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Rename everything
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@@ -17,7 +17,7 @@
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#include "TCastTo.hpp" // Generated file, do not modify include path
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namespace urde {
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namespace metaforce {
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static float CollisionImpulseFiniteVsInfinite(float mass, float velNormDot, float restitution) {
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return mass * -(1.f + restitution) * velNormDot;
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@@ -1034,4 +1034,4 @@ void CGameCollision::AvoidStaticCollisionWithinRadius(const CStateManager& mgr,
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actor.SetVelocityWR(actor.GetVelocity() + (dt * (mass * velocity)));
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}
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}
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} // namespace urde
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} // namespace metaforce
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