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Rename everything
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@@ -2,7 +2,7 @@
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#include "Runtime/Character/CAnimData.hpp"
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namespace urde {
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namespace metaforce {
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void CIkChain::Update(float dt) {
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if (x44_24_activated)
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@@ -83,4 +83,4 @@ void CIkChain::Solve(zeus::CQuaternion& q1, zeus::CQuaternion& q2, const zeus::C
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q1 = zeus::CQuaternion::fromAxisAngle(crossVecB * (1.f / crossVecB.magnitude()), angle) * q1;
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}
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} // namespace urde
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} // namespace metaforce
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