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HLSL shader sync, Windows build fixes
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@@ -1,14 +1,14 @@
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#ifndef __URDE_CGRAPHICS_HPP__
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#define __URDE_CGRAPHICS_HPP__
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#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
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#include "boo/graphicsdev/IGraphicsCommandQueue.hpp"
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#include "RetroTypes.hpp"
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#include "zeus/CTransform.hpp"
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#include "zeus/CVector2i.hpp"
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#include "zeus/CColor.hpp"
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#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
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#include "boo/graphicsdev/IGraphicsCommandQueue.hpp"
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#include "hecl/Runtime.hpp"
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namespace urde
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