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Remove unnecessary and RVO-detrimental moves
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@@ -60,8 +60,8 @@ bool CGameArchitectureSupport::Update()
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g_GameState->GetWorldTransitionManager()->TouchModels();
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int unk = 0;
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m_archQueue.Push(std::move(MakeMsg::CreateFrameBegin(EArchMsgTarget::Game, unk)));
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m_archQueue.Push(std::move(MakeMsg::CreateTimerTick(EArchMsgTarget::Game, 1.f / 60.f)));
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m_archQueue.Push(MakeMsg::CreateFrameBegin(EArchMsgTarget::Game, unk));
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m_archQueue.Push(MakeMsg::CreateTimerTick(EArchMsgTarget::Game, 1.f / 60.f));
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m_ioWinManager.PumpMessages(m_archQueue);
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