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Lots of bug fixes
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@@ -218,18 +218,18 @@ struct HealthInfo : BigDNA {
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struct LightParameters : BigDNA {
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AT_DECL_DNA_YAML
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Value<atUint32> propertyCount;
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Value<bool> unknown1;
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Value<float> unknown2;
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Value<bool> castShadow;
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Value<float> shadowScale;
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Value<atUint32> shadowTesselation;
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Value<float> unknown3;
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Value<float> unknown4;
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Value<atVec4f> noLightsAmbient; // CColor
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Value<float> shadowAlpha;
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Value<float> maxShadowHeight;
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Value<atVec4f> ambientColor; // CColor
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Value<bool> makeLights;
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Value<atUint32> worldLightingOptions;
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Value<atUint32> lightRecalculationOptions;
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Value<atVec3f> actorPosBias;
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Value<atUint32> maxDynamicLights;
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Value<atUint32> maxAreaLights;
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Value<atUint32> lightRecalculation;
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Value<atVec3f> lightingPositionOffset;
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Value<atUint32> numDynamicLights;
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Value<atUint32> numAreaLights;
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Value<bool> ambientChannelOverflow;
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Value<atUint32> layerIndex;
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};
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