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Rename everything
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@@ -1,6 +1,6 @@
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#include "Runtime/GameGlobalObjects.hpp"
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namespace urde {
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namespace metaforce {
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namespace MP1 {
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class CGameArchitectureSupport* g_archSupport = nullptr;
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}
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@@ -35,4 +35,4 @@ ITweakParticle* g_tweakParticle = nullptr;
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ITweakBall* g_tweakBall = nullptr;
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ITweakGuiColors* g_tweakGuiColors = nullptr;
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} // namespace urde
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} // namespace metaforce
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