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Initially working CEnvFxManager
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@@ -110,6 +110,7 @@ public:
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x4_resFactory->LoadOriginalIDs(*xcc_simplePool);
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LoadStringTable();
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m_renderer.reset(AllocateRenderer(*xcc_simplePool, *x4_resFactory));
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CEnvFxManager::Initialize();
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CScriptMazeNode::LoadMazeSeeds();
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}
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