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Fix visigen/hecl dependencies; Cleanup ViewManager; Various implementations
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@@ -4,56 +4,27 @@
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namespace urde
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{
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CWeaponMode::CWeaponMode(EWeaponType type, bool charged, bool comboed, bool instaKill)
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: x0_weaponType(type)
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, x4_24_charged(charged)
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, x4_25_comboed(comboed)
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, x4_26_instantKill(instaKill)
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: x0_weaponType(type), x4_24_charged(charged), x4_25_comboed(comboed), x4_26_instantKill(instaKill)
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{
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}
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EWeaponType CWeaponMode::GetType() const
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{
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return x0_weaponType;
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}
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EWeaponType CWeaponMode::GetType() const { return x0_weaponType; }
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CWeaponMode CWeaponMode::Invalid()
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{
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return CWeaponMode(EWeaponType::None);
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}
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CWeaponMode CWeaponMode::Invalid() { return CWeaponMode(EWeaponType::None); }
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CWeaponMode CWeaponMode::Phazon()
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{
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return CWeaponMode(EWeaponType::Phazon);
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}
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CWeaponMode CWeaponMode::Phazon() { return CWeaponMode(EWeaponType::Phazon); }
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CWeaponMode CWeaponMode::Plasma()
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{
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return CWeaponMode(EWeaponType::Plasma);
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}
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CWeaponMode CWeaponMode::Plasma() { return CWeaponMode(EWeaponType::Plasma); }
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CWeaponMode CWeaponMode::Wave()
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{
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return CWeaponMode(EWeaponType::Wave);
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}
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CWeaponMode CWeaponMode::Wave() { return CWeaponMode(EWeaponType::Wave); }
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CWeaponMode CWeaponMode::BoostBall()
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{
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return CWeaponMode(EWeaponType::BoostBall);
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}
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CWeaponMode CWeaponMode::BoostBall() { return CWeaponMode(EWeaponType::BoostBall); }
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CWeaponMode CWeaponMode::Ice()
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{
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return CWeaponMode(EWeaponType::Ice);
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}
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CWeaponMode CWeaponMode::Ice() { return CWeaponMode(EWeaponType::Ice); }
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CWeaponMode CWeaponMode::Power()
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{
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return CWeaponMode(EWeaponType::Power);
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}
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CWeaponMode CWeaponMode::Power() { return CWeaponMode(EWeaponType::Power); }
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CWeaponMode CWeaponMode::Bomb()
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{
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return CWeaponMode(EWeaponType::Bomb);
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}
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CWeaponMode CWeaponMode::Bomb() { return CWeaponMode(EWeaponType::Bomb); }
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CWeaponMode CWeaponMode::PowerBomb() { return CWeaponMode(EWeaponType::PowerBomb); }
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}
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