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Rename everything
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@@ -6,7 +6,7 @@
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#include <zeus/CMatrix4f.hpp>
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#include <zeus/CTransform.hpp>
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namespace urde {
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namespace metaforce {
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struct CFinalInput;
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class CGameCamera : public CActor {
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@@ -54,4 +54,4 @@ public:
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void SetFovInterpolation(float start, float end, float time, float delayTime);
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void SkipFovInterpolation();
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};
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} // namespace urde
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} // namespace metaforce
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