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Tons of animation bug fixes
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@@ -16,7 +16,12 @@ void CSkinBank::GetBankTransforms(std::vector<const zeus::CTransform*>& out,
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const CPoseAsTransforms& pose) const
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{
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for (CSegId id : x0_segments)
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out.push_back(&pose.GetTransform(id));
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{
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const zeus::CTransform& xf = pose.GetRestToAccumTransform(id);
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//printf("BONE %d\n", int(id));
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//xf.printMatrix();
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out.push_back(&xf);
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}
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}
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}
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