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Always keep scan visor graphics loaded
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@@ -324,6 +324,7 @@ CPlayerVisor::GetDesiredScanWindowState(const CStateManager& mgr) const
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void CPlayerVisor::LockUnlockAssets()
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{
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#if 0
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if (x1c_curVisor == CPlayerState::EPlayerVisor::Scan)
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x120_assetLockCountdown = 2;
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else if (x120_assetLockCountdown > 0)
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@@ -353,6 +354,7 @@ void CPlayerVisor::LockUnlockAssets()
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x124_scanIconNoncritical.Unlock();
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x130_scanIconCritical.Unlock();
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}
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#endif
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}
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void CPlayerVisor::DrawScanEffect(const CStateManager& mgr, const CTargetingManager* tgtMgr) const
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