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Sync with boo shader cache

This commit is contained in:
Jack Andersen
2017-03-05 13:03:23 -10:00
parent 71499f3250
commit 9b9ba95d45
17 changed files with 83 additions and 82 deletions

View File

@@ -223,7 +223,7 @@ void CMoviePlayer::Initialize()
case boo::IGraphicsDataFactory::Platform::D3D11:
case boo::IGraphicsDataFactory::Platform::D3D12:
YUVShaderPipeline = static_cast<boo::ID3DDataFactory::Context&>(ctx).newShaderPipeline
(VS_HLSL_YUV, FS_HLSL_YUV, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(), YUVVTXFmt,
(VS_HLSL_YUV, FS_HLSL_YUV, nullptr, nullptr, nullptr, YUVVTXFmt,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, false, false, false);
break;