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Rename everything
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@@ -2,7 +2,7 @@
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/* Documentation at: https://wiki.axiodl.com/w/Particle_Script#UV_Elements */
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namespace urde {
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namespace metaforce {
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CUVEAnimTexture::CUVEAnimTexture(TToken<CTexture>&& tex, std::unique_ptr<CIntElement>&& tileW,
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std::unique_ptr<CIntElement>&& tileH, std::unique_ptr<CIntElement>&& strideW,
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@@ -64,4 +64,4 @@ void CUVEAnimTexture::GetValueUV(int frame, SUVElementSet& valOut) const {
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valOut = x2c_uvElems[tile];
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}
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} // namespace urde
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} // namespace metaforce
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