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Rename everything
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@@ -9,8 +9,8 @@
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namespace DataSpec {
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struct ITweakGunRes : ITweak {
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using ResId = urde::CAssetId;
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using EBeamId = urde::CPlayerState::EBeamId;
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using ResId = metaforce::CAssetId;
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using EBeamId = metaforce::CPlayerState::EBeamId;
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ResId x4_gunMotion;
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ResId x8_grappleArm;
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@@ -68,7 +68,7 @@ struct ITweakGunRes : ITweak {
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return x34_weapons[b];
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}
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void ResolveResources(const urde::IFactory& factory) {
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void ResolveResources(const metaforce::IFactory& factory) {
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x4_gunMotion = factory.GetResourceIdByName(GetGunMotion())->id;
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x8_grappleArm = factory.GetResourceIdByName(GetGrappleArm())->id;
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xc_rightHand = factory.GetResourceIdByName(GetRightHand())->id;
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