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Implement MetroidPrimeStage1 loader
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@@ -116,7 +116,7 @@ void CScriptActor::Think(float dt, CStateManager& mgr)
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}
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}
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if (!x2e2_25_dead && HealthInfo()->GetHP() <= 0.f)
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if (!x2e2_25_dead && HealthInfo(mgr)->GetHP() <= 0.f)
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{
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x2e2_25_dead = true;
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SendScriptMsgs(EScriptObjectState::Dead, mgr, EScriptObjectMessage::None);
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