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Lots of bug fixes
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@@ -889,7 +889,7 @@ void CElementGen::RenderModels(const CActorLights* actorLights) {
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}
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zeus::CTransform orient = zeus::CTransform();
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if (desc->x45_25_x31_27_PMOO)
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if (!desc->x45_25_x31_27_PMOO)
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orient = x1d8_orientation;
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orient = orient * x22c_globalOrientation;
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