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Various bug fixes and CAnimTree implementations
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@@ -80,7 +80,7 @@ void COptionsScreen::OnSliderChanged(CGuiSliderGroup* caller, float val)
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CGameOptions::SetOption(opt, caller->GetGurVal());
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}
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void COptionsScreen::OnEnumChanged(CGuiTableGroup* caller, int sel)
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void COptionsScreen::OnEnumChanged(CGuiTableGroup* caller, int oldSel)
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{
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if (x10_mode != EMode::RightTable)
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return;
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@@ -225,7 +225,7 @@ void COptionsScreen::VActivate()
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std::bind(&COptionsScreen::OnEnumChanged, this, std::placeholders::_1, std::placeholders::_2));
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}
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void COptionsScreen::RightTableSelectionChanged(int selBegin, int selEnd)
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void COptionsScreen::RightTableSelectionChanged(int oldSel, int newSel)
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{
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UpdateOptionView();
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}
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