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HLSL shader sync, Windows build fixes
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@@ -7,6 +7,8 @@
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#include "Character/CAssetFactory.hpp"
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#include "Character/CCharacterFactory.hpp"
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#include "Character/IAnimReader.hpp"
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#include "Character/CSkinRules.hpp"
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#include "Graphics/CModel.hpp"
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namespace urde
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{
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@@ -150,7 +152,7 @@ void CWorldTransManager::DrawEnabled()
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void CWorldTransManager::DrawDisabled()
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{
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m_fadeToBlack.draw(zeus::CColor{0.f, 0.f, 0.f, 0.01});
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m_fadeToBlack.draw(zeus::CColor{0.f, 0.f, 0.f, 0.01f});
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}
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void CWorldTransManager::DrawText()
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