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HLSL shader sync, Windows build fixes

This commit is contained in:
Jack Andersen
2016-08-17 10:05:23 -10:00
parent e401a497ef
commit 9ca7f9c9e4
20 changed files with 282 additions and 42 deletions

View File

@@ -7,6 +7,8 @@
#include "Character/CAssetFactory.hpp"
#include "Character/CCharacterFactory.hpp"
#include "Character/IAnimReader.hpp"
#include "Character/CSkinRules.hpp"
#include "Graphics/CModel.hpp"
namespace urde
{
@@ -150,7 +152,7 @@ void CWorldTransManager::DrawEnabled()
void CWorldTransManager::DrawDisabled()
{
m_fadeToBlack.draw(zeus::CColor{0.f, 0.f, 0.f, 0.01});
m_fadeToBlack.draw(zeus::CColor{0.f, 0.f, 0.f, 0.01f});
}
void CWorldTransManager::DrawText()