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Finish CActorContraption
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@@ -10,7 +10,8 @@ const zeus::CVector3f CFlameThrower::kLightOffset(0, 3.f, 2.f);
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CFlameThrower::CFlameThrower(const TToken<CWeaponDescription>& wDesc, const std::string& name, EWeaponType wType,
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const CFlameInfo& flameInfo, const zeus::CTransform& xf, EMaterialTypes matType,
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const CDamageInfo& dInfo, TUniqueId owner, TAreaId aId, TUniqueId uid, u32 w1)
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const CDamageInfo& dInfo, TUniqueId owner, TAreaId aId, TUniqueId uid, u32 w1, u32 w2,
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s16 sId, u32 w3)
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: CGameProjectile(false, wDesc, name, wType, xf, matType, dInfo, owner, aId, uid, kInvalidUniqueId, w1, false,
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zeus::CVector3f(1.f), {}, -1, false)
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, x2e8_(xf)
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@@ -24,12 +25,7 @@ void CFlameThrower::Accept(IVisitor& visitor) { visitor.Visit(this); }
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void CFlameThrower::SetTransform(const zeus::CTransform& xf) { x2e8_ = xf; }
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void CFlameThrower::Reset(CStateManager&, bool)
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{
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}
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void CFlameThrower::Fire(const zeus::CTransform&, CStateManager&, bool)
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{
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void CFlameThrower::Reset(CStateManager&, bool) {}
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}
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void CFlameThrower::Fire(const zeus::CTransform&, CStateManager&, bool) {}
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}
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