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Work on CPlayer
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@@ -38,7 +38,7 @@ public:
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class CAnimRes
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{
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CAssetId x0_ancsId = -1;
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CAssetId x0_ancsId;
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s32 x4_charIdx = -1;
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zeus::CVector3f x8_scale;
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bool x14_canLoop = false;
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@@ -57,6 +57,7 @@ public:
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CAssetId GetId() const { return x0_ancsId; }
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s32 GetCharacterNodeId() const { return x4_charIdx; }
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void SetCharacterNodeId(s32 id) { x4_charIdx = id; }
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const zeus::CVector3f& GetScale() const { return x8_scale; }
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bool CanLoop() const { return x14_canLoop; }
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s32 GetDefaultAnim() const { return x18_defaultAnim; }
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@@ -147,7 +148,7 @@ public:
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const TLockedToken<CModel>& GetNormalModel() const { return x1c_normalModel; }
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const TLockedToken<CModel>& GetXRayModel() const { return x2c_xrayModel; }
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const TLockedToken<CModel>& GetThermalModel() const { return x3c_infraModel; }
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bool IsNull() { return !x10_animData && !x1c_normalModel; }
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bool IsNull() const { return !x10_animData && !x1c_normalModel; }
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const zeus::CVector3f& GetScale() const { return x0_scale; }
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void SetScale(const zeus::CVector3f& scale) { x0_scale = scale; }
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