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Initially working CEnvFxManager
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@@ -18,6 +18,7 @@
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#include "Graphics/Shaders/CAABoxShader.hpp"
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#include "Graphics/Shaders/CWorldShadowShader.hpp"
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#include "Graphics/Shaders/CParticleSwooshShaders.hpp"
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#include "Graphics/Shaders/CEnvFxShaders.hpp"
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#include "NESEmulator/CNESShader.hpp"
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#include "Audio/CStreamAudioManager.hpp"
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#include "CGBASupport.hpp"
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@@ -286,6 +287,7 @@ CMain::BooSetter::BooSetter(boo::IGraphicsDataFactory* factory,
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CTextSupportShader::Initialize();
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CScanLinesFilter::Initialize();
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CRandomStaticFilter::Initialize();
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CEnvFxShaders::Initialize();
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CNESShader::Initialize();
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}
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@@ -942,6 +944,7 @@ void CMain::Shutdown()
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CTextSupportShader::Shutdown();
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CScanLinesFilter::Shutdown();
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CRandomStaticFilter::Shutdown();
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CEnvFxShaders::Shutdown();
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CFluidPlaneShader::Shutdown();
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CFluidPlaneManager::RippleMapTex.reset();
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CNESShader::Shutdown();
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