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HLSL shader sync, Windows build fixes

This commit is contained in:
Jack Andersen
2016-08-17 10:05:23 -10:00
parent e401a497ef
commit 9ca7f9c9e4
20 changed files with 282 additions and 42 deletions

View File

@@ -1,14 +1,14 @@
#ifndef __URDE_CGRAPHICS_HPP__
#define __URDE_CGRAPHICS_HPP__
#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
#include "boo/graphicsdev/IGraphicsCommandQueue.hpp"
#include "RetroTypes.hpp"
#include "zeus/CTransform.hpp"
#include "zeus/CVector2i.hpp"
#include "zeus/CColor.hpp"
#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
#include "boo/graphicsdev/IGraphicsCommandQueue.hpp"
#include "hecl/Runtime.hpp"
namespace urde