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Initial CSpacePirate and rag doll imps
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@@ -70,13 +70,13 @@ public:
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class CScriptGunTurret : public CPhysicsActor
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{
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static SBurst skOOVBurst4InfoTemplate[5];
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static SBurst skOOVBurst3InfoTemplate[5];
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static SBurst skOOVBurst2InfoTemplate[7];
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static SBurst skBurst4InfoTemplate[5];
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static SBurst skBurst3InfoTemplate[5];
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static SBurst skBurst2InfoTemplate[6];
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static SBurst* skBursts[];
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static const SBurst skOOVBurst4InfoTemplate[];
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static const SBurst skOOVBurst3InfoTemplate[];
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static const SBurst skOOVBurst2InfoTemplate[];
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static const SBurst skBurst4InfoTemplate[];
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static const SBurst skBurst3InfoTemplate[];
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static const SBurst skBurst2InfoTemplate[];
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static const SBurst* skBursts[];
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public:
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enum class ETurretComponent
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{
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@@ -175,7 +175,7 @@ public:
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void sub802189c8();
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void UpdateGunCollisionManager(float, CStateManager&);
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void GetUnFreezeSoundId(float, CStateManager&);
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void UpdatGunParticles(float, CStateManager&);
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void UpdateGunParticles(float, CStateManager&);
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void sub80219938(s32, CStateManager&);
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void sub802196c4(s32, CStateManager&, float);
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void sub802195bc(s32, CStateManager&, float);
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