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Tons of animation bug fixes

This commit is contained in:
Jack Andersen
2016-09-05 19:52:51 -10:00
parent 668c4f7eee
commit 9b436b4b23
21 changed files with 168 additions and 85 deletions

View File

@@ -7,13 +7,21 @@
namespace urde
{
class CCharLayoutInfo;
class CPoseAsTransforms
{
public:
struct Transform
{
zeus::CTransform m_originToAccum;
zeus::CTransform m_restPoseToAccum;
};
private:
CSegId x0_nextId = 0;
CSegId x1_count;
std::pair<CSegId, CSegId> x8_links[100];
std::unique_ptr<zeus::CTransform[]> xd0_transformArr;
std::unique_ptr<Transform[]> xd0_transformArr;
CSegId xd4_lastInserted = 0;
public:
CPoseAsTransforms(u8 boneCount);
@@ -21,9 +29,13 @@ public:
void Clear();
void AccumulateScaledTransform(const CSegId& id, zeus::CMatrix3f& rotation, float scale) const;
const zeus::CTransform& GetTransform(const CSegId& id) const;
const zeus::CTransform& GetRestToAccumTransform(const CSegId& id) const;
const zeus::CVector3f& GetOffset(const CSegId& id) const;
const zeus::CMatrix3f& GetRotation(const CSegId& id) const;
void Insert(const CSegId& id, const zeus::CMatrix3f& rotation, const zeus::CVector3f& offset);
void Insert(const CSegId& id,
const zeus::CMatrix3f& rotation,
const zeus::CVector3f& offset,
const zeus::CVector3f& restOffset);
};
}