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Rename everything
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@@ -10,7 +10,7 @@
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/* Documentation at: https://wiki.axiodl.com/w/Particle_Script#Real_Elements */
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namespace urde {
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namespace metaforce {
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CREKeyframeEmitter::CREKeyframeEmitter(CInputStream& in) {
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x4_percent = in.readUint32Big();
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@@ -351,4 +351,4 @@ bool CREGetComponentAlpha::GetValue(int frame, float& valOut) const {
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return false;
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}
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} // namespace urde
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} // namespace metaforce
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