cornersFilled[0]->typesetGlyphs(L"\xF4F1", res.themeData().splashBackground());
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m_cornersOutline[1]->typesetGlyphs(L"\xF4F2");
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m_cornersFilled[1]->typesetGlyphs(L"\xF4F3", res.themeData().splashBackground());
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m_cornersOutline[2]->typesetGlyphs(L"\xF4F4");
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m_cornersFilled[2]->typesetGlyphs(L"\xF4F5", res.themeData().splashBackground());
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m_cornersOutline[3]->typesetGlyphs(L"\xF4F6");
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m_cornersFilled[3]->typesetGlyphs(L"\xF4F7", res.themeData().splashBackground());
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setLineColors(0.0);
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setFillColors(0.0);
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m_vertsBuf->load(&m_verts, sizeof(m_verts));
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}
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static float CubicEase(float t)
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{
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t *= 2.f;
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if (t < 1) return 1.f/2.f*t*t*t;
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t -= 2.f;
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return 1.f/2.f*(t*t*t + 2.f);
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}
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void ModalWindow::think()
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{
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Specter::ViewResources& res = rootView().viewRes();
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float pf = res.pixelFactor();
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if (m_phase == Phase::BuildIn)
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{
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bool loadVerts = false;
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if (m_frame > WIRE_START)
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{
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float wt = (m_frame-WIRE_START) / float(WIRE_FRAMES);
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wt = Zeus::Math::clamp(0.f, wt, 2.f);
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m_lineTime = CubicEase(wt);
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setLineVerts(m_width, m_height, pf, m_lineTime);
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setLineColors(wt);
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loadVerts = true;
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}
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if (m_frame > SOLID_START)
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{
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float ft = (m_frame-SOLID_START) / float(SOLID_FRAMES);
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ft = Zeus::Math::clamp(0.f, ft, 2.f);
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setFillColors(ft);
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loadVerts = true;
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}
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if (res.fontCacheReady() && m_frame > CONTENT_START)
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{
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if (!m_contentStartFrame)
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m_contentStartFrame = m_frame;
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float tt = (m_frame-m_contentStartFrame) / float(CONTENT_FRAMES);
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tt = Zeus::Math::clamp(0.f, tt, 1.f);
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updateContentOpacity(tt);
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if (tt == 1.f)
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m_phase = Phase::Showing;
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}
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if (loadVerts)
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m_vertsBuf->load(&m_verts, sizeof(m_verts));
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++m_frame;
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}
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else if (m_phase == Phase::ResWait)
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{
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if (res.fontCacheReady())
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{
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updateContentOpacity(1.0);
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m_phase = Phase::Showing;
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}
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}
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}
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bool ModalWindow::skipBuildInAnimation()
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{
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if (m_phase != Phase::BuildIn)
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return false;
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Specter::ViewResources& res = rootView().viewRes();
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float pf = res.pixelFactor();
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m_lineTime = 1.0;
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setLineVerts(m_width, m_height, pf, 1.0);
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setLineColors(2.0);
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setFillColors(2.0);
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m_vertsBuf->load(&m_verts, sizeof(m_verts));
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m_phase = Phase::ResWait;
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return true;
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}
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void ModalWindow::resized(const boo::SWindowRect& root, const boo::SWindowRect& sub)
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{
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float pf = rootView().viewRes().pixelFactor();
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boo::SWindowRect centerRect = sub;
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m_width = m_widthConstrain < 0 ? root.size[0] - CONTENT_MARGIN * pf * 2 : m_widthConstrain;
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m_height = m_heightConstrain < 0 ? root.size[1] - CONTENT_MARGIN * pf * 2 : m_heightConstrain;
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m_width = std::max(m_width, int(WINDOW_MIN_DIM * pf));
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m_height = std::max(m_height, int(WINDOW_MIN_DIM * pf));
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centerRect.size[0] = m_width;
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centerRect.size[1] = m_height;
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centerRect.location[0] = root.size[0] / 2 - m_width / 2.0;
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centerRect.location[1] = root.size[1] / 2 - m_height / 2.0;
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View::resized(root, centerRect);
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m_viewBlock.setViewRect(root, centerRect);
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m_viewBlockBuf->load(&m_viewBlock, sizeof(m_viewBlock));
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setLineVerts(m_width, m_height, pf, m_lineTime);
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setFillVerts(m_width, m_height, pf);
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m_vertsBuf->load(&m_verts, sizeof(m_verts));
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boo::SWindowRect cornerRect = centerRect;
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cornerRect.size[0] = cornerRect.size[1] = 8 * pf;
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cornerRect.location[1] = centerRect.location[1] + m_height - 8 * pf;
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m_cornersOutline[0]->resized(root, cornerRect);
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m_cornersFilled[0]->resized(root, cornerRect);
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cornerRect.location[0] = centerRect.location[0] + m_width - 8 * pf;
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m_cornersOutline[1]->resized(root, cornerRect);
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m_cornersFilled[1]->resized(root, cornerRect);
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cornerRect.location[1] = centerRect.location[1];
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m_cornersOutline[2]->resized(root, cornerRect);
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m_cornersFilled[2]->resized(root, cornerRect);
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cornerRect.location[0] = centerRect.location[0];
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m_cornersOutline[3]->resized(root, cornerRect);
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m_cornersFilled[3]->resized(root, cornerRect);
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}
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void ModalWindow::draw(boo::IGraphicsCommandQueue* gfxQ)
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{
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gfxQ->setShaderDataBinding(m_vertsShaderBinding);
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gfxQ->setDrawPrimitive(boo::Primitive::TriStrips);
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if (m_frame > WIRE_START)
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gfxQ->draw(0, 22);
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if (m_frame > SOLID_START)
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gfxQ->draw(22, 16);
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m_cornersFilled[0]->draw(gfxQ);
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m_cornersFilled[1]->draw(gfxQ);
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m_cornersFilled[2]->draw(gfxQ);
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m_cornersFilled[3]->draw(gfxQ);
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m_cornersOutline[0]->draw(gfxQ);
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m_cornersOutline[1]->draw(gfxQ);
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m_cornersOutline[2]->draw(gfxQ);
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m_cornersOutline[3]->draw(gfxQ);
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}
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}
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