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Fix visigen/hecl dependencies; Cleanup ViewManager; Various implementations
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@@ -65,6 +65,8 @@ struct ITweakPlayerGun : ITweak
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virtual float GetRichochetDamage(atUint32) const = 0;
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virtual const SWeaponInfo& GetBeamInfo(atInt32 beam) const = 0;
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virtual const SComboShotParam& GetComboShotInfo(atInt32 beam) const = 0;
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virtual const SShotParam& GetBombInfo() const=0;
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virtual const SShotParam& GetPowerBombInfo() const=0;
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};
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}
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